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Teh Pizza Lady

Vintarian
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Everything posted by Teh Pizza Lady

  1. you keep saying that... but iunno... I think you'll be back sooner!
  2. don't forget weapon balance. A weapon with most of the weight towards the tip will hit harder but also be harder to swing. A weapon with the weight towards the hilt will be easier to swing, but more likely to bounce off the target. A balanced weapon will be relatively easy to swing and be effective. Examples: Sledgehammer: all of the weight towards the tip. Hard to swing. Hits very hard. Missing target will throw user off-balance. Not a balanced weapon. Rapier: Most of the weight in the handle. Very agile weapon. Typically made of steel for strength and flexibility. Used for stabbing and parrying. Cannot reliably used for cutting due to blade weakness. Balanced weapon. Shortsword: Most of the weight in the blade with a pommel in the handle for balance. Made of bronze but switched to iron/steel later for durability and repair-ability. Somewhat agile. Can be used for stabbing, parrying, and cutting. Balanced weapon. War axe: Long handle with small iron or steel axe blade towards the tip. Can be used for smashing and parrying. Balanced towards the tip for power but still easier to swing due to lighter payload. Balanced weapon.
  3. There is real world data that suggests that a lighter weapon is better because it can be swung easier. Don't buy into movie and cartoon tropes. Heavy weapon = harder to swing effectively and therefore might not hit as hard.
  4. This is wrong. Wrought iron is the softest of the irons. It is produced in a bloomery. After the slag is removed, the iron bloom is turned into wrought iron. The heating and forging process burns off some of the carbon content, making it more pure than bloomery iron. I don't know what any of this means "impurities oriented in the correct direction". Are you referring to tempering/annealing, the process by which iron alloys are able to reorient and relax their crystalline structures, thereby increasing the strength of the metal by balancing rigidity and flexibility? Let's look at the material science data again, folks. Don't be hasty with that "Submit Reply" button. Bloomery iron 0.02–0.10%Carbon Very soft, forgeable; mostly slag that needs to be removed; Primitive Technologies on YT produces this in his furnaces Wrought iron 0.02–0.08%Carbon Tough, malleable, low strength; product of removing slag from pig iron; This is probably what VS iron is Mild steel 0.15–0.30%C Stronger, still ductile; didn't become prominent until 18-19th centuries Medium steel 0.3–0.6%C Harder, still workable; this is your tool steel High/hardened steel 0.6–1.2%C Can be quenched to high hardness; This is probably what VS steel is Cast iron 2.5–4.0%C Hard, brittle, castable Pig iron 3.5–4.5%C Very hard, brittle, impure (needs refining); produced in blast furnace and contains silicon, too Somewhere on the list is stainless steel which has relatively large amounts of Chromium in it which helps the metal protect itself from corrosion by producing it's own self-healing protective barrier when exposed to oxygen, but I couldn't be bothered to look up the data sheets for it since it's not realistic to think that we could have stainless steel in VS. We just don't have the materials for it in game yet. Same for Alnico which is a weird iron alloy that requires aluminum and cobalt to make and has strong magnetic properties. Iron is just so good.
  5. OH YEAH! Pure iron would be softer! I didn't consider that. Wrought iron would have impurities which would make it harder! Thanks for reminding me.
  6. Iron is just more durable than bronze. You can work-harden bronze, but it becomes brittle and prone to breaking as the crystalline structures of the metal separate under force.
  7. Perhaps it does, but we still have material data to rely on and while it's fun to speculate about what some other video game developers claim they did, real world data tells a different story. Mohs hardness (scratch test, higher number is better) Bronze -- 3.0 Iron -- 4.0 Steel -- 4.0 Rockwell Hardness (tensile strength, higher number is better) Bronze -- 42 Iron -- 86 Steel -- 60 Brinell Hardness (Steel ball or TC compression test, higher number is better) Bronze -- depends on alloyed material but ranged between 70 and 150 Iron -- 200-1180 depending on carbon content Steel -- 120 Vickers Hardness (Diamond compression test, higher number is better) Bronze -- 250 Iron -- 608 Steel -- depends on carbon content and annealing/tempering but ranges between 120 and 900 Sources: https://www.metalsupermarkets.com/metal-hardness-testing-methods-scales/ https://www.nuclear-power.com/nuclear-engineering/metals-what-are-metals/alloys-composition-properties-of-metal-alloys/copper-alloys/bronze/tin-bronze/strength-and-hardness-of-tin-bronze/ https://www.open.edu/openlearn/science-maths-technology/design-innovation/manufacturing/content-section-9
  8. Sorry, I amn't a good writer of the Engli'sh language.
  9. the game takes place roughly 400 years after some major world event that essentially ended humanity's technological advancement. We can glean this just by playing the game. The technologies in place hint at a late medieval period. Even things referenced in the lore books tend to use language that suggests medieval themes with societal classes/castes being the major pointer to the political state of the world at that time. If it parallels real world history, then it would be somewhere in the late 1400's to early 1500's. There is mention of technology that could place it later around the 1700's so the game events could take place anywhere between 1900's to 2100's, realistically speaking.
  10. not to mention that historically iron was vastly superior to bronze by the late medieval period and this isn't Dwarf Fortress. This is Vintage Story, so the DF logic doesn't apply. like, at all.
  11. oh yeah that makes sense... that's amazing. I'm going to have to try it on my server now.
  12. until you decide to play Homo Sapiens mode and there are no NPCs, yeah.
  13. That's why you have to process the iron blooms after making them. Trust me, you wouldn't find it fun to play a game that made you go through hundreds of years of iron processing to master the techniques used back then. You might have been a bit too quick to hit "Submit Reply". Try thinking in terms of enjoyable gameplay loops. Requiring the player to learn the knowledge from the village blacksmith could be interesting, but might drag out the story content needlessly. Still I could see it being a "thing", especially for those who are really into the lore of the game. This ties into my previous statement of thinking in terms of enjoyable gameplay loops. I would absolutely NOT enjoy having to simulate hundreds of years of re-learning iron forging techniques. Hammering a bloom is tedium enough for me, haha.
  14. I'm torn between asking how and asking why. WHOWY?!?
  15. I have a hungry Blackguard for a roommate. I have to sneak meals when she's out checking the trot lines. I'm sorry, but you can pry my free fish from my cold, dead hands.
  16. the problem with this is that Late Medieval tech stopped around 1500CE. It wouldn't be for another hundred years that early train concepts started forming using animals to pull series of carts. The first steam engine didn't appear until after 1700CE. In VS lore, of course, Falx did a lot of things that seemed magical and steam power is definitely one of those things he could have employed or even implemented. I don't think it's a stretch of the imagination to assume that a blueprint for a steam engine could have been left behind, especially since steam power was used in various places. I don't think it's a stretch of the imagination or the game lore to find a blueprint for a compact steam engine, craft it out of various components: Rolling machine - create curved metal components for the various parts using rotational power from a water wheel or windmill (would need gearing down to utilize) Pressure vessel - crafted from curved metal plates, a shield boss or two (to serve as end caps), and at least iron nails and strips (to serve as rivets) -- bonus points if the nails and strips have to be heated first. Firebox - crafted from bricks and a hatch door Pressurized tubes - crafted using rolling machine by putting curved metal plates into it one more time. metal plates are rolled into tubes. Copper tubes = low pressure. Steel tubes = high pressure Wheels - crafted similarly to the large gears but instead of cogs, the wheel is wrapped with metal strips Various support beams, and panels, etc - crafted out of support beams and wooden planks, etc. Crafting the steam engine would require a modular process similar to crafting the sailboat. Rails could be made out of metal rods and support beams. Would require at least iron or steel. Steam power is definitely feasible and I can see a definite need for large-scale iron mining and processing efforts. Perhaps this is where the first blast furnaces could be created. Fun fact: they are basically evolved forms of the bloomery furnaces we have in-game.
  17. Veterans: "Here's a mod that does what you're asking." real "mic drop" moment here, folks.
  18. Well.... actually... Initial reports of ironworkers suggest that you might be slightly correct. Early iron wasn't good at all, but the ironworkers quickly learned how to remove impurities which immediately made iron better than bronze in every way except for moisture/corrosion resistance. But let's look at the facts: Iron ore was more widespread than the precious copper and tin ores that were hoarded by the elites and the wealthy. Iron ore's widespread distribution made it easier for new tradesmen to access local deposits than rely on expensive trade routes. Iron ore was initially difficult to process, but experimentation quickly revealed it's true quality and benefits, giving a better reward for the metal workers' effort. Compare this to bronze which just requires a simple smelting and casting process; Iron required smelting, and forging to purify and turn into a workable material. Iron tools were initially brittle and weak, but once the forging processes were mastered, they became far stronger than bronze. Iron tools required less metal to perform the same tasks as bronze tools. They could hold a sharper edge, didn't work-harden, and were physically stronger than their bronze counterparts. Iron was cheeeaaaap. Like ridiculously so, compared to bronze. Local ore supplies meant no more relying on expensive trade routes. Iron ore was more abundant than copper or tin and remains so today. Civilizations didn't switch from Bronze to Iron because they lacked resources or the means to acquire them. They switched because it made sense. Why keep using an expensive metal that could break just from using it when you could use a cheaper metal that proved to be superior in 99% of the ways possible? Yes, initially iron wasn't as good, but it quickly got better. But...this was like 1200 BCE. Vintage Story is set in the late medieval ages, LONG after iron was first discovered, produced, and mastered. Bronze is a necessity to mine the iron ore because the tools were harder and better than copper. Once iron is obtained, the metalworking techniques of the ancient civilizations would be quickly employed to work the iron ore into a useful metal, no experimentation needed. No "side-grade", just pure progression from the expensive and vastly inferior bronze.
  19. Update: Fixed issue with configs not loading properly before joining a multiplayer server Fixed issue where eating a regular food item would not put the proper amount in the expanded stomach. Fixed some issues with client and server commands Added Maintenance Mode to allow strain value to decay over time when not overeating Added movement speed penalty when player overstuffs the expanded stomach (over 90% capacity; configurable) Added configurations to support new features Added support for consuming liquids such as fruit juice or alcohol. Added experimental (better) support for Expanded Foods food items. NOT TESTED with bowl meals or pies. No idea if it will work. EF and ACA are both still very much WIP mods. Changed bar location if either Vigor, Hydrate or Diedrate, or Body Heat Bar mods are loaded. Changed bar location adjustment to a static location just between the vanilla satiety bar and other modded bars so the Expanded Stomach bar always sits just over the satiety bar. Changed stomach size changes to cap at +/- 200 on easy mode, +/- 100 on normal mode, and +/- 50 on hard mode.
  20. It's very interesting how some people choose to enjoy this game. I prefer my Iron age tools and weapons tyvm!
  21. I read in another forum post a while back that people would just build catwalks everywhere to avoid drifters at night since they didn't really know how to climb vertical slabs. Anego updated them to throw rocks after that to discourage people from doing that.
  22. Are you kidding? I'd carry that thing around constantly and forever because it would be so in keeping with my VS character to carry an old rusty lantern from the stone age.
  23. alas is is probably outdated. no release for 1.21 as of yet. I would try it in single player before attempting it on a server.
  24. yoinking this for my server please and ty
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