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Aristine

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  1. The Armor Stat Rebalance (No Durability) mod actually still contains the durability changes. Overall I'd like to just use the durability changes alongside the Armor Crafting Rebalance & Armor Stat Rebalance, but the updated durabilities tend to make Brigandine worthless given that it's worse than all others in every way possible. Comparing to chain example, Brigandine requires 50% more ingots, requires leather, has worse stats across the board, and has less durability. Maybe set up a formula like durability = (ingotDurability * numIngots * (1 + (numPlates/numIngots)) + baseDurability Where, ingotDurability is Copper = 1, TinBronze = 2, BisBronze = 2.25, BlackBronze = 2.5, Iron = 3, MeteoricIron = 4, Steel = 5 And baseDurability is the durability of any base items used in the recipe (gambeson or leather armor) The 1 + (numPlates/numIngots) would make it so that plates add an additional 50% durability than other components
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