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CastIronFabric

Vintarian
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Everything posted by CastIronFabric

  1. Play in Adventure mode first so you can get the basics down. oh and for me..I never play a game without watching some early game videos.
  2. This is a feature I would like to see 'fixed'. By 'fixed' I mean to my liking. Because really love the lighting affects in this game for a dimly lit environment filled with candles and torchers instead of lanterns. That said I play on Explorer mode so its not a big deal, its just now and again my armor stands move because the bugs in my house move them by bumping into them.
  3. I personally think Tyron was fairly clear about the plans. I do not see it as confusing or subjective at all really. The only one that is a bit subjective in my mind is the term 'RPG' other than that, its pretty crystal clear to me.
  4. molds for most items. My playthroughs tend to last longer than 200 hours. So..molds (not for everything but most)
  5. I will tell you what sold me. rhadamants videos where the first time I saw smithing and mechanical power in the game. That is when I started to look into it more seriously. It not being on Steam was an issue for me for sure. I was also originally put off by videos describing it as 'super hard core brutal and unforgiving'. After watching the smithing and mechanical power videos I started to look into the possibility of changing the settings away from any description where one might be inclined to use the word 'brutal' to describe it.
  6. Here is what Tyron said in the within the first few sentences of the announcement I do not see any reason to assume it would be instantiated in way different that 'homo sapiens' is currently for example. I also do not see that there would be any reason that it would not be '...part of Vintage Story' given that is exactly what Tyron said explictly.
  7. Here is what Tyron said I do not have any reason to believe at this time that the 'mode' would not be any different from the game modes existing now as far as it relates to how to instantiate it.
  8. actually I have been using Steam for more than 10 years now and I had no idea that you could add a non-steam game to your library. I would argue that 1. a person would have to know its possible. 2. would then have to learn how to do it. or...not bother and play any other of the 150,000+ games on steam
  9. perhaps. Is there any talk of that? I would agree that is different from what I am talking about and what I am assuming is the plan. I assume the plan is you start up Vintage Story main menu (just like now). Then you start a new game and pick the new 'mode' We might have to go back to the original announcement to formulate a better assumption
  10. I think there is a opportunity cost here. They can work on either A. Steam power B. combat overhaul. Yes they can do both but it would take longer for both if done in parallel and it would delay one or the other if done in series. I want steam power
  11. no...but with only a few exceptions I play games with combat off. I clocked in all my combat time for at least a decade more than 20 years ago.
  12. I was unaware thanks for illustrating how common this approach is. I personally do not own any game that does this but I see now its common place, thanks all. Just to clarify though, I am talking about games in which you double click the icon for one game(using common explanation of how it works), to get into the other game. I do not know if those you have listed are that way or not but that is what I am refering to. so for example, double click on Space Engineers to get into Medieval Engineers.
  13. I have heard of 'no Steam no buy' and I normally am exactly that person. Steam has a lifetime of great games, so in the interest of not having 10 different places to get my games I prefer to keep them in one portal. I do not think that is outlandish, I am glad I made an exception for VS but it did take me a year
  14. I am not going to address everything you have said only because I have to do some other things and its not out of disrespect for the time you put into the reply I will keep this short and perhaps in summary If one wants to play Counter Strike, they do not double click on the Half Life 2 game to do that. That is the point I am making. Ironically this game specifically had the same path as Counter Strike, however, the Half Life team did not set out to intentionally create another game that will be instantiated by clicking on Half Life as an end goal. Now is VS plans to make this a mode until its a game and then spin it off? I do not know but I think you can see the difference
  15. My opinion is to play single player and play in Explorer mode without mods until about mid game. Then after that experience start adding mods, or playing in Standard mode etc.
  16. are you running a public server without a password?
  17. sorry I cant weigh in on that example intelligently because everyone I look on the internet it says minetest is a game engine, not a game. Even their own page says that as a title. I am not saying you are wrong, I am just saying I can not address that example intelligently. having said that I think what we are talking about here is fundamentally different. I think there is a difference between the question of 'should we have Medieval engineers be an option within Space Engineers' and that of a game engine designed specifically to be modded into different game experiences. I guess Roblox is another example. I am not sure VS is really that but maybe it could become something like that.
  18. if you want to say the internet is wrong that is fine. but I think we both know what I am actually referring to when I say a separate game experience within an already established game
  19. this is circular. in one case its 'nobody knows what the decision is' then its 'this is the decision they have made' then back again. or I am reading this completely wrong.
  20. I looked it up and I think you are incorrect. minestest is a gaming engine. Not a standalone full game that also has another stand alone full game experience attached to it. lets all try to be in good faith here, please.
  21. ok I do not want to beat a dead horse here but here is what @Echo Weaver said originally: I do not read that as someone who is saying 'we do not know what the decisions are' but rahter 'here is the decision as discussed and that is that' did I read it wrong? I'm sorry, but you don't have to agree it's a good idea. What you think just don't matter. The only people qualified to make this decision are making it. This ceaseless armchair quaterbacking is pointless. The only way anyone's opinion matters is if they start their own company and do it their way.
  22. So I know of some mods of games that turned into separate games (such as this one). But I am unaware of any project in which an 'entirely different game experience' was incorporated into the existing game as a mode. I know SE has 'scenarios' and 7 days to die has a dedicated story map but I am not aware of any game by name that does what we are talking about here which is to create an entirely different game experience. I would like to know some names of some games that I can refer to in order to have a better understanding but again, not a mod of a game that was eventually turned into a game later nor a senecio, but a game mode that was from the start explicitly designed to be 'completely different experience' maybe the Roblox platform is a good example? I do not know Roblox very well so I can not say for sure.
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