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Posts posted by Maelstrom
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48 minutes ago, l33tmaan said:
I agree!
I suspect your mod has roasted veggie recipes, particularly of the onion variety?
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On 11/17/2021 at 8:13 AM, Ryan Thomas said:
So I de-haired the vacuum cleaner. How, dude, how in the world can women shed that bad and not lose hair? If that much hair came off my head, I'd be bald. Fin, done, bald as Charlie Brown. But my wife, Jenn,is worse than those dogs...... I can't remember the breed's name, the ones that look like hippies from the 60s. I actually dulled a hunting knife once from de-hairing the vacuum cleaner. Last month or so, I'm in the basement, and this thing came walking by; this glob of stuff. As I'm standing there trying to identify what in the world this weird creature is, it dawns on me that it's a poor Daddy Long Legs tangled to heck and back in a tumbleweed of Jenn's hair. How!? I'm jealous; I can feel cold air on my head a little easier than last year, but my wife's probably shed a full wig or two, and still has hair thicker than ever.
Tell me about it! I have to de-hair the vacuum every time someone vacuums the main living areas! The bedrooms are even worse!! Glad my wife broke down and bought a new vacuum. She got one that is designed to prevent hair wrapping around the roller. AND IT WORKS! I picked up the vacuum and took a few seconds to pick off some tangles of hair.
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Although they could utilize their space more efficiently to produce even more linen. Just have farmland surround a single water source and cut out the rows of watery irrigation.
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I'm just confused how good nutrition in and of itself will increase someone's speed in real life? Increased speed due to nutrition in game would make suspension of disbelief more difficult, whereas increased health is definitely related to real life. Better nutrition leads to stronger immune system which could be argued as a component to HP.
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17 hours ago, wesley Bruce said:
Watch your facing. You can make it facing a wall if your standing in the wrong place.
You can always break it and replace the oven facing the right direction.
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So VS is pretty realistic in only providing 2 crops that take P nutrients out of the soil. Makes sense and I will throw that soap box away.
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Funny that. I managed to collect 2 redwood seeds from the wild. Planted said seeds separately and chopped down 1x1 redwood trees. Didn't get a single stinkin' seed after harvesting every single leaf block of both trees.
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2x2 trees can be grown but it takes four seeds. Not the best way to go when farming wood for the trees that have a very low seed drop rate.
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One thing that's a little frustrating is the prolific crops for N and K resources but P has just 2 crops. Are there other crops that could be added that use P nutrients?
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Perhaps wool could be sheared from a pack animal, such as an alpaca or llama and kill 2 birds with one stone. Introduce an animal that provides a different benefit than food, in this case increasing capacity of long journeys for rare material, while creating a source of wool as well.
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Combat in VS actually needs to be improved by a LOT! Drifters are little more than a nuisance as you can practically walk away from them without sprinting. Your wolf problem was the unlucky event of homesteading near a wolf spawn point. There's no shame in aborting a world and restarting.
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In the end it's a question of how much realism is desired in a game. Too much realism and why call it a game? I think tier three bricks for a bloomery is getting to that level.
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@Saricane That's a great idea. I had stored up nearly obscene amounts of grains that I'll never use.
@Builder Bob Fruit spoils quickly but doesn't produce much rot when it does. If you gather all the fruit bushes you come across, you'll come up with a huge fruit harvest; overcoming the low yield by huge volume.
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@RobinHoodYou do realize the dumb villagers in your clip were essentially cattle?
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On 11/6/2021 at 3:18 AM, Windego said:
We should then also be using a binding agent to seal the top and bottom of the bloomery together, which we currently don't do...
See my point?I think a binding agent is implied with the destruction of the bloomery. Otherwise heat would escape through the bloom rather than the chimney of the bloom.
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I think this one comes down to roleplaying on the server. There's enough nutritional stats to track that this one would become onerous.
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On 10/31/2021 at 3:18 AM, AdrianNumbers said:
Without some kind of scafolding for second layer that can withstand fire it would very much break immersion (otherwise somewhere during the whole process the second layer should fall on the first one potentially damaging both) thus in my opinion we should rather go with better way of fireing clay products as a whole , as Windego and Philtre already said some sort of multiblock structure (similar in some aspects to cementation furnace) would be best.
Consider that you can currently stack multiple layers of bricks and shingles without constructing a scaffolding in the kiln. I would argue some aspects of realism need to be left out. It's already tedious enough firing enough refractory bricks to build a cementation furnace without have to build scaffolding in the numerous pits.
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5 hours ago, Windego said:
(A little off topic here.. )-> Would even better if we had bandages that you'd need to apply that increase healing or other medical supplements.. Rather than having to chug down horsetail poultice like tic-tacs.
There's bandage options that do not involve horsetail already in game.
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I'm ok with coal coke as is. I'm thinking of a regular ol' charcoal pit. It would be nice to open and close a charcoal pit with a door instead of digging up dirt all the time.
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On 10/22/2021 at 9:34 PM, VintageDutchie said:
- Hot air balloon, which can be crafted with fiber,cloth. Used charcoal to fire up. used for faster journeys in long distances
Sounds good but balloons are subject to being carried where the wind blows. Winds blow in different directions at different altitudes but it wasn't until fairly recently that balloons had the ability to control ascent and descent. Given the technology of VS, hot air balloon rides would likely carry you east and you'd have to walk back. But you'd travel east faster than walking/running.
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48 minutes ago, Buggi said:
One mod idea I am thinking about making would be a sort of single block 'drill rig' that you place on the surface, slap with right-click a few times, and it pops up a report on what rock (not ore) is at that X,Z location from surface to mantle.
Something like this:
Drill Report (x,z: 334, 1234) Depth : Blocktype 0-3 : Dirt 4-44: Claystone 45-95: Andesite 96-mantle: Granite
I have been having the WORST time trying to find Kimberlite on my server. Searched hundreds and hundreds of chunks. If only there were surface hints (unique land structures, etc) to hint at what's below. Teach a few people on how geology works So this mod idea is what I've come up with so far.Someone want to help with block design/texture?
I would suggest removing the depth and only displaying the rock types in the order they were found.
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Mushroom spawning change definitely happened sometime in 1.15. I was playing 1.14.10 and saw forest mushrooms spawning ready to harvest.
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roast veggies
in Suggestions
Posted
Yep. Let's have burnt offering as the final stage. This food has been given to the gods.