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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. Maelstrom

    Map size

    Biome generation is a combination of a few factors like rainfall, latitude, altitude to name a few. Rock strata is not one of those factors though. At least to my limited understanding.
  2. According to wiki walnuts are not sold by agriculture traders. Acorns, pine, maple, redwood and kapok. But not walnut.
  3. I actually like the variable nature of waking up. To me that aspect of sleep is quite realistic. I would not want that to change in future changes to sleep, if there are any changes.
  4. Does that work with forging tools?
  5. Maelstrom

    Map size

    Consider what the impact of changing world size will have. One is that decreasing the size of the world will NOT change generation of biomes. Basically, reducing the world size is like taking a cookie cutter slice out of the larger world. I hope you don't end up in a monstrously huge granite biome.
  6. From watching Utoobers they do seem to be plentiful; it just takes time to explore caves. That can be hard early on with limited armor options, but in vanilla, TLs are always in a cave. I once found a TL in a cave about 50 or 75 blocks above sea level!
  7. Consider taking shears with you to make seed harvesting quicker. If you have pine, oak, maple then you just need to run around until you find walnut. I found going south a few thousand blocks revealed the elusive walnut in my current world, starting with standard temperate spawn.
  8. First - Welcome to the forums! Next - your idea is basically implemented in the game with the reed handbaskets that are typically the first inventory expansion.
  9. I find there is ALWAYS something to do, regardless of the day, night, storm or bad weather. Especially in the first few days. The only time I even consider sleeping is if I'm on an exploration far from home and need the daylight for scouting purposes. I understand the whole push for realism, but this is a game and some aspects of realism make the game unfun. For me it would be pointless to have to sleep every so often so that I can continue to do basic actions. Seraphs aren't humans and seem to be supernatural which plays out with lacking a necessity for sleep.
  10. Maelstrom

    Add Grapes

    You win the internet today!
  11. Still planned to my exceedingly limited knowledge. It seems that the recent elk mounts are a step in this direction.
  12. If you watch it half speed you'll easily see the stone bounce off of thin air directly back at the drifter, this a fraction of a second after the player vacates the space where the stone ricochets from. It's truly hilarious!
  13. In an interview about a year ago Tyron estimated the game to be about 10% complete.
  14. Not sure house is the appropriate description. Manor seems more accurate methinks.
  15. The means of death "killed by a vile creature" indicates he decided to rage quit the game by plonking himself in da head with his rock. /edit replaying at half speed the stone somehow ricochet's off the player(?), hits the drifter a fraction of a second before the spear thrust. The rock particles at the drifters feet indicate the stone did hit the drifter. Absolutely hilarious clip!
  16. Maelstrom

    Sailing

    YEAH! A big ol' kraken rises from the deep and takes your boat (including you) to the depths where you die from drowning just swimming back to the surface. Just kidding. Some occasional nasty beast in the water would be nice. Maybe Nessie has it out for seraphs.
  17. In reality a landing from just about any height is going to be the same whether it's dirt or stone. From a sufficiently high enough fall, injury and death would be the same regardless of the landing zone. Exception MAYBE for sand, but only from short to intermediate heights. So, I don't understand why there should be a difference in game.
  18. That could be modded in 1.20. Rumor has it that one of the features is a populated settlement.
  19. Welcome to Vintage Story, where even the dirt wants to kill you. Preserving the skin without making leather out of it? Combine the skin with fat to make a pelt.
  20. I concur. Tyron has said that all ambient animal sounds will be created from animals in game. I wish he would change his mind as ambient sound without a direct source could add a LOT to the game. OTOH it would be nice to have non-animal based ambient sounds, like a tree branch falling in forests or echoing water drops falling in pools in caves.
  21. So the "how can I abuse this" part of my brain jolted into hyperdrive... Dig a canal to transport water from the nearest water source to where I want my farm to be. Then dig out a large enough area so source blocks start spawning (may have to do this a couple of times if my farm is too far from the water source). Finish off by filling in newly created pond/lake to be my farm with the single water block surrounded by farmland configuration. In the end I get the same result as we can achieve currently but with a bunch more frustrating work. Roadmap indicates rivers and water wheels are desired for the end game. I suspect that river generation and more importantly, flowing water mechanics are the hold up on this.
  22. TOBG was much better around 10 years ago. Once villager trading changed in 1.14 it went to cr@p. A few months before I found this wonderful gift from the gaming gods I was describing a MC mod to my son that was almost identical to what VS is. Additionally, I had not known about the TFC mod to MC when describing what I wanted out of TOBG.
  23. To quote an old commercial "You got peanut butter on my chocolate!" I was sharing out of my own preferable playstyle. I tend toward the AC -10 type player build pictured below (courtesy of the players manual from Wizardry: Proving Grounds of the Mad Overlord. (c) 1981 GREAT game!)
  24. 1.20 will have not only empty/abandoned village, but an actual populated settlement. Check the patch notes.
  25. Blackguard in full plate armor, dead of winter at night running around with a lantern during a temporal storm. Hmmm... 225% hunger rate I think? Good times, good times!
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