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Everything posted by Maelstrom
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Not a good idea to use pulverizer. It produces a dust that is not smeltable. Additionally, it requires boards which are locked behind a saw which is locked behind an anvil.
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Lovely, interesting or just plain bizarre landscapes
Maelstrom replied to Maelstrom's topic in Videos, Art or Screenshots
Take one step forward and the rest of that mountain range come into render distance. -
That there is the Vintage Story Battle Table(tm). It not only serves as a table but also a portable (if small... ish) structure to protect one from the elements and sturdy enough to be used as protection (of the offensive variety) from the aggressive fauna (and things that go bump during the night) you may encounter on your travels. Don't leave home without it. Oh wait, that's a certain green credit card, never mind.
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No. Devs choice of textures for rocks and ores is intentionally as it is. They are sadistic in being uncompromising. Some of us masochists like it.
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Using the Fruit Press on Honeycomb (New to v1.21.0)
Maelstrom replied to Professor Dragon's topic in Discussion
Sooooo.... Beeswax is used to seal crocks and as you mentioned, make candles for lanterns. I typically make a trunk full of sealed meals prepping for winter and then there's crafting a stack or more of lanterns for... reasons. -
In granite zinc is abhorrently impossible to find. The only visual cue is a single black pixel and the tool tip. It is exceedingly easy to miss zinc in granite. Once you see zinc in other rock strata it will become blazingly obvious why it is practically invisible in granite.
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Five for the base and four for the top. I usually have voxels left over for the base but every voxel is needed for the top. The last time I forged an anvil I tried putting three or four ingots in place before the never ending pounding began. Yeeeeaaaahhh, that was a mistake. Ended up losing voxels in the last ingot. Moral of the story - place ingots only when needed. If you didn't do what I did, you may have deleted misplaced voxels during the process. If it's in 1.21 it could also be a bug.
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When farming pumpkins, do you remove the withered vines?
Maelstrom replied to Broccoli Clock's topic in Questions
Yeeeaaaahhhhh... I was probably thinking of my world where I halve the polar distances. -
Currently there are no underwater horrors to battle. I assume you are also proposing the addition of underwater horrors that relocate you to non-aquatic locations?
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Tanx! It's been a while since I last initiated the RA storyline.
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Correct. Iirc, the max radius is 32 though. But I could be wrong.
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Lightning rods protect all the way to the ground. The cone has a maximum base area, the size of which I do not recall presently, so building a lightning rod higher than the maximum "radius" of the base could lead to a false sense of security.
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Welcome to the forums! Both of ya!! I'm sorry but I don't have an answer for you. I'm surprised our more technical know-it-alls haven't spoken up here yet.
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- story
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You have exceeded the computational capacity of my brain.
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Aaaahhhh... One of the ubiquitous death holes; aka murder caves. This one is trying to lull you into a sense of safety with all that fog. On the plus side it looks like you have either borax or (unfortunately) quartz in that sandstone.
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One must select the dialogue option for "Know of any interesting places around here" then, iirc, basically sell the pick axe to give it to the trader.
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Well, make sure you put the winter clothes on the computer.
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Homo Sapiens would disable the translocators.
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Tyron added that after someone admitted to a dastardly deed of actually destroying the poor li'l thing before the seraph had actually seen any sign of Tobias.
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Based on Tyron warning of jarring transitions when he overhauled terrain generation in 1.18, I can confirm that for new chunks the current world gen for the version being played will be used to create new terrain. In some cases it could create some very ludicrous transitions from old world gen algorithms to new world gen algorithms. For updating from 1.20 to 1.21 that shouldn't be an issue since Tyron has not issued similar dire warnings as with the 1.18 update.
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Kinda reflex when you've gone caving for years. It's odd that one of those doesn't attempt to summon my death by 1,000 terrible things headed my way.