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Everything posted by Maelstrom
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Shiver Fan Art By Sr. Penetrante
Maelstrom replied to SRPENEtrante's topic in Videos, Art or Screenshots
Does that not take me back to Attack on Titan! Did you draw for them or something? -
I've had rift activity hang out at a certain level for long periods of time. The higher levels usually don't stay for long though. It was a lot of fun when the quiet change from a constant nocturnal spawning a'la TOBG closer to the current variable spawnage due to rifts. One of the later 1.15 updates introduced rift activity in the "character" gui and the nightly spawns became much more variable. From what I recall everyone was, "WTH changed to mob spawn?". It was a refreshing for such a surprise. The 1.16 update trailer showed the current rifts including playing a resonator near a rift.
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Nah. He's just started enough worlds that makes it seem that way.
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While wild animals do spawn after initial world/chunk generation, it is more likely that animals will migrate. Especially in the OP where a ram was captured and a ewe showed up. Animals are programmed to roam around and will wander from spawn. In my experience, wild animals spawn in existing chunks sometime in the spring season.
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Been a long while since I last made those armors. I think my numbers are inflated coz I made a set of chain AND plate for my blackguard.
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Trees grow like that other blocky game. Slap down seeds next to each other and create a massive tree. Only thing to worry about is shearing leaves to insure future iterations remain possible. Steel armor? IIRC chain is like 30 to 36 plates while plate armor is around 72 to 76. Multiple furnaces make this less of a grind.
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Consider that the male doesn't even have an indicator whether he's eaten or not. I'm not including the weight indicator in this as it does not provide info about breeding and is used to determine resource yield.
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I find blind playthroughs especially hilarious when the player thinks it's just a minecraft clone. Goes and punches a tree for a minute before giving up. One even punched rock after determining that punching trees didn't work.
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I've had tons of success running the default 6 block radius. Node search mode is just as much determining where ore is not as much as it is determining where it is.
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How small? about 24 block diameter or so. Once you see your first one (and they are at best uncommon) you'll know you've found one. The rock itself will be the surface layer; which is why the color map will reveal the anomaly. In all my wandering and looking at color maps, I've only found one such anomaly, but there was indeed phylite or kimberlite way deep down. I don't recall which one coz it happened a couple years ago now. Unfortunately, that world was on my son's computer before he left for the colleges. It is either lost in his vault of games or is no more.
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firepits are also a great way to light a stack of torches. Particularly (and especially) with the Better Firepits mod.
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regarding the finding of phylite (but this might be for kimberlite) This only works for color maps. In a gravel or sand plain look for a small eliptical rock strata that is not the same as the surrounding rock strata. Phylite generates deep and causes the strata above it to be upthrust. The top layer then disappears revealing the second layer of rock strata as the surface layer. Mine down and you will find phylite (or kimberlite). Kudos to Nathan Wostrel
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Tobias? Is that you?
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Those numbers are percentages, not blocks. So a .1 min to .6 max is 10% of sea level up to 60% of sea level. Surface ore generates differently - it's in absoslute blocks below the top surface block, regardless of sea level.
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What is the logic for surface level temporal stability?
Maelstrom replied to Broccoli Clock's topic in Questions
Based on my experience in how random temporal stability is in location and size, it seems to me that this mechanic has a heat map all to itself. Perhaps testing it with multiple spawns of the same seed will confirm if the same temporal stability exists. One thing that is definite, is that stability decreases with altitude. I once had a rich copper reading in a pretty low temporal stability area on the surface. By the time I found my first deposit to mine out I could only get maybe 1/4 of it before my stability was at 25%. Up to the surface, night on a high activity night... joy! Run forever and a day in <pick a direction> to find a positive temporal stability area, run back through at least 100 blocks to get to the mine, mine another 1/3 of the deposit before I'm at 25% and running for the hills. That copper area was in the middle of a HUGE negative stability area, as mentioned, 100 block radius to it! -
Fall damage is inconsistent. How does it work?
Maelstrom replied to Keven Dallaire's topic in Questions
I've taken zero damage (in 1.20, haven't played 1.21 yet) after falling sufficiently far enough to take damage sometimes but not others and believe it involves any movement after initiating the fall. Additionally, catching a ladder negates ALL fall damage which will make for a much greater "belly flop" challenge when dropping from world height to mantle without taking damage. Especially if there is but a single ladder affixed to the side of a single block. -
More accurately 1 nugget = 5 units. Mine chunks of ore out of the ground that will smash down to a variety of different nuggest depending on the quality (i.e. Rich in this case). Each nugget is worth 5 units in the crucible for smelting purposes. The confusing part is the chunk will do that math, in this case a Rich chunk of or will create 5 nuggets each worth 5 units in the crucible for a total of 25 units.
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Welp. Moose in time-out. Just like my murderous ram that butted me off my own mountaintop workshop. And OVER a fence to boot! gol dern ram's gonna die of old age while in time-out!
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Sssssuuuuuurrrrrre it was a moose. Admit it, you *ahem* helped your friend explore that murder hole for ore.
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At least you have the luck of landing on that one lip. I usually jump over a bush to land on... nothing! Then get to listen to the music of wind whistling in my ears as I wait a seeming eternity for the nightmare to end then decide whether to rage quit or not. In other news... I AM the drop bear!
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Thanks for the confirmation that it is slow progress. Yes, I harvest on sight as I will get much more benefit should it drop a seed. Out of all the immature crops I harvest it's much more beneficial to harvest than to wait for maturity. I get a stack of seeds by the time June ends (12 day months) which wouldn't happen if I don't.
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And wait and wait and wait and wait. That carrot patch will be stage 5 until you decide to harvest it. If you want another year it might advance to stage 6, but doubtful. Watch this series to see how geologically slow wild crops grow. Granted it's 1.14.8, but no changes have been made since this.
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If terra preta is desired, use the undesired amounts of grain for compost. Craft it into raw dough and let it rot. Dough converts to rot on a one to one basis then 1 to 4 into compost. Fences do not need to be two high. Putting a slab or block on top of a fence may allow sheep and goats to escape their pen.