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ahueonao

Vintarian
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Everything posted by ahueonao

  1. Best thing you can do is chiseling the materials in large batches and save them in dedicated chests for later, but no, there's no instant way to combine materials into a chiseled block - the closest thing is using the advanced workbench mod that allows you to craft copies of chiseled blocks, but it'll spend your chisels real quick since each copied block wears down a chisel by 20 hp per material (so a 4-material chiseled block, regardless if it's completely solid or chiseled into an intricate shape, would cost 80 chisel hp per copy)
  2. ahueonao

    Editor

    Not sure if there's an off-game editor, but there's a fairly sturdy tool in Creative along the lines of WorldEdit. Just press the ° key (might vary depending in your model, it's the one below Esc) while in creative mode to open the advanced editor. You can select, copy and rotate large areas, place or delete multiple blocks at once (in round or square patterns), fill gaps, etc. I've had some trouble using the advanced tools with chiseled blocks (it can do it, but it gets super laggy unless you're only doing it with a handful of chiseled blocks at a time), but if you're just building or terraforming with vanilla blocks it shouldn't be an issue.
  3. You *can* use just copper and zinc (sphalerite) to make brass, though at a different proportion (60-70% copper, 40-30% zinc). However, brass can only be used to make lanterns and torch holders at the moment, not tools. Remember that you'll need 20 nuggets in total to make an ingot's worth of metal, and *those* nuggets need to be in the proportion given in the game guide in order to produce the right alloy (the firepit's interface will show the "will smelt into X units of [alloy type]" once you get the right proportion). The main problem with the guide's recipes for the various bronze and non-bronze alloys is that it's not super clear in distinguishing the materials (i.e. the nuggets from the metal they smelt into), or in clarifying that the percentages shown are (usually) referring to the proportion of nuggets in the crucible rather than ingots (I mean, you can certainly smelt ingots if you want, but it makes the process needlessly convoluted if you're not aware you can just use nuggets if you just need a couple of ingots' worth of final product).
  4. Looking great! Silly question, but is there a reason in particular to use chiseled wooden frames instead of the vanilla boarded plaster blocks for most of these? Is it to replace plaster with a cheaper material?
  5. I'm not actually sure if glass is chiselable even with that setting - at least not on my creative world. Glacier ice is, though, and it's what I see most chiselers use as a substitute for glass in their survival builds.
  6. What I do for capturing chickens is easier (and also looks nicer ) - fence a pen area (5x5 is a decent size) in flat land and place a small trough in the center, then fill it with grain, and then connect dirt blocks to the outer side of the fences - this creates a one-block tall dirt 'ramp' that lets the animals get into the pen, but not out. Then you just need to chase the chickens towards the general vicinity of the pen and they'll do the rest themselves once they notice the full trough (you'll need to keep your distance once you get them near the pen so that you scaring them doesn't interrupt their going for your bait). You should remove the access dirt ramp as soon as you get your chickens (one hen and one rooster) in, to avoid predators getting in at night. Snow buildup during winter can also allow animals to go over fences, so prepare accordingly if it snows in your area. You can also fence-in pigs and longhorns this way, but since you can't scare them, you should build the pens right next to where the wild animals are, and you can scoot the fenced area closer to you little by little after that.
  7. There's some connection - you can find the details in the in-game guide (press 'H', search for the ore you're interested in, it should list the rocks it can occur in), but I think the most common ores (copper, tin, lead, etc) occur in a large majority of the various rock types. Rarer stuff like meteoric iron only happens in a couple of rock types, though.
  8. They're used in cobblestone (one clay surrounded by stones) and stone paths (one dirt with 4x stone on top). Cobble is a good construction material if you're not ready for stone bricks yet (which require hammer, chisel and mortar) or if you just prefer the cobble look. Stone paths are very useful since they're the only block that increases your travel speed (along with wooden paths, which require the much rarer aged planks). Some stone types can also be used for tools, just like flint, while a few types (halite and limestone) can produce resources of their own (salt and lime). If you're looking for stones in large quantities, you're usually better off skipping the individual loose stones and head towards the desert-ish biomes (i.e. large expanses of either sand or gravel). Break the larger boulders you find scattered on the ground there and you should be packing stacks of stones in no time. Either that or find a good area with exposed rock (or clear enough dirt/sand until you expose the rock yourself) and use it as a quarry (you'll need a pickaxe for that, though).
  9. Some progress - a guardian goddess on the cliffside and a street view down below.
  10. okay so here's what i have in mind - extending the windmills shouldn't be *too* costly if you use cheap materials for the walls and roof (plus, windmills are more efficient the higher up they are). this should leave you more room for the roof, and maybe add some extra touches here and there. let us know what it ends up looking like!
  11. Clay shingles are the more 'roofy' block out there, but that doesn't mean they're your only choice. Almost any block can look good as a roofing material, especially if you use some chiseling here and there to add some variety to the shapes (cobble, wood planks or hay blocks can all look pretty good). You might want to do a few test runs in a creative server to see what design works best for you, but I'd suggest switching the fire clay for blue clay shingles if you're going to keep those walls, since that would give a better contrast between the roof and the rest of the building, while fire clay is just slapping brown on top of brown. There aren't a lot of good VS tutorials for nice-looking roofs (or nice-looking builds in general), but there are a lot of minecraft ones, which work more or less the same as in VS. Here's a couple: A few extra pointers: - Vertical slabs and chiseled blocks mean you have a wider range of options for roof shapes than in vanilla minecraft. - Look for real-world (or fantasy) reference! Do an image search for "concept art house", "fantasy house", "medieval roof", "historical roof", etc. - Your roof shape is going to be determined to a degree by the shape of your walls. If the overall layout of your building is just one big rectangle, your roof is gonna end up a bit boring. Try adding some extra recesses or jutting out portions in your design here and there (which you can use for bay windows, chest racks, staircases, or anything else) and you'll be able to add some variety to the roof, too. - the most basic roof shape is two opposing slopes of stair blocks that meet in the middle. If your building is a rectangle, you'll want those slopes on the *long* sides of your rectangle, since that's the option with the lower elevation/ less materials. The remaining two sides of the rectangle won't have slopes, but a triangle-shaped portion of wall. Those are the 'gables', and you can use that extra wall section to add a window, balcony or some other decoration. That's a simple "A-frame" roof layout, and most of the fancier roof styles you'll find in references are just intersecting A-frames or changes on the angle of the slope. - You can make your roofs look fancier by adding an overhang and a trim. An overhang is basically when you don't start the slope directly from the wall, but let it 'hang' one block (or more) further out from it. This is used in real life to keep the water runoff from dripping down the walls (and i think it's even visible in the game when it's raining). A trim is simply having the edges of your roof in a different color/material (usually black, white or wood) to make it stand out more. - In real life, the angle of the roof usually depends on the climate (the heavier it rains or snows, the steeper the roofs, while in desert areas roofs can be competely flat), but in the game you can just pick the angle for looks. Since your building appears to be wide but single-storey, you might want to keep a low elevation, otherwise you'll end up with a roof that's taller than the walls, which looks kinda weird, and it'll also keep the roof from covering up too much of your windmill towers. A slope comprised of alternating full blocks and (horizontal) slabs will give you a lower roof angle. - If your roof is still looking a bit boring, try adding some decorations like dormers (windows jutting out from the roof slopes) or chimneys.
  12. you need to combine two chiseled blocks of different materials (right-clicking once on a block with a chisel is all it takes to transform it into a chiseled block). You simply place one on top of the other on the crafting grid, with the block you want as the base material on top. This should convert it into a "multi-material block", and once you place it you'll have the option to switch materials when you're using a chisel on the block. The 'painted' look is best if you combine blocks that have different colors but the same texture (like mixing different types of wood, or rock, or clay). You can add even more materials to a block by repeating the method, but the game guide (or was it the wiki?) suggests not going over 4. Hardened clay! (red clay, which I don't think I've found in survival, and fire clay). I was gonna use the colored blocks exclusive to creative mode, but I like the texture on hardened clay.
  13. Hi y'all! Just got the game a few weeks ago. Here's a peek at a build I've been doing in my Creative world. I'm particularly happy with the windows, especially the mashrabiyya-style ones on the second floor, but I think I'll make them with multiple wood types next time. I just wish there was an equivalent to the stripped log blocks in Minecraft, since I was getting a perfect result chiseling some logs until I realized the bark still showed up at the joints, ruining the look
  14. A good way to save up on charcoal (and coal) when smelting copper/bronze is to start with two or three units of cheaper fuel (enough to get the firepit temperature to that fuel's max heat), since all the time between lighting up the firepit and reaching the smelting point is basically a waste of fuel. It might only save you 1 or 2 coal per batch, but it adds up!
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