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Slam

Vintarian
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Everything posted by Slam

  1. It’ll make early game black bronze more of a possibility, rather then getting lucky with surface deposit of both gold and silver.
  2. Found only in natural 1x1 with the lowest bite rate in the game, and gives you 1 goldfish nugget when butchered.
  3. Crude shield, 3 or maybe 6 reeds sandwiched bewteen 6 sticks. However the crude shield is not enough to prevent damage 100% from bowtorn, though my memory might be awful.
  4. As long as it isn’t phantoms.
  5. Not any more! They have footsteps sound now! Wait, what do you mean it’s already agro on me?
  6. Honestly, didn’t effect me, I don’t find beds very useful, especially early on, when the nights are super short, and I’d rather spend that time clay forming, cooking, organizing, any at home activity’s, or just anything that know won’t lead into bears or wolves. Now if the rift activity is medium or high, and I don’t have an area to do those activity safely, yeah, tuck me in, good night, don’t let the bed bugs bait and sweet dreams, but asides that, I’m using every 7.2 of those’s hours every month. sure there’s also the healing, but some reeds and horseradish is much easier to get then actual food unless your already sitting on a hoard, which early game, your not.
  7. I didn’t want to look stupid and miss spell licorice.
  8. I’ve seen a lot of debate about berry bushes so far, but not much on the new source of food, fishing! fishing in my opinion is a little bit too power, creating bait isn’t too difficult, and with few nearby lakes to travel to, it isn’t too difficult to turn 3 red meat into 40ish fish meat. Sure, fish don’t give fat or hides, but the constant threat of hunger during the mad rush of early copper was basically gone, with a bonus of a bunch of bone mill once your fruit bushing mature, and if you need more food, you can turn fish meat into more bait, as long as you have one of the two “fish crops” (I can’t spell their names, so fish crops it is) on hand. Now I haven’t played enough to see depleting an area as an issue, to my knowledge, fish in an area until it takes a while for the fish to bite, and then come back in a month or two. Could be a problem if there isn’t a lot of nearby lakes, or a mild inconvenience. Now is it worth it? Yes, but actually no, sure, a lot of food without getting your neck snapped by a deer, but you know how no one likes panning, The only reason it’s bearable is because it kind of mindless. Fishing is not mindless, you need to bait the rod, cast the rod, and listen for the splash, and you repeat that serval times, and then you got to go to a new lake after while, a lot more cumbersome mouse movement compared to panning. On top of that fish, are not pelts, and when you have 40 pieces of fish, your probably not going to go hunting, and focus on other things. overall, fishing feels a little powerful, if mundane, but I enjoy it, and I don’t hate the short burst of food it can provide without accidentally falling on bear, or being ran over by an angry elk, but I would like to hear what other people think.
  9. I like it too, fruit was very easy to get, but now, consistent long term fruits take more effort, and make the other fruit options, such as fruit trees or pineapple, more then just a novelty, just don't grab ones with thin root or the decreased yield, the other ones don't matter as much.
  10. I mean, the build isn’t great, dirt walls, seems to the smithing and cellar are in the same room, there’s some veins growing. 2/10 build, better then a dirt shack. oh, and also congrats on the armor, very cool, 10/10 grind! Btw they’re still using reed baskets in winter.
  11. I’m sorry I ment no, I’m not going to do that.
  12. I was just thinking as a tailor exclusive, but I suppose that would work too, as long as reputation doesn’t just mean cheaper prices. Though maybe requesting of materials and bulk buying should be more limiting then the tailor as they would’ve had experience requesting and bulk buying fabrics for they’re crafts.
  13. I notice traders sell class exclusive equipment, such as the recurve bow, perhaps better then learning them via recipes?
  14. I don’t think the other class bonus could compare, yeah, anyone can hunt or mine, but what we’re losing a little meat, or a little bit ore. The problem is gears are just too valuable, consistent gears take a lot of work, and few gears you find early game can save you a lot of work with linen sacks, or buying lime. This seems to be applying to a server with random people, what if a group of friends being communist, then the entrusting of task, doesn’t become a problem and min maxing becomes more a problem. I ment like tailor is able to create valuable items that can be consistently sold, I think tailor items being treasure is nice, limits the player less on how they customize their character, but treasure is not consist income unlike growing field of flax then turned more profitable via turning it to cloths. if the tailor had the trader class, I would change the quest, (I don’t know what quest are like, so maybe what I’m saying is stupid) not like better rewards or easier quest but on option to add on top of it, so more work, but more reward, other classes could do something similar, but tailor would be able to do it for any quest, not just quest more related to a certain class. The tailor would also be able to sell more before the trader stops buying, be able to buy special bulk deal, request certain category’s of items for the next restock (ie bricks, doors, linen bags).
  15. I remember an argument against this because in a multiplayer setting, they’d the ones trading, and everyone would just send them to go trade. besides, the tailors already accomplish this, as many of they’re exclusives items can be sold to traders, while allows others to trade as it isn’t “unoptimized” remember, players will optimize the fun out of the game, and for something as bauble as gears, compared to a few less ores as hunters. No other class would trade, as they would just wait for the dedicated trader to save or gain an extra gear.
  16. This is very similar to something I saw earlier, about it being actual weather, I don’t remember way but that wasn’t a great idea, I might try to look for it.
  17. I have that problem too, they run into the ocean, and vanish.
  18. This is the ideal world for me, I would like not to be jumped by 3 shivers that spawn on top of me, and more scaleable difficulty based the storms size. Though it might be a bit annoying if your in steel plate armor just to get a light storm. Didn’t even think about this, maybe not in “regular rooms”, but in small dedicated storm rooms you can quickly put supplies in when your given the heads up of the incoming storm, I’m going to do this when I start playing again in 1.22
  19. Surface monsters are not a threat, as they’re only teir 0, spawn only on rifts, which depending on the current activity might not be many, and can be out ran unless it’s a shiver, which will likely convulse on the ground if you hit it with a club or a spear. Wolves and bears on the other hand could be anyway, and are just as fast as the player, making them near impossible to run away from, and the making teir 2 makes them too risky to fight. regardless of when monster spawn, one shouldn’t travel unless you’ve already traveled there and know there are not any wolves or bears. surface monsters are just a little sad after you progress a little bit with some armor, just being really really annoying, perhaps rifts at higher rift activity spawn don’t last as long, and spawn stronger monsters and kill monsters from a rift significantly speeds up when the rift closes so you are not bombarded all night long when you not exploring and just doing work at night.
  20. Or several pockets of copper bits adding to near 40 bits discovered only after you panned for 40 bits.
  21. Makes my bountiful crystallized gold in quarts I found less impressive.
  22. lol, he gots the beard and rope, and he’s getting berries for wine and hunting some fish.
  23. I just tried this and it didn't work. This for crates that are on land, not on boats, you can only shift + right click or just right click to take items out one at a time. I think, ctrl + right click to mass take/put in items is overridden by taking create/chests off/on the ship, which uses the same button presses. This should probably be it own question at this rate, sorry this is unrelated to long term worlds.
  24. I have the same problem too, always pissed me off when I grab or put food down there, we go from cheerful toons to single note keys and drifter ptsd.
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