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Everything posted by Krougal
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Yeah, I know, the minute after I ask a question, I either figure it out suddenly or I go and search again and typically find the answer. Although sometimes it does help the thought process phrasing the question for someone else and reading it.
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No, rain only extinguishes pit kilns, it doesn't affect the charcoal pit. It sounds like you didn't surround and cover the fire. No air space whatsoever. Put a block on each of the 4 cardinal directions (they can be covering other parts of the pit) and 1 on top. So for example I do a 3x3x2 pit and I put the fire in the center. All the blocks are covered and then a block directly on top of the fire. Also, for anyone else with the other issue with it smoking but the timer running over into negative numbers and it never finishing (unless you screwed up) of course you can't see the timer without extra info mod which isn't working for 1.21, relogging is usually the fix. This works for pit kilns as well.
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Screenshots of my setup in this thread:
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Well part of the problem is the law is so vaguely worded and gives sweeping powers. But yes, I can't see them going after some little game server, other than maybe telling you to shut it down, because it would be like squeezing blood from a stone trying to prosecute them. They will just go after the hosting provider, who put at risk of financial loss is likely going to cave without a fight.
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I'd report it as a bug.
- 2 replies
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- 1.21
- animal husbandry
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(and 1 more)
Tagged with:
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Pretty sure it is random.
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Unfortunately we're going to see more and more of this as time goes by. The state of South Carolina started doing similar bullshit this year too. Just the latest case of gov overreach. I expect that 3rd party services will set themselves up as identity brokers, because I can't see giving proof of age, which would have to include a bunch of other PII to every service that requires it. That and more VPN providers from the countries that hold out against this, until they start blocking those.
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I feel the opposite; I'd expect a mod I just downloaded to be enabled, because if I just downloaded it, I 99% have intention of imediately using it. What it needs is to let each save game have it's own settings like other games do. Space Engineers is a good example, except it lacks the ability to set default mods for a new game. Project Zomboid would be a great example, because you can set mods as favorites that get force enabled on every save, and all your other mods you can set per save slot.
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I would absolutely like both of these mods to be part of the base game. They can also be easily made toggleable for the people who don't like them. I don't want to have to make and carry a friggin telescope either, I have trouble making out details and I get sick of squinting at everything, I consider the ability to zoom a QOL feature, not a cheat. Again, should be an option for those who want it. Got enough shit to carry around and not enough space for it, the more variety of items added, the more the game bogs down in inventory management. It already sucks as it is before backpack.
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The oceans aren't really empty either, some of the best mining in this game is to be found under large lakes and oceans. Well, in theory if you change your world gen settings, it should take effect on new chunks. Now if you are using terrain gen mods and swapping them out, I can tell you from experience, you are not gonna like the results. The transitions shouldn't be too bad between vanilla terrain gen changes.
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Yeah, playing the RC and there is a lot to look forward to in this update.
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Here is my setup, you can use 1 rotor if you wish, but then you are probably not going to be able to run 3 helve hammers: This is a great video, I learned a lot from it:
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Yeah, I wish the wine barrels would stay closed too. I also wish you could flip them sideways and stack them. The jugs need to be fixed too since it seems they kept the original short lifespan. I started fresh for 1.21 and I've got 21 barrels of wine and it is only Nov 1st. I should probably stop making it.
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I have set the accessibility settings for "camera shake" (because I hate it in general, not 100% if it changes anything for storms) and "glitch strength waviness" to minimum and that makes the storms...bearable. I really love the concept but I really hate the effects, they are headache inducing.
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I'm not familiar with that one. Too true.
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Panning gravel, exciting! Turning a quern by hand, almost as exciting! Ok, while initially I was of the other camp, I am starting to agree with all y'all who say reward doesn't have to match risk. (See! A man can change his mind, I have to run and tell my wife, she will never believe it) While there are things I don't like about this game (I'd love to find a middle road for the prospecting between vanilla and blatant cheating with a scanner), I do want it to remain a difficult survival game, and not turn into another bland rpg in a sea of bland rpgs (and no, I don't want to have a discussion on what constitutes and rpg or not, fuckin rpers, get off my lawn!)
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Fine. So it was a bad example on my part, but anyway, my point was there are times and places when it shouldn't be ok to say whatever you want, but it's a fine line. Granted in this day and age it is taken to extremes. More like the thunderous applause of the lawyers. Not me, I am against the nanny state western civilization is turning into and it concerns me that "1984" and "Brave New World" don't seem so much like fiction anymore. Next up are movies like the "Idiocracy" and "Demolition Man", probably followed by "Terminator"
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@Pentatope Try using a smaller world size, you can at least do less travelling to adjust the temperature to find your own personal "goldilocks zone" I agree though. I tried hot and warm starts and it just felt like the game was lacking without that goal of being ready for the first winter. I sure miss bamboo as a building material though.
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Trashcans?! Pretty sure those are empty wine barrels. Trashcans...
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Holy necro lol! Yes, everything can be precisely controlled now. Instead of dumping the last few liters, I just mix like 40 up in another barrel and then pour the leftovers in. Especially for borax, which I am more likely to make odd batches (to stop the rotting process), while tannin I will tend to wait for a full load.
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Now you're just being a nitpicker, of course I meant falsely, and while if I was writing a technical manual, it would matter, this is casual conversation. Do I really need to be 100% technically accurate for you to comprehend? If there was an actual fire, then yes, it would not be a crime at all.
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Yeah, I've found August is too soon for the cold weather crops because of excessive heat, but not sure if Sept is too late to get harvested before winter. Of course medium quality or terra preta makes a difference. It's not like I ever had a shortage of food past my very first game, so I guess it wouldn't hurt to not try and get so many plantings in anyway. Soil can always use a rest.
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There's a mod that helps organize the handbook better, although it, like a lot of mods isn't working for 1.21 yet. You can generally mouse over and scroll through the acceptable tools or materials, but yes, it could be better. As for ops, no, just no. I absolutely hate forced or hard-gated progression. It's just so gamey. Sure in theory, there is nothing to stop you making steel on day 1...just the lack of...oh...I dunno...everything!