-
Posts
2973 -
Joined
-
Last visited
-
Days Won
75
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by Maelstrom
-
I would agree if ALL the mushrooms did similar damage. Considering that some mushrooms are an instant kill, regardless of how full AND maxed your health bar is; this is... an idea.
-
Better yet - place those stones from mining on the ground to eliminate monster spawnage for greater safety.
-
Not true. ANY helve hammer head will work on anything up to, and including, pounding blister steel into steel ingots. Yes, that means you can use a copper helve hammer to work steel. The anvil is the gateway to forging the next tier of metal. An axe is even better as it provides the highest DPS (damage per second) of all items. I strike first with a falx and switch to axe for successive blows.
-
There's quite a range of musical choices (instruments and pitches) to select from which also include options that are similar to the ones used for the traders. The problem is for characters converted from 1.16 the voices were selected for you. You might be able to reset that with a command that allows you to reselect the character's class, similar to the initial world configuration process. I believe the command line is available on the wiki.
-
Great idea, but out of place in a Lovecraftian world. Anything like that would need a scientific reason to appear on the world (kinda like drifters spawning from rifts).
-
I've got 200+ hours and have yet to find limestone OR chalk! Thank Tyron for borax or I would be hard pressed to even have the leather backpacks I have. Also thankful for that trader near my house that will sell some lime to me from time to time. would still prefer to have a source of limestone or chalk anywhere within saaaayyyy... 5,000 blocks, INCLUDING 5,000 blocks of any of the three translocators I've activated.
- 8 replies
-
- limestone
- sticks tweak
-
(and 1 more)
Tagged with:
-
Extended Workbench
-
I believe the aged wooden planks can be broken down with a saw back into boards. Haven't played with them much so not sure if they are only used for path blocks or if there's other options.
-
I usually cook an even number of pots of food and have sufficient crocks on hand to immediately preserve. Not only do the ingredients have to be the same, but they have to be in the same slot in the cook pot.
-
Thread for posting your screenshot during a temporal storm. To start here's a light temporal storm during a snow storm at night. Weeee... And one of a heavy storm also during winter. Ordinarily that's a perfectly flat area.
- 1 reply
-
- 2
-
-
-
2 pots makes 3 crocks of food. Just make sure to make the meals in both pots exactly the same. problem solved.
-
Much appreciated!
-
Especially when dropping a huge number of clay bricks into pit kilns.
-
Depends on how quickly you can find bees. My current world I didn't find bees within 2,000 block radius of my home. When I finally did find bees, I got a populated skep home just in time for it to go dormant for the winter.
-
I've had them assault me in my settlement that is near (but not in) a forested area. I've heard wolves prior to upgrading to 1.17 but have not had wolf attacks within the same area as I've had 3 bear attacks. I'm not sure if the bears spawned in the forest and wandered into my settlement or if the spawned in the plains and found their way to my home. Additionally, in running through a heavily brush filled area (sans trees) I came across a bear, but I've also had wolves in that same area as well. Based on my experience it seems that bears spawn where wolves do and have other places they can spawn as well. Seems like desert may be the only place safe from spawning bears.
-
Has there been any research in what conditions are required for a bear to spawn? In my limited experience it seems like it's similar to wolves, but I'm getting bears where I don't get wolves. Seems like bears may have more lenient spawning conditions than wolves.
-
I can attest that bears may not go over fences, but they can (and will) attack through fences. I lost 6 pregnant gen 2 ewes to a bear attack after losing 2 pregnant gen 1 sows.
-
Aged wood makes sense those are planks made from boards. Ebony wood is very hard irl, making it difficult to carve into a pan. At least that's the excuse I'll give for its lack of crafting into a pan.
-
I believe you have to fill your hunger bar to get that benefit.
-
Have you tried using an axe as a melee weapon?
-
this is why I push for bees my first summer. Getting through that first winter when snow is flying (dowsing any torches) and spawning drifters sometimes almost relentlessly. Now that my settlement is lit with lanterns even apocalyptic levels of rift activity barely generate any drifter diversions from my nocturnal activities. Bears have been a bigger night time hazard than drifters since liberal use of lanterns have been applied.
-
Mined 65-70 stacks of fire clay then traipsed 3,000 blocks to a translocator that takes me 8,000 more blocks south and mined out 3 black coal deposits (a total of 45ish stacks). Murderized a bunch of drifters in the process. Also doubled the size of my charcoal pit. The previous pit was barely able to keep up with my 2 cementation furnaces.
-
I had lit my home with 4 torches and STILL had drifters spawning inside when rifts appeared just outside my house. Those drifter spawns stopped once I lit up my home with lanterns. The rifts stopped forming when I lit up the surrounding area. [edit] I watched drifters spawn before my eyes mere blocks in front of me.
-
Natural tiles and low light levels would be my guess.
-
Storms brew, move and dissipate. How much happens world wide, I do not know; but I have had weather overtake me when I've been relatively stationary. As you're finding out, this game is freaking AWESOME!
- 1 reply
-
- 1
-