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Everything posted by Maelstrom
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I tend to forget about shield. And I defer to lightsource over shield when caving.
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Might be andesite instead of granite. But I agree the reddish one is chert.
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Land octopus. GIANT land octopus. Call 'em Cthulhu's minions.
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Herobrine. Definitely something he'd do.
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All you got it wrong! It's --> /.raindance begin
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These pictures always makes me think there was some horrific erosion that went on. In this case that horizontal line of soil emphasizes that impression for me.
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I was thinking more along the lines of effects that aren't available through class selection, something like a jump boost to allow jumps of 2 or 3 blocks. Not exactly magical flight, but not exactly scientific either. Again, that is my hope; but with the roadmap changing the verbiage to herbalism/brewing, new bandages when distilling was added and the recent change to healing; we might have a more detailed system of creating poultices/bandages.
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I was hoping for a psuedo-scientific alchemy to create some almost "magical" status effects. Not exactly potions and not exactly magical outcomes.
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I was just poking fun at my friend. It seems like he enjoyed the brotherly ribbing based on his reaction.
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We are talking steam age transportation. @idiomcritter yes, push cart would be beneficial. I'm thinking a full 36 space trunk would be good.
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Expect MOST (if not all) mods to break once a pre-release is released. The pre-release is made so modders can update their mods before the release candidates start coming out. Expect about 6 weeks between pre-release and RC 1.
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150% sounds right for the cap, it should get there in like 5 applications. Interesting.
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Ever since 1.15 (when I started playing) traders were more often than not unlit. Rarely have I found a trader provide their own lantern.
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^^^THIS^^^ edit - I'm looking at you @Thorfinn
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Shall we also speculate on how many steel plates it'll take to make the boiler? Willing to bet it'll be worse than the copper required for brewing/distilling.
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Yep. This is what separates the old farts from the new farts. I recall fleeing from a wolf for nearly 1,000 blocks in 1.16/17. Now? I'm lucky if they give chase more than 50 blocks.
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Recently found a meteor in the cliff face before finding my first copper nugget. edit - @Thorfinn Added screenshot here:
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Good question. Don't know, but it's usually a few weeks, upto about 6 weeks in my experience. edit - The pre-release is to give modders a chance to update their mods by the time release candidates come out. Between now and the first RC, Tyron and co are squashing bugs and mashing issues.
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It's been on the roadmap for a long, looooong time. Ever since I discovered this game way back in 1.14. Given how the boats were implemented and the boiler in the RA, I would think almost everything is in place for steam power. My big concern is how much material it will take to craft rails that cover a long distance. It seems that rails are intended to be the method of transporting copious amounts of items, like ore, stone, logs, etc.
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You must be caught in a temporal storm if you've played 1.21 for 2 months. It's only been a week for the rest of us. Bummer. Thems being so aggressive was a rite of passage. I guess we'll now have old farts and new farts in VS going forward depending on how aggressive the wildlife was.