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Everything posted by Maelstrom
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Chill. I was joking. But seriously, pink pigs is out of place in VS.
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Portraits of Dave (aka Thunderlord)
Maelstrom replied to Maelstrom's topic in Videos, Art or Screenshots
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That would take too much time away from actually playing the game. Besides, I'm sure someone would complain about the spam and then I'd be banned, ssssooooo...
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Good question. We'll have to wait for Q4.
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In my current world I've had precisely 2. One way back during the first summer. The second one appeared practically on top of me while mining olivine in the second fall.
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My experience is that sawblades only spawn randomly in caves, usually lower elevations. You're likely to see slightly more bells than sawblades but you'll get immensely more drifters than bells and sawblades combined. I had one exception where a sawblade spawned less than 20 blocks below the surface, which was about 5 blocks ABOVE sea level.
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I'm not sure sawblades spawn regularly enough to make it worth the effort. But I don't spend time underground like a dwarf either.
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I hovered over the iron block to show the quality and had the map up so that the coordinates indicate that they are indeed 3 separate deposits and in close proximity to each other. One disclaimer, I run worlds with a 120% ore spawn rate, but even so I have had one world generate 2 iron deposits in close proximity. The walls and haybales were to deal with drifter wrangling and make access to the iron easier. Wasn't for navigation purposes.
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No. Just no. This ain't that other block game.
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Cracked stone is more likely to cave in. DRAMATICALLY more so. After a cave in uncracked stone will almost always turn into cracked stone. Otherwise cracked stone is only aesthetic in nature. It can be quarried but is not chiselable.
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@Thorfinn not hard when you provide the solution to your own question.
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I want to ride the majestik møøse! The Characters and incidents portrayed and the names used are fictitious and any similarity to the names, characters, or history of any person is entirely accidental and unintentional. Signed RICHARD M. NIXON Including the majestik møøse A Møøse once bit my sister...
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It seems like glass making would be inherent with the devs desire to have some kind of alchemy system. Alchemy would imply beakers, flasks, tumblers and potentially a host of glass containers.
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If early game, a hay bale is a good option. Much quicker to break.
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Another option is to separate the access shaft from the cellar with a solid door.
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Tell me how well that goes for high fertility soil or terra preta.
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Animal pathing regarding water
Maelstrom replied to F-16D Block 60 FemboiDILF's topic in Suggestions
I think we all may be misunderstanding something. I now believe all those land animals in the water are just attempting to evolve into water-based mammals like dolphins, orcas and whales since the newly created oceans are so devoid of life bigger than fish. There's a huge evolutionary opportunity here and some of the bigger brained animals are capitalizing on it.- 1 reply
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I'm willing to bet the devs intent is to incorporate ability to repair ruined weapons. The roadmap indicates a better combat system is desired and I am assuming different weapons with different advantages/disadvantages are part of their vision for combat. If that is the case, I imagine, one of the roadblocks to repairing ruined weapons is that, but what will the characteristics of the repaired weapon be (range, damage, durability and other advantages/disadvantages).
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Consider that sometimes temporal storms arrive when in confined spaces like caving, mining ore and quarrying stone. Whatever immersive queue to an approaching storm would need to work in those situations as well as wondering around the great wide open.
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Whether there was in earth's history is kinda immaterial. The problem we face is in if the game is capable of doing such. Base game does not allow for it. There could be a mod created to have such capability.
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Mechanical stuff in unloaded chunks can be problematic. I've found with my simple quern that loading a chest full of grain for grinding can end up with some mysterious loss that I figure is either collected flour despawns or gets lost in the chute or hopper transporting grain to or from the quern. When I stay near the quern I don't have those problems.
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The one I have is a beautiful scene overlooking a broad plain in early autumn at sunset. Just a 3 more hours before I'm off work for the day and I'll post it.
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Something is wrong with @Thorfinn - CONFIRMED!