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Dilan Rona

Vintarian
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Everything posted by Dilan Rona

  1. Not that I've seen. I was looking for anything that would speed up that process too, like a modded container that increases curing speed but haven't had much luck. Going from Ale -> Vintage Whiskey takes a bit too long, especially if you are letting your ale cure all the way so distilling gives the most whiskey. Waiting 140 days just so for it to take another 42 days (without anything interrupting or slowing the process), and that is just from Ale to Stong Ale! I think my initial assessment of 1540 in-game days is way off, I didn't take into account the time it takes to cure AFTER the days until it starts to cure passes. Something that uses temporal gears to speed the curing process would be a good lore-friendly way of doing it, like an aging barrel hooked up to a temporal gear somehow. Tbh, I dont mind the waiting too much. I just put it in a cellar (that I named Feco Depo), and go back every other month to check the timer (or when a monster spawns inside during a temporal storm). Unless I am in a hurry to get aqua vitae for soulstorm brew, the wine and brandy can mature in peace.
  2. @Requiem3The reason you cannot make soulstorm brew lies in a bug that exists when cooking refined soulstorm slop. For some reason, you pick it up as an item, instead of it being a liquid in the cauldron, or saucepan. If you take the refined soulstorm slop "item", and place it back into the saucepan or cauldron, it turns into a liquid, from where you can right click with a bucket, and retrieve the liquid. From there, you can go and distill that into soulstorm brew. With all due respect, @l33tmaan. The bug was reported bout a year ago, and its still an issue.
  3. @DrBossWatson Is is. But I wanted to make part baked meat in a cauldron as well.
  4. Wasn't there an option to cook part baked meat in the cauldron? cause I was sure that I was able to do that before 1.20.
  5. Button was hidden by the cookies banner. Thanks for your help, @Thorfinn.
  6. Found it. Dont see any button to delete attachments though from there.
  7. Happened to me on at least 5 worlds. As I said, I respawend, and instantly ran like a rack rabbit in the first direction I looked at when respawning. Wolfs on my tail the whole time for a good distance.
  8. For some reason, when I tried to send an updated zip file with a patch modification to the original author, it is blocking the upload due to exceeding the attachment size limit of 1.285kb, and completely skipped it. Yet not even 2 days ago, I was able to send the complete zip file of 12kb with my modifications to it without problems. Did something change on the forums regarding attachment sizes?
  9. Ah, I remember the few times when I started a new world (when I was still new at VS), and got turned into wolf chow within the first 2 seconds of entering the world. Best I can (and suggest that you) do is make like this guy...... Dig your heals in and start bolting away the second you respawn. Assuming you didnt have the unbelievable bad luck of starting a hardcore world with 1 life, and becoming wolf chow then. Good luck with VS, and welcome to the Forums.
  10. you need to report the bug on the better ruins mod page if the crash is from that mod
  11. My game does the same, only i managed to pin point it to the memory demand that all the mods make. Which unfortunately exceeds my 8Gb my laptop can provide, so I had to pair down a lot of my mods.
  12. you can convert the chiscelled blocks back to normal however by using the Normalizer mod (https://mods.vintagestory.at/normalizer), or Disassemble Chiseled Block (https://mods.vintagestory.at/dischiselblock).
  13. Check the memory requirement of the mods. Judging by that list you need at least 16Gb, and over. And the people crashing might have 8Gb ram (around there).
  14. Dilan Rona

    banned

    must be referring to the hell that is the discord in general.
  15. The beehive kiln was originally a mod, its part of the base game now, and the mod was depreciated as a result. Just to remind you of that fact.
  16. Does the greehouse have a glass ceiling under that sloped roof?
  17. willing to live with a few bugs if it means improving existing stories and/or content
  18. Try the mod Smithing Plus. I have that installed, and allows for repairs of tools.
  19. 1.20.4. Still an issue. I can leave it, but sometimes the attack leaves me disoriented regarding the direction, and if I move the wrong direction, I move deeeper into the wall (1 block), and at that point I cannot move at all.
  20. Could also be a bear or racoon or two.
  21. actually your idea is better using the archemedes screw.
  22. try the player corpse mod. it will keep everything secure till you can get to your point of death.
  23. best solution unfortunately is using sand/gravel to fill the space to get rid of water. and mining it out afterwards. There is no known mods for sponges (yet)
  24. Hello, dear game developers. As a suggestion for plants, I would offer strawberry bushes or tomato plants. And for long expeditions to far-flung areas over oceans and mountains, I would be very happy to have an airship, zeppelin or something similar, which of course also provides a small storage space, but also expensive resources to produce. And a few more underwater animals would be great to make nature even more beautiful. Keep up the good work, you have created a very cool game Best wishes from Armanir For future posts, please stick to english if possible. I do agree with you with the addition of new edible plants or produce, and new water based mobs (fresh and salt). As for the airship, it needs to be somekind of a reward post chapter 3 maybe.
  25. tried to open the save, and its showing corrupted on my end.
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