The Armor Stat Rebalance (No Durability) mod actually still contains the durability changes.
Overall I'd like to just use the durability changes alongside the Armor Crafting Rebalance & Armor Stat Rebalance, but the updated durabilities tend to make Brigandine worthless given that it's worse than all others in every way possible. Comparing to chain example, Brigandine requires 50% more ingots, requires leather, has worse stats across the board, and has less durability.
Maybe set up a formula like durability = (ingotDurability * numIngots * (1 + (numPlates/numIngots)) + baseDurability
Where, ingotDurability is Copper = 1, TinBronze = 2, BisBronze = 2.25, BlackBronze = 2.5, Iron = 3, MeteoricIron = 4, Steel = 5
And baseDurability is the durability of any base items used in the recipe (gambeson or leather armor)
The 1 + (numPlates/numIngots) would make it so that plates add an additional 50% durability than other components