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Mac Mcleod

Very supportive Vintarian
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Everything posted by Mac Mcleod

  1. I like your idea about chests burning their metal parts. However, they have the fire spread feature turned off on their own public server. That has to be for a reason. It's an unpopular feature. And the 1.20.X firepits suddenly can set things on fire that are not next to the firepits. I.e. there is an empty block. The earth feature is similar. On their server and other servers, the feature is turned off along with cave-ins. Now that you have packed and rammed earth available for free, dirt should be treated like sand and gravel. I suppose you could let it be 3 high before it started falling over but that would need extra coding. Thanks for responding.
  2. Ah yes... in a world where the cost of leaving a door open is your life. 10) Make a way to a craft doors that will automatically close. Perhaps with a twine and a rock. Perhaps with a metal rod (spring).
  3. I've been playing about 4 to 5 months on two servers. Here are my ideas: 1) Historically accurate neolithic bone axes, shovels, and knives. Ironically, the neolithic bone shovels look *exactly* like the existing shovels in the game. The axes look similar. This would be a white texture for the blade and possibly a lower durability than flint. It would also make "skyworld" playthroughs easier (giving your game more videos on Youtube) as bone tools would be renewable. 2) Accurate creation of clay by putting dirt in water and letting the clay settle out over time. I can see a "firepit" mechanism to start. Dig a hole, fill it with water, toss in X dirt, wait 24 hours, get a piece of clay on the bottom of the water block. 3) Adding some kind of blower mechanism to bloomeries or firepits. This would make them burn hotter. It's a real thing in the real world. You might limit this to certain classes since only certain cultures developed it. 4) Create a new water block. Either make it so you can't pick the block up with a bucket, or make the bucket remove this kind of water block when you fill a bucket from it. Make buckets place this kind of water by default. The magical water source blocks from tobg are destructive to immersion and don't fit the "simulation" nature of the rest of the game. Using a bucket on a block should pick this block up. 5) Add a jonas device that *creates* source water blocks. 6) Make chests immune to flame or make firewood flammable by default. It's silly that chests burn but the firewood next to the firepit doesn't burn. It's really painful to have your chests burn tho. 7) Change drifter drops of 1 fiber to be 1 to 2 fibers... Doesn't have to be 50/50, could be 2/3 one fiber, 1/3 two fibers. But it does give a little dopamine "hit". 8 ) Increase the time cherries and peaches are ripe when in multi-player. They may literally only be ripe from 1am to 7am. I suggest making it 24 hours so players have one real day to harvest. 9) Since you have rammed dirt and packed dirt, change ordinary dirt so it won't stack more than 2 high when placed by players. I have one more that's heavier weight but I can't remember it right now, I'll have to add it when I remember it.
  4. This is late but your probably may be that you are too far south so it is too warm.
  5. Thank you! Hope this isn't too different than modern values.
  6. Flax Twine heals 10% damage. Linen (4x flax twine) heals 50% damage.
  7. My greenhouse wasn't sealing because of *one* cat tail growing in a block of water next to the building. I actually went so far as to build a "mini" 3x3 greenhouse to make sure it wasn't the doors or glass slab placements. When that worked, I ran the perimeter and found the one cat tail on the back of the building. Remember, glass slabs go in the lower portion of the blocks over your green house. You place them this way by looking at the very bottom of side edge of the block before clicking.
  8. I'm around waypoint 75 now. Since it is client side, it's probably a very large number.
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