gilt-kutabe
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Everything posted by gilt-kutabe
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You’re never truly safe from storms, as far as I know, but like you said, a decent amount of preparation should keep you safe. Minimize the space mobs have to spawn around/on you, wear your armor, shield, and weapons, and be ready to wake up your character if you start taking damage. I believe my bedroom is about 3x7 (maybe 3x5) and I’ve had something spawn on me maybe once while sleeping through a storm on my 3-year world. And I almost always sleep through them. Either I’m lucky, you’re unlucky, or there’re other mechanics at play. Really, I see the ‘sleeping through storms’ setting less as a truly safe way to pass storms, and more a way to speed up waiting in a mostly safe bunker for ten minutes.
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@Professor Dragon Sleeping through storms (or night) doesn’t skip time - it just fast forwards it. And most rust mob spawn restrictions (such as not spawning in well lit areas) are lifted. Unless something was changed in the latest update. Meaning mobs have the whole storm to spawn, and can do it pretty much anywhere. The best bunker is a 2x1 ‘room’ with a bed. Even then, I’m pretty sure it’s still possible for mobs to spawn in the room on the bed, but there is a much smaller chance of a mob selecting one of the two blocks in your room than one of 49 blocks in a 7x7 room.
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@SoSmooth135 Check the version of the mod you have downloaded in the VS mod manager, check the mod page for a newer version, download the new version if there is one, enable new version and disable/delete old version if necessary (the game enables/disabled automatically, but sometimes there are issues), do the same for any dependencies that mod has, if any.
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@Monkeyman10039 Meat just doesn’t stay good for long. I don’t remember exactly what your meat preservation options are in vanilla, but I think you need to either cook it into a meal and seal it in a crock in your cellar, or put it in a barrel with salt for a few months. The block overlay (can be turned on in settings) should tell you what the spoilage multiplier is on storage containers. Something that stays good for only a few days still isn’t going to last long even if it spoils at a quarter the rate.
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@Chase Franchi Read the thread, this isn’t where you get refunds…
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@willowillow When creating a new world, it’s found underneath the world name but above all the other settings, on all tabs except for the one for game mode.
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I’ve played snowball quite a bit, and no, traders don’t really spawn. Multiple worlds, no mods, with mods. However, going south far enough you get warmer, not as snow covered areas, you start to get traders in those. I’m pretty sure something was changed to prevent them from spawning in extremely cold/snow-covered environments. Could have been intentional, could be a bug idk.
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Does latitude effect VS day/night cycle like it does on Earth?
gilt-kutabe replied to ToothedMammal's topic in Questions
@ToothedMammal Days get shorter in the winter and longer in the summer. In the arctic, the sun doesn’t set in summer and doesn’t rise in winter, with a bit of a transitional period in between. Idk if the hemisphere you’re in changes anything, though, but latitude definitely changes things. -
Smelting bits temp vs fuel burn temp - what is the real mechanics here?
gilt-kutabe replied to Q_Tip's topic in Questions
@Q_Tip Are you preheating with wood/other flammables? And did the fire actually consume the coal, or is it still burning off the wood? If so, the fire needs to fully consume the last item put in before it will consume the coal and rise in temperature. Which might explain why the charcoal worked but the coal didn’t, if you put it in right when the wood ran out but before the coal was used. If that’s not the case, then try disabling your mods, loading a new creative world, and testing if it works. If not, maybe send a screenshot. I don’t remember exactly how it appears, but: Make sure you’ve got the correct ratio of gold:silver (it will say smelts into X units of electrum or something). I don’t remember if that prevents the temperature from rising or not. Also having a lot of material in your crucible will make it smelt a lot slower, but I don’t think that’s the issue. -
Why has the quit button be named "Rage Quit" after you die?
gilt-kutabe replied to De Rek's topic in Questions
It’s a joke. Also, if someone’s in such a state of mind after dying that that text effects them, then maybe it’s a reminder that it’s just a game, and you’re supposed to be having fun playing it. Better to realize you’re that mad and rage quit and go do something else than throw your computer out the window. -
I was replying to Cormac, not you (hence the @).
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@Cormac Mccarthy Your forum account and game account are separate (you need to register them individually). Is that perhaps the issue?
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@SubtleOrc /gm 2 should give you creative mode, and you can find the different traders in the creative inventory (E). Just place them like you would a block.
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Hello! Is it possible to launch/play single player when not connected to the internet (assuming you’re already logged into your account on that device)? Such as, if I wanted to play on my Steam Deck away from home or my internet went out? Thanks!
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@minniehippie Make sure you’re very close to the creatures. It can be a bit finicky. I’ve found getting close to the belly on quadrupeds and the torso on bipeds seems to work pretty well, though I’m not sure if it’s an actual feature. It seems to work just fine (or as fine as on PC) on Steam Deck for me. Just try different angles/positions until something works. If it really won’t work for you - the Butchering mod offers alternative (though more labor intensive) ways to harvest animals, and there’s at least one mod that makes rust creatures drop their loot on death and quickly despawn.
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@Leazira Are you using the Carry On mod? If so, try updating it. I think that was a problem it had in certain version/s, but I might be misremembering the mod. I get the same/similar error message, but nothing’s ever come of it that I’ve noticed.
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@Joshua D Bybee I couldn’t find the Vanilla+terrain mod - is it a terrain generation mod, and if so, did you install, uninstall, or update it or any other terrain generation mod after starting your world? Also, are the white squares on your map lined up with missing chunks in your world?
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@Dilan Rona Do these help? I can count out the dimensions if it's not clear. You can see that the cheese is only taking 14 days, which seems to be a things with blue cheese.
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@Dilan Rona I’ve managed to, though it took a lot of messing around. I don’t know what exactly made it work, but these are some things I tried: - Completely new cheese wheels (don’t let them cure at all in your normal cellar) - Make sure the cellar is actually pitch black (I had an issue where replacing the natural stone and dirt blocks with nicer blocks made everything bright down there) - Try to make the cellar an actual cellar (if you have the Simple HUD Clock mod, it will show if it counts as a cellar) and then knock out one block next to the door/far from the cheese. If you make a tight, spiraling tunnel down, you should be able to make it fit within the right dimensions with it being dark enough. I can show you screenshots in a few hours when I’m at my computer, if you think it’d help. When I got it to work, the cheese cured a lot faster than normal - check on it once in a while and make sure that it’s curing, and that it’s doing so fast enough to cure before spoiling.
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I, too, have found the farming way to easy for what was a full-time profession in an era without pesticide and automation. I’ve tried these in varying combinations: Greatly increase hunger rate and/or food spoilage rate, no cellar, only plant ‘x’ plots of each crop/crop type (optionally only water them with a watering can - no water sources), only eat raw/roasted ingredients (no cooking pot meals). Tangentially related: no keeping animals, you must hunt them if you want their drops. And/or don’t eat animal meat at all (you still need to hunt for fat/leather). Also this mod: https://mods.vintagestory.at/mmaa
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@Blueyes Brass is zinc (sphalerite) and copper, not tin and copper. Double check the ratios you are using of each, as well.
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How do I turn on Node Search Prospecting in an already existing world?
gilt-kutabe replied to polsunov's topic in Questions
@polsunov Replace [0-12] with a number above 0 within that range. Don’t include parentheses around the number. 6 is the default, 8 is the maximum in world creation, but I guess you can go up to 12 with commands. /worldconfig propickNodeSearchRadius [0-12] -
@gogeode There aren’t any drawbacks that I’m aware of, and if there are, nothing significant enough that I’ve noticed. I think most people are just used to Minecraft, which I don’t believe you can skip ladders in. Also, you can put the bottom ladder two blocks above the floor and jump up onto it, should prevent drifters from climbing it. Skipping just the bottom ladder might as well, I’m not sure about that.
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@16towers - Get clay and make a crucible, a hammer mold, and a pickaxe mold. A prospecting pick mold is also a good idea. You'll also want to make an anvil and ingot mold eventually to forge tools by hand that can't be cast (like the saw) - Make and fire a charcoal pit (the ingame guide details this well). You can also use coal, if you stumble across it, but that's unlikely. - Find at least 40 copper nuggets on the ground or through panning (or through other methods). Make sure to mark on your map where the ground copper is - there's a copper vein underneath it. - Make tongs - Put the crucible in a fire pit, fill it with copper nuggets in increments of 20 (20 nuggets = 100 units = 1 tool/ingot) - Heat with charcoal (optionally preheat it with wood/peat and then put in charcoal - saves charcoal) and wait for it to fully smelt - Hold tongs in offhand, pick up crucible, pour molten metal into hammer and pickaxe molds - Any leftover metal in the crucible can be reheated and poured into molds as much as you like, but it cannot be otherwise removed or mixed into an alloy. - Don't leave hot molds in the rain or let them get wet - Remove items from molds once cooled (<200 degrees C) - Items forged from ingots on an anvil can be quenched in a water source Once you have your first pickaxe and hammer, return to the places you found copper on the ground and dig up the veins. Use the hammer to crush the ore chunks into usable nuggets. Use the prospecting pick to locate more ore veins once you've made it.
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