CastIronFabric
Vintarian-
Posts
821 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by CastIronFabric
-
I could be wrong here but if I had to bet I would bet that most players of Vintage Story do not care about the 'lore'. Now by lore I do NOT mean no traders, no ruins, no monsters, I am talking about the 'lore' as in the story or why the traders are there etc. I think the majority of players are cool with having traders and maybe even want them improved but I doubt most people even know the 'lore' regarding why those traders are even there. I also think the majority of players do not care for storms and are really not looking for storms to improve, just go away. I do think most players do want a reason to make good armor, have good weapons, maybe even buff up with Alchemy mod. However, much like MC, I think most people do not come here for the combat. I think most people who really are into combat focused game play likely are playing different games. I bring that up because I think its helpful to know the audience, read the room so to speak. Also, when I played 7 Days to Die more than 10 years ago I felt that a game needed that 'hurry up before its too late tonight!' rush. However when I started to play lets say Stationeers for example or even Planet Crafter I noticed that we do not need to have to have a hidey hole every night in order to have a high urgency cadence, its really just a todo list and if you want to get your todos done then you will have whatever cadence you can handle to get it done. So in my view its actually NOT a game improvement to require the player to run to a hidey hole to stare at a wall for 10 mins doing nothing. Many just think it is because of what many grew up with. Its psychologically hard to step back and say 'yeah, that was awesome back in the day but what if we didnt do that? Maybe what we just think the local buffet in town is the best ever only because its the only one we have ever eaten at (so to speak). What would I do for a game such as this? I would have a 'I go to the hostiles, they do not come to me' policy. So for example, in Wurm, you set up your property deed, get some spirt guards and almost never have to worry about fighting while you are tying to improve all your tools at the forge. I would simplify it even more, just not have hostile NPC come into or spawn in a deeded area..period and done. Finally, I think we all (myself included) greatly under estimate the psychological impact of having our cadence interrupted, be it a cut scene in a AAA game, a phone call in real life, a NPC monster slapping you in the face while you are looking for that one flax fiber. Its actually not healthy and not enjoyable despite us convincing ourself that it is, we are liying to ourselves on that front. Anyway, writing this long winded reply gave me something to do for a bit to keep me out of trouble. Thanks
-
agreed. I can settle with 'some people like it and thus it needs to be a setting' and not dive into debates over how rather silly it actually is. That said, I hold the position that running home to stare at a wall for 10 mins is actually not fun. Not for TP storms, not for early game monsters, not in this game and not in 7 days to die. If one sets aside their emotions, detach from all take a deep breath and think logically, it makes zero sense that one would enjoy that. That is not to suggest that after such meditation one can not continue to enjoy it regardless however it might give them pause the next time they want to debate someone who thinks its not vital game play.
-
I didnt say anything about 'core. If you want to homestead you are going to have to get into combat, so any changes in combat will affect your game play. I did not say 'game play in only certian specific cases'. Even if there is a microsecond more time you have to wait in your house to avoid combat because of combat changes then your game play is (as I have said three times now) affected. In fact, lets say your a homesteader, you are several game hours away from your base and you are digging clay. You think changes in combat will not affect your decision to run home or build a temporary base to stare at wall like all the other hard core gamers? yes of course it will impact those decisions now..lets drop this quickly please, its done. I have said what I said and my position on it is immutable
-
I will refer you to my reply to Vahtapor Allconquer, I am not going to expand or debate this. a change to the combat system will affect everyone regardless of game play focus. That would include even turning hostiles off. So the assertion that a change to combat would not affect people who want to focus on homesteading is false, it would impact all play styles
-
fair enough but the problem is not lore, the problem is ruins and translocators which in my personal opinion is a biggy. Even more so when you use Better Ruins mod because I do not think those would still be considered ruins by the game, so big deal.
-
Here is what I am addressing I am saying, yes, changes to combat will affect people who want to rely on homesteading and engineering. and that should be obvious because you will have to engage in combat thus the changes WILL affect everyone Even if you turn off hositle completely (like i have) it STILL can affect you depending on what the changes are specifically. Your assertion is just false. that is all there is to it I am afraid.
-
I am not doing that. 'just' not go out at night and stare at a wall for a few mins or run away every time you go out looking for clay? no..combat changes affect all game play.. period. even if you turn off hostility completely depending on the combat changes it could affect your game play. Just getting sheep would involve using combat.
-
I would take more building options like trains for example before I would take story, lore, fighting monsters, TP storms or TP stability any day of the week. And no, I am not playing 'homo sapiens' mode. Just becasue I do not want the things listed above does not mean I do not enjoy finding and looting ruins and using translocators. dont worry, I just change the settings, I am all set, thank you.
-
OP: I have no interest in TP storms either. Just turn it off in the settings. done
-
I do not think the solution to 'no temporal storms' is 'not having any ruins, traders, translocators'. The solution is just to turn off that option in the settings.
-
Guide: Multiple Parallel Installations of Vintage Story
CastIronFabric replied to Streetwind's topic in Guides
Thanks! I was not thrown off by the term 'auto-updater' I was just hyper/triple checking so to speak. Even though I will back up this save it still feels like I am changing a tire for the first time with the save file right under the wheel, just gotta get er right. -
I guess the core of what I am saying in summary is if the best selling game of all time (minecraft or before it the sims) had a story would sales go up or down. If neither, then that might be a data point developers might want to ponder over before spending millions of dollars on voice acting. Even if the story itself was really good.
-
I understand that argument and that issue exists in movies and films as well. My view is like I mentioned but worth mentioning again. When a book, show or movie is extremely good you lose all sense of time and are hyper focused on the narrative being told, every small detail resonates and often can lead to important things later on. So again, super duper extremely duper super hyper focus, is what happens when a good story is being told. I have seen really good movies in which ONE..literally ONE small facial expression is a major plot point but its only noticed if one is paying 100% attention for around 40 mins before it even happens. In fact one of my favorite movies of all time is called The Interview (1998) which last time I checked is no longer streaming anywhere. Anyway, the entire movie is 2 people talking for 2 hours and yet is it friggin brillant. Try doing that level of detail in a video game? Now, imagine having that good story with that level of detail and every 10 mins you stop the story and ask the audience to do something nearly completely different and disconnected and then as soon as they get into that flow you stop again and put them back into story mode. nope.
-
I think the only thing we have that can point to popularity of one game style over the other is sales figures. On that front my game style preference would represent the majority. If you look at the best selling video games of all time and even factor out games like Tetris its still mostly non narrative based titles like minecraft.
-
yeah so we are clearly polar opposites despite the fact that I played D&D starting in the 80s and basically on and off for decades. Its not the story that drove me. so it would be interesting to see those numbers on the population set. I just do not know how to do it reliably. I say that because a lot of the times what people self report and what they actually do are completely different. Its often not intentional its usually subconscious
-
small correction, from what I understand your login will still work if you are not connected to the internet. The main reason I would like it one Steam is so that I can use the pier to pier feature over the internet without having to create a complicated setup
- 52 replies
-
- discussion
- logic
-
(and 2 more)
Tagged with:
-
we need a memo for this stuff. I thought, Team Speak? is that still a thing?
-
That is a good point. I take it a bit further though, I think video games are not a good medium for good narrative story telling full stop. I think one can take any video game story, turn it into a TV series and the story would have a better experience for the audience and the game would be better by extracting the story out of the game experience. I could write pages backing up my view with examples in our current era of gaming as well as traditional non electronic gaming going back thousands of years but maybe I shouldn't The very short version of my thesis is, if you are reading a really compelling book. Does the book become BETTER if someone interupts you every 20 mins? most likely not.
-
Let me try to be more concrete in what I am saying. I am saying I would like to see how many people think a game is better BECAUSE of the cutscenes and voice acting or if they would like the game just as much or maybe even more if it didnt have it. Industry likes to say 'our games sell well because..' but do they really know why people buy their games? I bet they really dont know for sure. I have games with cutscenes some voice acting and music but all of those things actually annoy me in all cases other than the NOLF series but I still bought the game. So for at least this consumer all the time and effort the developer spent on all those things ended up a complete waste of time. So I would think the industry would like to know how many people like me there are out there because the possibility is non zero that they might discover that their sales would not be impacted at all if they skipped all of those things despite how much people on the internet claim that they love those things which sometimes ends up not being actually true but rather a perception. make sense?
-
Just feels... inadequate compared to modpacks that involve TFC+
CastIronFabric replied to cAshewTheAce's topic in Discussion
understand you have to make your own cementation furnace and likely your own windmill gathering the materials yourself. -
I understand, but the reason I would like to see a survey on that is because I never watch a cutscene in my 40+ years of gaming other than if I have to or for No One Lives Forever series. It would be interesting to see if a game actually does better in sales because of cutscenes or if people are just being convinced that its important. Human psychology is shockingly malleable. It can even be a feedback loop, AAA game developers become convinced that narrative is important, they make a game with narrative, they sell to the public that the narrative is super awesome sauce then sales go up and the developer then gets confirmation bias and keeps going. All the while, minecraft that has no narrative becomes a best seller. That is what I am curious about such a study and why I think developers would be very vested in knowing if all the work they are doing is actually making a positive impact because voice acting and cut scenes aint cheap
-
I agree with the OP and yes I have been known to delete and restart a game if I can not find limestone or chalk. Actually the way I play now is just to start flying on day 1 until I find the right spot for me. I am not investing 200 hours in a location that I do not really care much for, nope no more of that.