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Dilan Rona

Vintarian
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Everything posted by Dilan Rona

  1. Start with opening a terminal (while the game is running), and see how much free ram is left. Then if you have mods installed, check if you have any mods installed that make changes to storage. Or adds more storage options. Other than that, I got no idea.
  2. Censorship of something is a slippery, downhill slope. With a boulder that grows exponentially, the longer it rolls downhill. Once you start censoring one thing, and allowing the government to do the censoring, they will take that power and start censoring far beyond their mandate. And the longer the situation goes on, the more the censor till they start to censor critisisms of the government, and what they are doing, in the name of protecting people. Either this is stopped (what the payment processors and banks are doing) right here and now, or a few years from now, you will not be able to stop it. It'll be too late (and no. Its not fear mongering. I see what is happening in a certain asian country right now, where the citizens are facing that scenario right now).
  3. Again, that is what the content rating system is for. And my point still stands. So because steam refused to block the releas of "game x" in australia because they want to "protect the children" (tired excuse for anything that needs censoring that the government doesnt like), the government (of Australia) goes and shuts the platform (an American owned) down. The moment you give any government agency power, they take it, and go far beyond what was originally intended, and then they take that power and abuse it. And it takes a massive fight to get that power back again. And that is assuming you even can. It is NOT the responsibility of payment processors, or even banks. Even governments needs strict legal limits as to what they are permitted to police, and to know their own geographical limits. They do not get to enforce australian laws in other countries like they are vassal states. And activist organisations need to know their place as well.
  4. Using ai to generate it is ok, I suppose. But personally I would prefer something that was made by an actual human. Might look crappy, but least then it will be real and genuine.
  5. Since when does people in say Australia get to decide what I can or cannot buy if I am in South Africa? Same with for example UK, or USA, or whatever? They are not local to me, in any stretch of the imagination even.
  6. Local law makers lol. Also laws shift and change. So does morals, and moral values. What is morally correct say 20, or even 3 years ago would suddenly become illegal. All based on the whims of the lawmaker. Who by the way are exempt from the very laws that they enforce on us, the common folk. And as Never Jhonsen stated, content that was perfectly legal was taken down just because of one complaint from someone that didnt like it, and cause they couldnt accept (read refuse) what the platform stated, they went to the payment processors, and demand they take action against the platform. The very same payment processor that is going over, above, and beyond what they are supposed to do in the first place. Same with governments. That enforce countries laws against people that are not even citizens of that country in the first place. Violating everyones rights in the first place.
  7. There is where the age rating systms (like the ESRB, and PEGI come in to play). Also it is not the responsibility of banks and payment processors to act as morality police for everyone. That is the job of parents to watch out for their own children. If a platform breaks the law, then there are laws to deal with them. Existing laws. If they fail to follow the law, then use the legal system to deal with them. Using the banks and payment processors to debank platforms is crossing the line. And also who gets to decide what is right or wrong, or even legal in the first place. What one person may find is perfectly normal or legal, another would find it as morally illegal.
  8. This is a question and discussion more directed to the developers, and to get clarity. With payment processors and banks interfering in markets regarding payments that we as people make to companies that we want to support (ie censorship of content they dont like), does Anego studios have a fallback option like crypto, so you can still sell the game? Cause I dont like the direction of things the way they are now with payment processors, whose ONLY job imo is to facillitate payment from the willing buyer, to the willing seller.
  9. It was on one of the mod pages description (back when 1.19.x was still active, and before 1.20 was worked on). Will take a while to locate it. Once I do, I'll post the name.
  10. In your case I guess you are a windows user? Then I would check the shortcut settings and see if something there messed up. Personally though I would do that from a batch file, and not the shortcut file. I had issues with them not working right sometimes. VS for linux had the same problem not loading when the launch script was placed on the desktop via symlink. That was fixed in 1.20. From a suggestion I made via tickets.
  11. The way the mods are loaded, it is loaded from the main mods folder first (./Vintage/Mods), then the mods specified in the --dataPath, and then the mods in the --addModPath. The reason I dont recommend --addModPath though is that the main mods folder and the --datapath option provides enough flexibility imo. And also that some mods dont work properly when loaded from outside the main mods directory (same problem will happen with the --datapath)
  12. Again, all my mods are in the main instance for every profile, so that is the first one to update. With the secondary mods location (as provided with --dataPath) for mods that is used by a single profile only. And I dont update the mods manually, this is where VS_ModsUpdater comes in. I run it before VS.
  13. Actually the --dataPath will generate a seperate Mods folder, no need for the --addModPath unless absolutely needed.
  14. You can using the profiles method I mentioned. Since the account settings are kept in dedicated directories (user, and admin in my case for say a server), I can switch profiles without needing to log out one account, and log into another account.
  15. Good advice to remember. Always saw the link for updating the game, when given. But never used it myself, prefering to update manually.
  16. And using the above method, I can maintain different versions of vintage story as well, as long as they are kept completely seperate in their own directories, each with dedicated Profiles sub directories.
  17. For mods that is used on multiple profiles, yes. But there are a few profiles with mods that are kept deliberately seperate from other profiles, and will not show up there. An example of this is like this. ./Vintagestory --dataPath "./Profiles/Home/Data/" --addModPath "./Profiles/Home/Data/ModsSpecial" # --openWorld "vintage adventure lands" Anything in the ModsSpecial will not show up in the other profiles as the above command is in its own script (redundant at this point, but kept for special test cases where I need to firewall a specific mod from the rest for testing purposes, and easier removal). Any mod that is in the default mods directory (same location as the Vintagestory executable) will show up on every profile. Mods in the ./Profiles/Home/Data/mods directory is specific to one profile only, and will not show up on any other profile.
  18. Mine is made of dirt, and packed dirt still, with a solid wood door, and I got no issue with the room. Seals just fine. Doubles as my kitchen as well, with an upstairs cellar (that is still mostly empty, been putting off moving the food storage trunks from the kitchen to the upstairs cellar). I just have a habit of forgetting to close the door behind me sometimes.
  19. The grass on tiled farmland is nothing more than "weeds" imo. And I deal with it the same way. I just use bare hands though, and it does provide the occational horsetail as well.
  20. First few in game days I tend to live of cooked cattail roots, if I cannot get enough berries, or meat (not advisable given that they cannot be cultivated in vanilla without the use of mods). Once I get clay though, food is less of a concern. And storing them becomes more important.
  21. I think the game balance is fine, but some items, and blocks of Ancient tools could stand being vanilla imo. Same with Primitive survival.
  22. Doesnt really fit the theme of Vintage Story. That said, for any low level, or primitive civilization, any technology from a more advanced civilization would seem like magic. So anything regarding mystical items need to be connected to Jonas tech in some way. Same way with Runes. It can be seen as a long forgotten language, which would fit the theme of the game.
  23. Well there is a mod that adds soap, that can deal with the residue covered pots. Have it installed currently, keep forgetting to test it out though. https://mods.vintagestory.at/show/mod/25902
  24. Both are great ideas imo. Also, regarding barrels, have the ability to cool hot items down after smithing would be a usefull feature vanillla wise (and yes I am aware of the mod for it, I have it installed currently). I'm just suprised it hasnt been made vanilla yet. Also regarding barrels, having barrel racks as a vanilla option would be just as great. Its currently part of a mod called Food Shelves.
  25. I have the same question tbh, and not enough time to do mod development. So having someone willing to do programming on a commision basis would be great.
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