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Everything posted by Tj Pepler - Critcher
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OK, I have a test version up on the Mod DB, for testers of 1.22.0-rc.2 only right now. Please let me know right away if you encounter any issues folks https://mods.vintagestory.at/show/mod/44339
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This mod will release with the update or very soon after. You can press and hold K to wait, or another button if you like and time will pass much more quickly, got 3 hours left before morning just hold K for a few seconds and it's morning. Use it to make cool effects in your YouTube videos maybe?!?!? Anyways, I made it for me and I use it and I like it so I figured at least someone else out there might like it Check the super quick video! The CC on the video says 'buy it' at the end, obviously robot mistake!!!
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Ok, I'm barely even lying this time... I was stuck with the modelling part, I was having a hard time understanding and using the VS Model Maker utility so I had to spend some time rewriting that program, so now the model maker is modernized and web based and working well for me I was able to start doing some real modelling and I think I will have a release up by the weekend (Sound effects and speed optimizations are done too)
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I'm working on putting all the parts together to build a terrible server where the players are forced to live in hiding and fear, it's gonna be a hoot But I thought to myself, hey self... why do the players get a free pass just by running into their house? That hardly seems fair! So please enjoy the following cinematic presentation of "Rust Bears - A song of Rust and Sadness" LMAO
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ModDB Card Preview
Tj Pepler - Critcher replied to 8bit's topic in Mod Development Questions/Troubleshooting
Your image must be exactly 480 pixels by 480 pixels and when you upload that image the dropdowns will populate with your image -
I wanted to make an easy way to make roads between my house and the traders and stuff like that so here it is, my solution I would love for any feedback on the mod and I will update this post as soon as it's released on the mod db, I'm just putting the final touches and art and stuff but ya, this one turned out kind of neat I think.
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I just wanted to pop in and apologize for the lateness, I said a week and that came and went! This is turning out to be a little tougher than I first anticipated, it does work and it could be usable now but with the new update coming out I think I'm just gonna keep working on it a little longer and get it updated for the new version when it releases. Thanks for being patient EDIT : Here's a new video showing floors and the controller
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Rockhounding/mineral collecting mod?
Tj Pepler - Critcher replied to dragonkin's topic in Mod Requests/Ideas
I've seen this one around https://mods.vintagestory.at/show/mod/29767 Otherwise this could be a chance for you to try your hand at modding. I'm serious, this kind of mod doesn't require any real programming, just .json files and models and textures and stuff. The reason I suggest it mostly is that if you are experienced in your field then who better to produce the mod you know better than anyone what should be in it. You can look into the mod I just linked you even, unzip it and look at the folders inside, they will for sure just be like textures, shapes if they make their own models, but very straightforward and the best part is, the community will have your back if you have any questions! I assure you if you spend a few hours modelling and texturing your howlite and then you actually get to place it in a glass display case in your house in game you will be having a good time (I'm allowed to pressure you to become a modder cause you came to the modding forums, LMAO ) -
In the 90's learning to program we learned a saying K.I.S.S. (Keep it simple stupid) In your situation I would suggest logging out in a safe area that you will be safe to load in next time rather than writing code and adding even more mods to your impressive collection. (Maybe have a snack in game before you log out to prevent starving to death in the 5 minutes it takes to load )
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Shhh, this is a secret project If you don't mind waiting another week or so I'll probably have an early release of this on the mod db, for sure on my website before that. This can basically go forever high and low because I'm just checking if there is a shaft above and below the one we're currently attached to, so, ya all the way up a mountain will work. I'm trying to work on smoothing out the ride and then I'll do some real modelling and texturing and there will be control buttons, I won't make you type
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a noob in need of help!
Tj Pepler - Critcher replied to jahnosaurus's topic in Using Mods Troubleshooting
I don't know your server or if they have a tool to make it easy or not but you have a config file named serverconfig.json on your server, not scary just a text file and in that config file you will find a place called WorldName or maybe just World, but if you change that name and save your config you will be in a new world next time you start. Now please anyone reading this is old probably out of date off the top of my head sort of thing so, correct me if I'm a dirty liar face but I think that's about all there is to it. -
For simplicity sake I think that everything you asked for is already available through the standard interface. When you are in the world list screen, click the little pencil icon beside your world, many options are changeable right there, go into survival options for animals etc. and temporal options for the storms and change them to meet your current requirements and, if after winter you decide the temporal storms should start then go back in and make the change back! Make sure to save your changes
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Thanks for the feedback! I appreciate it
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plural wgen structures spawn 106 <<< Note the 's' Also I **think** you must have clicked a block at least once, usually, I think it needs a target block (not every time though... it's weird)
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I hate the ocean but I am a masochist
Tj Pepler - Critcher replied to Gamma Knight's topic in Suggestions
I have sharks... horrible terrible RUST SHARKS, they are psychotic killers and they can smell anything that enters the water for a great distance. They kill any animal or seraph that enters their domain. They attack boats as well. They spawn in groups of 2-5 and they are very fast in the water, they want to kill you so bad they will launch out of the water and beach themselves for a chance to eat you or a poor passing by bear... I have a smaller freshwater version as well so jumping around in ponds or picking cattails can be a death sentence. They also have a terrible mechanical scream when they attack you, because they weren't bad enough, I thought they should haunt your dreams too Now the deal is I can't distribute this mod because I am borrowing another persons model for personal use. If anyone wants it I could post my mod minus the other persons models and you could copy the model yourself and zip the mod??? I could post exact instructions. OR... If you are capable with the modelling tool and want to donate a shark model I would post the mod and totally put your name all over the project Let me know -
Seed map viewer similar to Seedmap by chunkbase?
Tj Pepler - Critcher replied to Aztec40k's topic in Questions
@pigfoodIf I understand @Thorfinn properly the actual ore generation will be unique in all newly generated chunks to that world so if the streamer copied the world I assume that means that the copies would generate ores differently when new chunks were generated. Please correct me if I'm wrong, I'd like to know as well -
There is an option to install the flatpack available on flathub it's so easy, there's no need to go in and do all the old extract and chmod +x and ./Vintagestory or whatever the file is... The flatpack installs the launcher icon right into your apps menu and just does everything, so it's easier than windows even
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<rant>... I see so many posts, I can't find X, why is this game so hard I just want some X and there's none outside my house! I need X to make something and I can't find any!!! OK - Stop for a moment and ask yourself this, if you walked out your front door, would all of those things be available from your house? or even within a reasonable distance? I am very familiar with my city and I would have to travel 5 kilometers from my house to find a single cattail... If I want a banana I could look around for a hundred kilometers in every direction and not find one, does that mean that the world is broken? Should I send the Government a letter protesting the lack of banana plantations in British Columbia??? LMAO, of course not, this is a WORLD and not everything is available everywhere, not everything can even EXIST everywhere. We accept that because that is simply the way the world works. Your game is a world, sometimes if you want something and it's not locally available you need to accept that and be willing to travel to get what you need or, just like real life, do without it. </rant>
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If you are planning to mod this it should be fairly straightforward I imagine, simply making multiple textures with different shades of pink from default texture at domestication 0 to a full pink piggy texture at domestication 10? then just assign based on domestication level. If you want to go totally crazy and manipulate the shape too you could totally do that, personally If I were to tackle that job I might only change shapes a couple of times maybe like at domestication 3 and 6 and then 10 it's the final Wilbur. Anyways, just a suggestion, I might not have taken all factors into account, just spit-balling
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Just throwing in a little 'food for thought' In medieval times laborers especially those involved in logging and mining would consume upwards of 5000 calories per day to perform their work. The equivalent may be close to 10 average restaurant steaks per day. Modern people eat significantly less at around 2000 for simplicity sake so, the problem is not the game, the game is accurate, the problem is our perception through modern eyes. I imagine if such a situation could occur that a medieval logger could play Vintage Story they would see it as a very normal amount of consumption and have no issue
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Critcher's Basket I had some requests for this... it's a hacked one slot basket and it auto repairs any item or clothing you put in it. It's silly but if anyone is interested it's up and available
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look for bits on the ground, look for tin bits OR check when you see big fields of quartz bits, there may be silver and gold mixed in there! OR look around for a few bits of zinc and bismuth, any of these in very small amounts (2 for tin) will be enough to make 100 units of one of the bronzes to get your next tier pick. You can keep your copper anvil and hammer a bit longer until you get a bunch more. But remember if you see a few needed nuggets on the ground, dig right in that spot as there will be a deposit of that ore below it. *** SHAMELESS PLUG --- FEEL FREE TO IGNORE *** Critcher's Calculator << This will show you how many nuggets of each type you need to make ingots, slide it around to adjust for the nuggets you have. Critcher's Cheats << This contains nugget hunter which gives all the nuggets on the ground a color coordinated particle effect making them MUCH easier to spot.
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Hi everyone! I got several requests to separate the ingot calculator from the rest of my mod collection so here it is, Critcher's Calculator. I hope this makes your playtime a little more enjoyable https://mods.vintagestory.at/show/mod/38115