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ahueonao

Vintarian
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ahueonao last won the day on February 8

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  1. Here's what I have on the multiplayer server I'm active in: I played a bit with the design to make it a better fit for the style of the rest of my base, but it's still pretty basic - two adjacent rooms with a 7x5 interior, so discounting water blocks that's a stack of crops between the two of them. The walls are what you have the most freedom with, so you could chisel some plant designs into it or even make it connected to the walls of your main base. I went with leaded glass panes since I'd just found a huge lead vein. While it's supposedly possible to make the glass roof slanted by combining slabs and full blocks, the game apparently gets pretty finicky with anything other than a flat roof. Haven't tried chiseled glass (with the mods that allow for it) to check if it works for a ceiling, either. The 'corner' blocks (ie both the vertical corners of the walls and the horizontal length where the walls meet the roof) can also be whatever you want, so you can chisel some patterns to make the whole structure less boring.
  2. the Building+ mod would have you all set up for that, but if you want something more customized, here's a draft: As I said, I'm not entirely sure if chiseled glass or clay would look better, so the white parts would be empty in case it was made of clay, so that some light could get through.
  3. At that size you could fit six 4x10 stained glass designs, plus dividers (which in turn could have some fancy trim). The Bricklayers mod also allows you to chisel colored glass, but I'd suggest you give that a test first - Haven't tried glass chiseling myself, even on creative, but I seem to recall that chiseling glass together gives it an odd texture that makes it hard to distinguish elaborate designs, so check if clay or glass would be a better fit for you and I might whip up a couple of pixel art designs when I find the time. Do you have any preference for subject matter?
  4. I could draw you a pixel-art blueprint that you could follow to chisel it yourself - I'd just need to know the dimensions, style you're going for and materials you have available. The Building+ mod has some very fancy windows that could save you a lot of chiseling time, though. The bright colors from screenshot 2 and 3 are colored hardened clay (in slab form, to save on materials) from Tels' Bricklayers mod. They're rather resource-intensive for solo survival, but it's easier to trade for the stuff you're missing in a larger MP server. Screenshots 1 and 4 are basegame materials - various rock types for the painting and basegame hardened clays + plain plaster + Slate rock for the rugs.
  5. Howdy! Here's some chiselings I've been doing on the Aura Fury server. A 3x3 painting for the AF painting contest: A 4x4 set done with the Bricklayer mod's colored clay slabs (I drew it on Aseprite first and used a grid overlay as a guide for easy transfer into VS): A smaller set, 1x2 blocks each, also with colored clay slabs: Finally, some rugs:
  6. Best thing you can do is chiseling the materials in large batches and save them in dedicated chests for later, but no, there's no instant way to combine materials into a chiseled block - the closest thing is using the advanced workbench mod that allows you to craft copies of chiseled blocks, but it'll spend your chisels real quick since each copied block wears down a chisel by 20 hp per material (so a 4-material chiseled block, regardless if it's completely solid or chiseled into an intricate shape, would cost 80 chisel hp per copy)
  7. ahueonao

    Editor

    Not sure if there's an off-game editor, but there's a fairly sturdy tool in Creative along the lines of WorldEdit. Just press the ° key (might vary depending in your model, it's the one below Esc) while in creative mode to open the advanced editor. You can select, copy and rotate large areas, place or delete multiple blocks at once (in round or square patterns), fill gaps, etc. I've had some trouble using the advanced tools with chiseled blocks (it can do it, but it gets super laggy unless you're only doing it with a handful of chiseled blocks at a time), but if you're just building or terraforming with vanilla blocks it shouldn't be an issue.
  8. You *can* use just copper and zinc (sphalerite) to make brass, though at a different proportion (60-70% copper, 40-30% zinc). However, brass can only be used to make lanterns and torch holders at the moment, not tools. Remember that you'll need 20 nuggets in total to make an ingot's worth of metal, and *those* nuggets need to be in the proportion given in the game guide in order to produce the right alloy (the firepit's interface will show the "will smelt into X units of [alloy type]" once you get the right proportion). The main problem with the guide's recipes for the various bronze and non-bronze alloys is that it's not super clear in distinguishing the materials (i.e. the nuggets from the metal they smelt into), or in clarifying that the percentages shown are (usually) referring to the proportion of nuggets in the crucible rather than ingots (I mean, you can certainly smelt ingots if you want, but it makes the process needlessly convoluted if you're not aware you can just use nuggets if you just need a couple of ingots' worth of final product).
  9. Looking great! Silly question, but is there a reason in particular to use chiseled wooden frames instead of the vanilla boarded plaster blocks for most of these? Is it to replace plaster with a cheaper material?
  10. I'm not actually sure if glass is chiselable even with that setting - at least not on my creative world. Glacier ice is, though, and it's what I see most chiselers use as a substitute for glass in their survival builds.
  11. What I do for capturing chickens is easier (and also looks nicer ) - fence a pen area (5x5 is a decent size) in flat land and place a small trough in the center, then fill it with grain, and then connect dirt blocks to the outer side of the fences - this creates a one-block tall dirt 'ramp' that lets the animals get into the pen, but not out. Then you just need to chase the chickens towards the general vicinity of the pen and they'll do the rest themselves once they notice the full trough (you'll need to keep your distance once you get them near the pen so that you scaring them doesn't interrupt their going for your bait). You should remove the access dirt ramp as soon as you get your chickens (one hen and one rooster) in, to avoid predators getting in at night. Snow buildup during winter can also allow animals to go over fences, so prepare accordingly if it snows in your area. You can also fence-in pigs and longhorns this way, but since you can't scare them, you should build the pens right next to where the wild animals are, and you can scoot the fenced area closer to you little by little after that.
  12. There's some connection - you can find the details in the in-game guide (press 'H', search for the ore you're interested in, it should list the rocks it can occur in), but I think the most common ores (copper, tin, lead, etc) occur in a large majority of the various rock types. Rarer stuff like meteoric iron only happens in a couple of rock types, though.
  13. They're used in cobblestone (one clay surrounded by stones) and stone paths (one dirt with 4x stone on top). Cobble is a good construction material if you're not ready for stone bricks yet (which require hammer, chisel and mortar) or if you just prefer the cobble look. Stone paths are very useful since they're the only block that increases your travel speed (along with wooden paths, which require the much rarer aged planks). Some stone types can also be used for tools, just like flint, while a few types (halite and limestone) can produce resources of their own (salt and lime). If you're looking for stones in large quantities, you're usually better off skipping the individual loose stones and head towards the desert-ish biomes (i.e. large expanses of either sand or gravel). Break the larger boulders you find scattered on the ground there and you should be packing stacks of stones in no time. Either that or find a good area with exposed rock (or clear enough dirt/sand until you expose the rock yourself) and use it as a quarry (you'll need a pickaxe for that, though).
  14. Some progress - a guardian goddess on the cliffside and a street view down below.
  15. okay so here's what i have in mind - extending the windmills shouldn't be *too* costly if you use cheap materials for the walls and roof (plus, windmills are more efficient the higher up they are). this should leave you more room for the roof, and maybe add some extra touches here and there. let us know what it ends up looking like!
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