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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. Maelstrom

    Thanks!

    Welcome to the forums and I know the devs appreciate your gratitude. You aren't alone in appreciating this most wonderfulest of modern video games.
  2. Welcome back! I was wonderin' where you'd gone off to and feared you had dropped of the edge of the world. I've seen a few bits and bobs here and there. Pretty much you can channel the water just like normal water. Maximum power is achieved from having five blocks of water flowing over the water wheel - basically drop the water over the uphill side of the water wheel. And you'll need iron to make the mechanisms necessary.
  3. @Milverton That's a pretty gnarly spawn location. Tons of spires and mountains which reduces travel but also clay spawning chances. It's best to go to a plain with hills, which you have pretty close to the cool spawn location. Just by running around I found a huge clay deposit at -237, 115, 158 which so happens to be on the edge of a limestone sandy desert which is good for finding malachite, aka copper, easily. The red star is the clay deposit and in that plain there's likely to be one or two more clay deposits. Bonus - my marker is at a cave with copper, borax and silver bearing quartz. Not a bad place to put down the homestead and close to spawn for those early deaths.
  4. Not necessary. No animal can climb over a single tall fence. Not even the seraph can walk over a fence. Just place a block next to a fence and try to walk over the top of it. Even placing a slab on top of the fence will still insufficient to allow walking passage over a fence.
  5. For this comment I will ignore dairy and assuming the default temperate climate. The first year is difficult to max out your nutrition but not impossible. First you'll start with foraging and hunting. 1. Veggies and berries are easy to come by as they'll be everywhere throughout the summer. 2. Same with animals if you want to get your protein up. But for long term protein production you'll want to capture some animals to breed so don't over hunt where your home will be. Homesteading 1. Get a farm up as soon as possible. Even if all you have is a dozen seeds. It takes 2 months for crops to grow in medium fertility soil. If you get crops planted before June 1 you should be able to get 2 crops per plot before it gets too cold. 2. Get an apiary up as soon as possible. Bees produce honey which the game considers a fruit. And honey in a barrel doesn't rot. The last thing to maintaining nutrition is stockpiling food. Apart from honey raw veggies and grains will last for quite a long time with grains lasting insanely long. Meat and berries don't last so long but fruit from a fruit tree lasts longer than berries. As you know, winter is tough if you haven't prepared for it. The last key to long term maintenance of nutrition 1. Cooking meals in a cook pot and storing them in crocks will extend the life of the cooked meals. 2. Seal the crock with beeswax and that meal will last a year or more. 3. Don't die. Seriously. Dying nukes your nutrition. Die multiple times and you'll be spending half a month or more getting back to max. If you're in a warm climate the protein can be easier to increase since soy and termites are easily gathered.
  6. The game isn't on steam. Or GOG. Only place to get it is from this website or humble bundle. The only money the devs make are from sales of the game as the mods are free. As for your clay woes? Your eyes aren't trained to see it yet. Once they are then you'll be seeing clay almost everywhere. This happened to me when the new berry bushes released. Nearly starved the first night coz I wasn't accustomed to the new berry bush model. Keep playing and look carefully at the sides of hills. Red clay is the most common but blue clay has the same look only blue colors not red.
  7. Make a mod perhaps?
  8. For anything other than iron and higher tier metals, I'll go for whatever is the highest reading that is within a reasonable distance (whatever reasonable is to you). Usually I can find Very High or Ultra High within a half day's run from home.
  9. I has a confusion. Which is the assassin? The dude in the foreground or the critter in the background? Coz it really seems that the dude in the foreground is the hired gun here.
  10. @Liefeling did a perfect job responding in my stead putting to words my thoughts better than I attempted to do before bailing on the attempt.
  11. I don't think the door lets light in as much as it is a wood based block. I believe adding a wood object like a trunk or a ladder will have a similar effect. But that could also be old cellar behavior from versions long past.
  12. Almost as good as the drifter that killed itself from a rock that ricocheted off of thin air when the seraph dodged the thrown rock.
  13. While the roadmap has changed a couple times in the 5+ years I've played VS the roadmap has changed a couple of times, but it has never included a couple of items that have often been requested - firearms and electricity (or some other similar power source). Additionally, Tyron in multiple interviews has said those items will not be in the game. Those statements have never been included the word plan. No, those statements have been firearms and electricity will definitively not be in the game. If you read my comment carefully you will see that I said 1980's game development.
  14. The roadmap indicates end game tech is steam power. Tyron has stated in the forums and, iirc, interviews that firearms will not be developed either. Remember, devs are creating the game they want to play and releasing it to the rest of the world to enjoy. True 1980's style game development and it is soooo refreshing!
  15. Incoming snarky reply in 3... Sounds like you need to put your windmill closer to world height to increase it's power generation.
  16. The only thing I can see is that the long axle will decrease the power a little bit which could reduce the power required for the quern in low wind situations. Otherwise, yeah; I've had horrid RNG make the wind of an old quad windmill have horrifically slow or non-existent helve hammer production for in game days on end.
  17. Speak for yourself. After eclipses were first introduced in 1.20 I got two about a month apart! I was worried that they would be much more common than they are.
  18. Ever since starting in 1.14 I have not accidently stumbled over iron until my newest 1.22 world, in which I have found 1 hemitite deposit and 1 magnetite deposit accidently while in the bronze age. Just waiting to get my windmill and helve hammer setup before mining those.
  19. That will be something a mod will have to provide. Devs have indicated that early steam power is the most advanced tech we'll see in the base game.
  20. Don't sweat the rambling. There's plenty of other posters that ramble making the rest of us innoculated to in post digressions.
  21. I keep telling people Herobrine emigrated. But no one believes me.
  22. @Professor Dragon This yarn belongs in that one thread over ---> there
  23. Sounds like a story for the Humorous Stories thread PS - Sounds like a version of poisoning to me.
  24. Thank you. I try to be silly coz my default setting is sardonically sarcastic. Skulduggery /ˌskəlˈdəɡ(ə)rē/ (noun) - Underhanded or unscrupulous behavior; trickery. Sounds like the mischievous miscreant Malefactor to me.
  25. Yeah. Basically what I said but using more words.
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