Jump to content

Maelstrom

Vintarian
  • Posts

    2978
  • Joined

  • Last visited

  • Days Won

    75

Everything posted by Maelstrom

  1. I meant the game mechanics involved for drops from plants the produce grain; specifically balancing how much grain to drop so that some can be used for food production vs. future planting.
  2. I tested by planting reeds on dry ground and in water. The ones in water matured a couple/few days before the ones on dry ground.
  3. My first world I accidently chopped a tree with bees about 200 blocks from my home (learned about leaf despawning mechanics). Next closest hive I found was over 2,000 blocks away. The next summer I chopped down some tall ugly pine trees near my home (less than 50 blocks) and wondered why there was honeycomb in my inventory all of a sudden. Wish resin would do that!
  4. I modeled the exact same one as my second one which was just one tile. You show what multiple tiles of my "graphic" depicts. Yes, reeds can grow on dry land, but they grow faster in a pond. I think there's like 2 extra harvests per year.
  5. Smoke isn't a think in VS. Well, it's just a visual thing indicating something is on fire, but otherwise smoke is meaningless. For livestock management I segregate the offspring from the parents as soon as I can so that killing the parents is easier. I make two pens of equal size separated by a multi-block gate. put an upper slab in the fence line, leaving the lower half of the block empty (for kiddos to run through). Be sure to use wood as sheep will climb the stone and escape the pen. place a gate on either side of the slab to prevent offspring from running back to parents and maturing in the wrong pen.
  6. It sounds like your plan will work if you tile your garden like this. w wwww w w ooooo w w ooooo w w oowoo w w ooooo w w ooooo w w wwww w Each crop (o) will have maximum moisture. I've found this tile makes for an easy gardening of full, half and quarter stacks of crop ooo owo ooo It takes up less space and minimizes the amount of water. I then grow my reeds in a nearby pond. Additionally I throw a pathway block in the water to prevent a one block "vacuum" for drops to fall in or rabbit spawnage.
  7. Moisture level has an impact on growth speed. For maximum yield of crops best to stick with the "W" and "o" configuration from the previous post.
  8. And that feeling when you finally saw that blessed neon orange was so incredibly delightful! Gratz on sticking it out.
  9. @Thorfinn isn't opposing you. He's just adding information to the conversation. It seems that you want to turn the conversation into an adversarial one.
  10. Or finding that elusive necessary material like bauxite, borax, bees and now sheep can be added to that list of rare resources that are difficult to find.
  11. Any bear traps need to be 4 blocks high/deep. You might also want to put a bit of a lip on the inside (like trap doors) to make sure the pesky thing doesn't find a way to climb out. Otherwise, pillar up a 4-5 blocks with an arsenal of 10 or 12 flint spears and rain down a stony barrage of death. If you want to just relocate it... uhhhmmmm... Ok? but it may cause your demise again, just agro it and then RUN FORREST, RUN!
  12. Glad we could help!
  13. Maelstrom

    Monsters

    Sounds like you have set monster aggression to passive when setting up the world.
  14. Jonas sucking the souls out of almost every human isn't enough for you?!
  15. Not possible. An update changes the game engine all mods are built upon.
  16. Technically, the number is per mille not per cent and represents how many blocks in the chunk COULD be that mineral IF it spawns. That number is basically debugging output. The only use it has for players is to determine what direction to search in if you get the same description (i.e. decent, very high, etc)
  17. Since nobody seems to have mentioned this... Density search mode on the pro-pick is not a guarantee that the indicated resource will spawn. It gives a statistical indication that it MIGHT spawn. I've had a halite reading over 30% result in no dome.
  18. As for CampaignCartographer mod? No longer supported by the author, unfortunately.
  19. Welcome to VS and the forums @smash_complex First - if you're going to make an entrance - go BIG or go home! Second, and to your point - I doubt there will be any toxic habits from people. Tyron has engineered a bunch of server options that will prevent toxic people from being toxic. Additionally, the game itself discourages toxic play. The only toxic environments would be ones that would have to proactively set up by the server owner. I have heard that anarchy servers have been set up but because of the game mechanics they tend to end up being cooperative communities with very little toxicity.
  20. I have found only 1 salt dome in the 5-6 worlds I have played. And that one was by luck digging through a wall inbetween unconnected caves because I heard drifters while cave diving.
  21. VS be like Yes, finding certain things (like bauxite, borax, bees and other non-B related resources) can be exceedingly frustrating. BTW - Welcome to VS and the forums.
  22. Welcome to VS and the forums! I like this idea. Might have some difficulty with it though since some food rots in a few days while others takes years. At what point would something turn from one level to the next? For instance if there's only 10% time left would it be red? Well, grains would turn red with over 6 months left before they begin to spoil.
  23. I did intend my comment for comedic value.
  24. Are you serious? You should realize the hilarity of you comment most of all. But to paint the picture... You're off exploring thousands of blocks from home, get elk-jacked by a bear. Spawn within 100 blocks all nekkid and afraid to figure out how to evict that bear from corpse camping your stuff. Ooooorrr... Run home to equip yourself sufficiently to deal with said murderous bear AND THEN run BACK to execute judgement upon hood critter bear with extreme prejudice. Personally, I'd prefer just running once to deal with the miscreant critter.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.