CastIronFabric
Vintarian-
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Everything posted by CastIronFabric
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I do not understand this 'going in blind' stuff. Imagine trying to make steel not know steel even exists in the game, or what the ratio is, or how the temperature for smelling works, etc etc etc. People might say 'well its in the manual in the game'. Ok, and sitting on the couch watching a tutorial is somehow a crime but reading an manual in game is not? sorry again, I must be off my meds with my side rant
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I have heard a lot of good things about Valheim but unfortunately for me 3rd person view is hard stop for me. I can do some top down 3rd person views like Force of Nature but an over the shoulder 3rd person view only. hard stop and I can not go further. anyway side note
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I think there is a few cartographer mod I am not sure if its anything for single player though. Other than that I think map on/off is a setting in world gen and most likely console command as well.
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I am not interested in Project "Glint" or Hytail. That is not to say I think they are bad games but more that I would like to see something that double down on crafting/machines/building/refining etc instead of double down on combat and adventure. I am not really that interested in combat and adventure, I would say that is because I am old but I have always been that way more or less.
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In my opinion combat focus is more for Project "Glint", namely because they have stated that is one of the main pillars of focus that they explictly state is 'unlike VS'. I see VS as more of a building/crafting game than it is a combat/adventure game. I think they should double down on that and leave the combat improvements to Project "Glint". That is my opinion
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no Making mistakes because one does zero research in those games is far more expensive and harsh than in Vintage Story and I am not going to get into a conversation on how that fact is 'more fun'. I will just stick to its more expensive and harsh. I am also not going to get into a conversation on what has 'a goal' or 'not has a goal' nor how 'a goal' would affect what we are talking about here regarding going in blind or how 'loosing stuff is fun and for reference this is the exact quote I am refering to:
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hold on a second. I would think dwarf fortress and rimworld has a far more unforgiving failure curve than this game does by a long shot. I have not played dwarf fortress but I have played rimworld
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the temperature is not going to change 32 blocks away from each other, unless you just happened to be in some very unique edge of a temperature zone that just happens to have a dramatic difference within 32 blocks which is not impossible but likely not the deal here.
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Turn off the music
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its different per room in the exact same location though so.
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I wish Expanded Foods was working for the new versions. Not because of the wine but because of all the other things you can horde like peanut butter
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I assume the decimal numbers you are giving are related to the spoilage rate. From my understanding, all doors can leak light and light does affect. I have not tested this and I have heard contradictions on that but from my understanding the best set up is a hallway making an L with two doors one for the hallway access and the other door for the cellar room. I should test that but I havent, I just like that set up anyway so I just do it without having tested it really.
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I very honestly do not know what you are trying to explain here but I will just tell you my personal opinion on this question as a whole to its root: If you have a working helve hammer and have made a set of iron or steel tools, weapons and amour and you have completed the story questions with that iron/steel stuff you have made then I personally do not see the point in sweating over how to improve that system because when it comes to the need of iron/steel you have hit end game. Again, this is just my opinion, I know people make uber mechanical setups just to do it even if they do not need and I get that, however, if it was causing me frustration I would just simply not do it. again, that is not advice, that is just my opinion of what I personally would do.
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I would say the bed spawn mod (i forget the name), better ruins, Stone Quarry are a must for me. I would add QPs chisel but I do not chisel as much as I thought I would. Expanded Foods are awesome but its still not stable for these later versions.
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I estimate I have about 1000+ hours in this game so far and I have never been to the RA. Its not a requirement of course
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there are two setting I would add to this game and call it done (settings wise) 1. add 'provoked' to creature hostility. Currently on 'passive' monsters will not attack you no matter how much you attack them. Currently you can go all the way to the mantle find or make a huge cave and just kill all the monsters you want with a flint knife if you want. 'Provoked' would make them start to attack you within a given radius of the strike you made, until you leave the same radius. 2. Hostiles, rift and storms can spawn on your deed or not spawn on your deed. I would also add a mechanic in the game to create deeds that involves a little less obscurity. Now these settings does not solve peoples concerns about the Temporal Storm actual mechanics, but setting wise I think those are the only two settings left that would make the settings question complete in it totality.
- 61 replies
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- temporal storms
- gameplay
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I watched tutorial videos from Kurazarrh. The video series that sold me on the game was Rhadamant when I saw blacksmithing, at that point I was sold. Anyway, I am not suggesting its the best way but I do like kicking back in bed and just watching the tutorials like I would watch a TV series., I do that for all games I start to play over the past 12 years now I suppose.
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The devs will be looking into rivers specifically for possibly making it part of the base game.
- 13 replies
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- water
- water power
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no, monsters do not attack bases so no. This is not a new idea, its existed in Wurm for decades
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Its not the nature of the storm. Can we have storms just not spawn on a players Deed? yes Can we have storms spawn everywhere in the world other than a player Deed OR have multiple storms spawn in various locations that a player goes to (like unstable areas)? yes Should a storm have a reason to go into? yes Should that reason be something that is obtainable by other means but more time consuming? yes Does any of those changes conflict with NPC dialogue? no That is how it should be done and at least to me that is obvious, this is not a feature in which those who are not intrested should be forced anyway as part of standard play.
- 61 replies
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- temporal storms
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I do not understand why that is a game improvement. I do not see the problem with going to the storm if you want or not going to the storm if you do not want to. I do not see an advantage for the game play even for people who enjoy storms to have it be a inconvenience you can't ignore. I know plenty of games that do this, I just do not understand the appeal.
- 61 replies
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- temporal storms
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Its common for gamers to assume they must complete a game entirely and if it takes a long time to do so they consider that a bad game. I do not agree with that habit/view but I see it happen and I understand the problem. In Wurm there are builds that literally have taken a DECADE to make. There really is no end game, plus its a team effort. That is likely in part as to why its not popular, as soon as people see something in a game that CAN be done they assume they MUST do it at some point despite there being plenty to do at 'lower' levels. I blame humans for this lack of insight. As a personal side note, the vast majority of the games I play are 'open ended' but with a general feel of a 'end game'. Much like this one but perhaps even more abstract, anyway, despite the fact that I have played these games for about 25 years now I do not think I have ever gotten to 'end game' on any of them. When I get bored, I stop and play something else. In no way to I ever feel obligated to get to 'end game' or 'beat the game' if I am not enjoying myself. If I want to I switch games. I know for many people (if not most!) this is a bit hard. They want to get to end game regardless of the pain involved. I think they should not do that.