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Everything posted by Maelstrom
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Mod Idea? A Tisket, A Tasket, Where's my bleep-a-dee bleeping basket?!
Maelstrom replied to SongOfRuth's topic in Discussion
i get the not a lot of time to play as I'm in that same boat. Sounds like you may want to investigate some of the backpack mods that increase your capacity to carry items without a chest. -
Better to have the conversion to a soil block happen when dug up with a shovel. The only time I want farmland blocks back is when I'm digging them up to relocate them. It would be a pain to "untill" the farmland only to have to dig it up.
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Make it local lore? On the planet seraphs inhabit there's temporal storms, unlike earth. Perhaps whatever caused the temporal storms and rifts also altered the moon's orbit to be highly elliptical?
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There is a mod that converts farmland to soil when you dig up farmland blocks.
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Why doesn't alcohol provide satiation when your hunger bar is full?
Maelstrom replied to BudgetLimeSoda's topic in Discussion
Only problem is that in reality alcohol expedites death by exposure while numbing the person to the discomfort. In game you wouldn't suffer cold damage until you suddenly die. This would create many loud complaints from players. -
you are correct. Minerals, plants, traders and pretty much anything not specifically geography (aka landscape) based is random. @PhotriusPyrelus this is why there isn't a seed thread. Pretty much any resource everyone is looking for is going to be different for each instance of the same seed. Pretty much the one thing that people want variety on is the landscape.
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Why doesn't alcohol provide satiation when your hunger bar is full?
Maelstrom replied to BudgetLimeSoda's topic in Discussion
Same reason why fruit can be consumed when the hunger bar is full yet provide no benefit. -
I consider the granite rock formations something like stonehenge. The aren't ruins exactly, but they aren't natural formations either.
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That would most definitely be a bug!
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Lovely, interesting or just plain bizarre landscapes
Maelstrom replied to Maelstrom's topic in Videos, Art or Screenshots
Hmmmm.... Gateway to Cthulhu perhaps? -
Have fun collecting 50 shells to make a full barrel of limewater. An unpleasant alternative is to grind marble into lime if limestone or chalk strata aren't found but shale is.
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To my knowledge the base game ruins are unchanged in 1.18.x other than the rock strata used. The large one with arches (I call them cathedrals) have always been rarer than pretty much all of the other ruins I've found.
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I see both perspectives. Make sprinting a toggleable setting. Activate sprint mode and release the key(s) but continue sprinting until sprint mode is de-activated. Also leave sprint mode as a deadman switch as it currently is for those situations it is needed, like caving.
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Animals in real life don't die close to geo-thermal pools as they stay away from them (there's nothing to benefit them). Otherwise, spot on!
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Not size but behavior. Build an adjacent pen and chase the offspring into the empty pen. Do the same with chickens, but it will be the adults that get relocated.
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Report it in the bug tracker.
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I have seen that during streams. The hard to read font is intentional and something like the altered speech when drunk.
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This space intentionally left blank?
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Think I'll stick with my animal husbandry. Keep that meat fresh until I'm ready to kill a half dozen sheep or pigs and cook an ungodly amount of meals.
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And here I've been chasing the immature offspring through gates to segregate them from the soon to be harvested older generation. Do you mean they'll self-segregate? I would like to name aminals so that they don't despawn in my zoo though. Especially the more predatory ones.
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Things to do with poisonous mushrooms and bones
Maelstrom replied to j34nn3tt3's topic in Suggestions
Bones can be used for stone knife and axe handles which provide a bit of durability boost. Poisonous mushrooms (particularly death caps) are a dual purpose item: instantly heals all damage AND teleport to spawn. =D Kidding aside, you are right about poisonous mushrooms. Although they are fun to troll your server-mates with if hidden in cooked meals. PS - Welcome to Vintage Story! -
kiln burn times are (to my knowledge) based on the fuel not the object being fired.
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Hay sooooo temporal storm spawns.........
Maelstrom replied to Vinnie Crawford's topic in Discussion
Additionally, drifters have a difficult time attacking downward through half blocks. So you can set up a kill pit where drifters are collected, the floor composed of vertical slabs with a space underneath for you to attack them through. To my understanding it is safe from drifter attack.- 37 replies
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Was chased up a ladder by an angry ram that I was trying to corral so he wouldn't die to the local fauna. I had a two high fence opposite the gate we ran through, jumped on the ladder to scramble over the fence to close the gate and was shocked when the ram helped me over the top of the fence to give me a piece of his mind about the rock I had pitched at him a couple kliks back.
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Tyron has mentioned that rivers are difficult. It may be quite a while before we see that feature implmented.