I do enjoy this suggestion. I do not want to repost mine. But, I would like to add two points I would think make combat better.
A sidestep or back-step. It would consume hunger depending on the armor worn, and the amount of space moved depends on the armor worn.
Stealth: I think a stealth mechanic should be there for, range assassin combat players, and non-combat players who want to sneak about.
And that, the current combat system and even other systems, the keys feel disjointed. Like a tower being built on without for-thought. I notice this a lot due to me playing for a few hours. Biggest grip is, right click is not shielding. There’s no swap to offhand key. And, certain actions feel so off I dislike it.
Spear throwing should be: m2, then using m1 to throw. Because I am forced to throw spears on accident.
Swapping any key binds make alot of conflict.
Block is crouch. This killed me.
I think parry should be, parry is a must, is m2 for block and m1 for a parry.
Overall I like this suggestion.