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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. I thought it would be fun to see what interesting pictures everyone has of Dave. Share your portraits of our beloved Thunderlord here.
  2. I keep forgetting that slabs are ONLY bottom slabs and cannot be placed in the top half of a block. So the whole 50% grade would require full path blocks to build. Might as well just craft a bunch of stair path blocks.
  3. Welcome to Vintage Story @miss and @slatetac. May your gear never turn gray!
  4. Assuming the climate setting is NOT set to "Patchy" which will produce a minecraft like world of patchwork climates shotgun blasted all over the world.
  5. But you've done everything up to that last sand block plug.
  6. Not possible when pathing over a large hill requires a 100% grade instead of 50% grade from slabs.
  7. The devs do desire to get rid of the crafting grid (see roadmap in the devlog menu at top of page). My only concern is that too much realism is definitively UNfun in games and at such points realism needs to give way to game mechanics to promote enjoyment of the game rather than descend into a real life simulator.
  8. Knapping stone tools will always point in east/west direction. Specifically, the point of a spear head will point west.
  9. Just as the title says. I thought it would be exceedingly basic to make the list of ores for pro pick results in the map view be alphabetized, but alas no. Please Tyron, this should take like 60 seconds, if that.
  10. The long axis of the ingot mold points along the north/south axis of the world. Two molds can be placed per square regardless.
  11. Maelstrom

    More Horror

    The best horror has a set up. Such as there's a quick introduction to unnatural critters (drifters), but there's other horrors out there, increasingly horrifying drifters, locusts of various types and temporal storms that don't come along the first night. Watch some classic gothic horror (Alien or A Nightmare on Elmstreet) to see how horror is a buildup until you finally meet the big bad boogie man - usually not until at least 1/3 or even 1/2 of the story is over.
  12. Wine doesn't last that long, but if you wait until the last day to squeeze the berries, then wait until the last day of the juice before sealing to make wine the wine won't spoil until about 50 days after picking the berries. Jam sealed in a crock can last for about 2 years [edit over 4 in a cellar] by comparison. The problem with jam is it provides a low amount of satiation, but OTOH, is that what jam would be used for anyways?
  13. More like the animals are sensitive to extra-dimensional phenomena (i.e. seraphs) due to whatever Jonas did.
  14. There may be a container on your back already.
  15. It seems to me that the thing the suit was protecting against was likely the rot mentioned throughout the current lore. It also seems to me the rust dimension and rust encrusted critters are a result of Jonas' activity. If you read HP Lovecraft's stories you'll get a good feeling for this game.
  16. Last night was mining olivine during a temporal storm. Towards the end killed a nightmare drifter to restore almost all of my temporal stability. While topping off the last stack of olivine in my inventory had a sawblade spawn practically on top of me. The first sign I knew it was there was it's first attack. The first sound of the buzzsaw wasn't heard until I was reading "Congratulations! You died." All I could think was "damn! That was quick."
  17. Bowls can be used to transfer .2 ml.
  18. I think the moral to the story is, bears are easy to kill when they swim. Without a stitch of armor I have disemboweled multiple swimming bears with my trusty falx.
  19. Dead crops do not revive. You get the seed back but no produce. Heat stroked or frost bitten crops will provide increasingly less produce until it is dead.
  20. Welcome back. Say hi to Dave in your next temporal storm.
  21. Really? I've got about 120 hours on 1.19 and have 4 stacks of the stuff. Although I think 2 of those were purchased from a trader.
  22. And there's the odd mod interaction that I failed to consider. Good work Mr. Holmes!
  23. It shouldn't be hard to have the fleeing animal run along the waters edge until a more favorable direction presents itself. If cornered, then run into the water.
  24. Maelstrom

    More Horror

    Stay tuned. 1.20 may have more horrors. There's been some concept art teasing released in the past couple weeks.
  25. That's bizarre. I've been banging out iron blooms on a bismuth bronze anvil. Helping my quad helve hammer set up without any troubles whatsoever.
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