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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. Is the world updated to 1.20? If so, that alone could be the problem. If not, maybe the game considered the chiseled blocks part of the structure of the greenhouse (even though blocks were outside the growing area) and negated the greenhouse modifier and just isn't updating there after. I don't have any experience with greenhouses and only speaking from what others have said on the topic. Someone with more expertise may provide better answers (and hopefully will).
  2. The development team is small, like 1 part time person doing the music (to the best of my understanding). It's likely this one person has a different job and developing music for VS is a side hustle for him. The sound track is available for free download; then you can play it as you like.
  3. While VS is an earth-like world it isn't fantasy either. While the website no longer links the game directly to Lovecraft, he is a HUGE influence on this game. Lovecraft did not write fantasy, rather what happens when extra-dimensional beings affect locations on the earth and how people respond to that impact using technology or psuedo-technology.
  4. The scrub oak (pictured) wouldn't have a collision in their center. It was fun to use them as forts when I was young. As for pine trees (and larch) that have branches on the ground? They do have a trunk in the center.
  5. Those leafy blocks all over the place are bushes and provide a way to get sticks during the first day if someone is not close to a forest where sticks are on the ground. In the case of leaves on the ground? https://arborhilltrees.com/blog/wp-content/uploads/2017/07/Colorado-Blue-Spruce-Tree.jpg https://greenthingsaz.com/wp-content/uploads/2023/09/Quercus_turbinella_Scrub_Oak_02.jpg
  6. Nah. H.R. Puff'n Stuff
  7. In 1.19 I've had large areas devoid of flax but heavily favor rye with some spelt thrown in for grits and shiggles.
  8. The grain/seeds dichotomy is temporary until Tyron works out a realistic production of seeds from grain.
  9. I'd like an upgrade to caves first. Some ambient noise, like echoes of water dripping into pools and some cave insects (spiders, crickets, etc) would also be nice. Lastly, let us harvest the bioluminescent vines we see, dadgummit!
  10. I haven't seen uranium or manganese show up prospecting results using density mode. I'll go on record (without looking at world gen code) that those two do not currently generate in game.
  11. Soooo, we'd have an... Elytra? no thanks
  12. Interesting idear there. I'd say make the damage as 90% of the maximum possible HP if all nutrients are at full. That would take some time to get to the point making the death penalty really mean something.
  13. There is also a couple of mods that make high fertility soil produce particles.
  14. Where I live it's a crap shoot whether the wind will precede the storm, continue through the storm or no wind whatsoever. Summer thunderstorms can be anywhere from 5 minutes up to 40 minutes and I've seen all three of those situations every single summer.
  15. The terrain generation between old and new chunks can be quite... jarring. incredibly so. Updating from 1.18 to 1.19 can also produce some very impressive terrain borders. Sheer cliff faces of 150+ blocks for instance. For an example here's a screenshot from a youtuber (Rakoona) who only updated from 1.18 to 1.19, let alone 1.17.
  16. If it's one of the four special locations, then (obviously) I sit corrected - and very joyfully so!
  17. There shall be NO horses!!! Horses are so overdone in games. I like that horses don't appear in base game and I hope they never do. Personally, I'd like to ride a ram instead of an elk; but the elk pleases my non-conformist nature. Hopefully Tyron will add that capacity in the future. A few thoughts on this. This may not show up this update if Tyron is experimenting with enabling this feature (c.f. ropes) or if this is foundational work for implementing NPC towns in a future update. I would LOVE to see human settlements, especially if they are spaced dramatically farther apart than traders.
  18. Definitely cargo room - 7 chests worth (as disclosed in other news releases in the VS discord) Passengers? Don't know. It's not a problem of size, but does Tyron code it for such. I think I'd be surprised if it doesn't.
  19. cook pot and bowl. 7 high satiety meals when you leave and you have the ability to cook more no matter where you go or how long you stay out there.
  20. But pies only give 2 nutrition values so you have to use 2 inventory slots to get grain plus up to 2 other nutrition values. Plus the satiety for a single serving is much lower than a serving for a meal. All in all, I think Tyron balanced these two meal options very well.
  21. @LadyWYT But where's the fun in sharing some fly agaric or even death cap laced meals with your friends?
  22. Here's a couple that are current and are pretty entertaining... https://www.youtube.com/c/Kurazarrh https://www.youtube.com/@Rakoona
  23. Without said mod it can be done. One just needs a lava source with enough space around it (below and the sides) to make a generator possible.
  24. I didn't watch the video and responded based off your comment and assuming (yes bad, I know) the video was about TOBG.
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