Slam
Vintarian-
Posts
52 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by Slam
-
I’m going to make that mistake on purpose lol.
-
I know, first reaction of me wasn’t great, but no one mentioned you need a trough, unless that was already assumed, then please ignore me.
-
Jokes on you I play with 125% hunger, though I changed it after I got set up, and felt it was too easy, so I don’t know how much it effects the early game, probably torture until the first decent crop harvest. Though, while exploring new areas, finding more berry’s bushes, mushrooms, and odd vegetable or grain easily keeps me fed for the adventure, and I can explore a different area on my way back, unless you don’t play with a map, then I’m stupied. I mean hunger just feels far less like a problem once you get the cooking pot up, increases most saturation of foods by 50% and freezes starving for 30 second per 100 saturation, though it ain’t easy if one doesn’t know what they’re looking for and what to do. Finding clay, knowing how to build a pit kiln, waiting a day for it to finish, and forgetting to make a bowl, and heat that up, and then still actually having food to cook up.
-
The community giving helpful months later.
-
Average story involving wolfs I was sitting a large amount of meat, and hides, all about to go bad, and my nearby trader wasn’t selling any lime nor salt, however there was a trader a couple thousand blocks who could sell those items, so off I went to do some trading, “it would be a quick in and out” I said to my self, “make a simple detour to sell some stuff and buy what I need”. However local bear had different a diffrent idea. Death 1, 2 thousand blocks away from stuff, I signed* and went back, no bear, went to continue to my journey, but when I reach the trader selling stuff I need, there are 7 wolfs in the area, I’m died again, I run back, gets dark, wolf, died again, forget temporal storm was about to happen, die two more times before giving up and waiting it out, get my stuff somehow, trade, didn’t have salt, leave, wolf, died again, go back, don’t see wolf, grab stuff, wolf, died again, got my stuff again without getting ganked, realize trader restocked, go back, trade, somehow didn’t die. results, died like 7 times, walk nearly 2 thousand block per death, 4 died wolfs, never going there again, made a post about armor reliably, commit to boat, 100% success.
-
125% hunger rate should be regular hungerate, the only reason it isn’t is new player. Yeah, I would love alternatives to flax, since the only real way to get a decent amount is farming. We have sheep, let me use that for gambeson at-least. Prospecting is too strong, you never have to go into a cave, if I could make maps like Minecraft in vintage story, I would just play wilderness survival. Mods aren’t solutions. I don’t like mods in my games, only ones I get is to make games run better. Mods items are typically feel out of place, or make it easier unless it going out of its way to make it harder. If you enjoy mods, go ahead, is there times I wish I had mods for small things? Yes, but most of time there’s another solution, such as using trapdoors as cabinets, or chiseling a cabinet already partly open.
-
So, a lighter black guard, with a bit of malefactor. Black guard are ment for caving, which is more dangous, and thus with his upsides is able to deal with, and be in and out of there faster, because 10% more ore, or mining faster doesn’t matter if your prospecting asides making the suffering less. A lighter black guard would just be worse than that, and the lower detection range wouldn’t matter since you gotta check every area anyway. I feel like if there was a miner class, it’d focus more strip mining, rather then the caving, with better prospecting nearby node range, better mining speed on stone and quarts, slower sanity drain, and improved bomb. Idk about downsides, I fear they’d just be similar to the black guard.
-
Idk, mining and chopping tree are activity’s you only do every once in a while, so having a class purely fill might be more useless. The black guard having mining advantages is fine though, because you know where all the spooky mean guys are? In the caves. Black guard has felt like the heavy downsides big upsides guy, with other character usually sacrificing a bit a health/damage for not big upsides, allowing you to still allowing for different play styles. However unlike other downsides, increased hunger doesn’t hinder your ability to do other things, and with an elk or a boat, the increased hunger is a minor inconvenience, and with an elk (or two inventory slots) you can store meals, which stops all hunger drain for 30 seconds per 100 saturation, so with 6 meals of 1100 sat (average meat dish), that 33 minutes traveling (pot of meals), which does not include time getting hungry enough to eat all that, so we can assume an entire day of travel on foot is a pot full of meals, which honestly, ain’t cheap, but proberly much better then slamming pies and bread.
-
Now I’m no gardener, I don’t know if any of the grow times in vintage story is realistic. I feel like they’d just be another alternatives to parsnips, long grow time, low nutrition, consumption. I feel like if we wanted to be unique, it’s growth speed would be less affected by soil fertility, like in rimworld, though how useful it would be, considering you could just plant something else 9/10 times, and medium fertility soil being common enough, and also would be worse in higher fertility soils due to being less sensitive. Potato seeds are interesting though, forcing preservation of some to grow some next year, but considering how easy it is to store vegetables until after winter, it also doesn’t change much. I think WYT makes the most since, I only see it being added as basicilly parsnip, but with even higher cold resistance (allowing for a crop that can survive winter), slightly weaker heat resistance, and different rarer fertilizer, like 15 k, though this would go against it not needing fertile soil, unlike parsnips, which can just use 20 p.
-
And it gate keeps it from lime-less bums, I hate those people anyway, all they do is complain, “I need more lime. I’m outta lime. I don’t wanna surrounded by no lime”.
-
I notice a lot of theses are challenge runs, just dieing, or near impossible (punching a bear to death). There’s some obvious ones such as: Filling up all the nutrition bars to the max. Having a windmill power something. making a full set of metal armor To slightly more out of your way seeing the northern light. Making all the types of bronze fully taming an elk
-
97.5% landmass, but I live next to a fairly large ocean, and with plans to make a trading post, moving materials to and from a couple thousand blocks would be equally as convenient as automated grain, and I already have most of my armor done. Brigandine chest, leather helmet and legging, till it gets replaced by gambeson. Leather rn because no downsides, and your less likely to get hit in the head and legs (I can’t remember and can’t find the %chance, though I know it 50% chest, then 30% and 20%) but thank you everyone for your recommendations, I appreciate it.
-
I don’t have any experience with any mod, but I believe foods expanded has “berry dough” and agurebly, and sliced pie is basicly what your looking for, ain’t no tart thou. though if I were to guess just from your forums points, your already got to the “pie” age, and looking for mini mini pies, which yeah, 1000 sat meat pies can feel a little crazy sometimes. (Then we get underwhelming berry pies). honestly theres a lot small non-meal foods that I’d like to make, bread with some jam or honey, boiled eggs, and sandwich’s. but best of wishes in your tart making endeavors. -Slam
-
I don’t feel like walking place, it seems to cover thousands of blocks, which could be full of line, traders , and it isn’t a time thing, it’s a “I am lazy” thing.
-
I’m lazy, and the armor mainly so I don’t get ganked by wolves and maybe a teir 4 enemies every now and then. The nearby teleporter sends me to y14, basalt though, maybe some ore. That boat will still be useful.
-
That’s why I said “I would want,” also chicken five eggs when you feed them.
-
I hope not, feeding my sheep for no reason rn then, I would want feeding to gain weight, gestate faster/prevent miscarriage, and produce more milk. With a more in-depth system feeding well could prevent them from getting sick, produce healthier offspring, produce more wool (if that gets added).
-
Oh no, I have all the iron.
-
There’s a summery for lazy people at the bottom. Recently have an wolf bait emoji in my game, and spent a solid hour running back to my stuff that’s like 1500-2000 blocks away just to die to a wolf 5 times (useless wood lamellar), and I just wanted some salt and lime form a trader (only got salt) I heard from videos that making metal armor takes an insane amount much work, I know leather and gambeson exist, which would be perfect for me, however I currently need all my linen for boat (got bless with a seemly big ocean with 97.5% land cover, and WHY 21 LININ) and my lime supplies are a little lacking because of lazy ass trader (who’s not surrounded by wolfs and not gillzen blocks away) not restocking it now with my third option, making metal armor is reasonable, as requires less leather, however because no windmill, it will take a lot of work, even for brigandine. Is it more reasonable, even at the Iron Age, asides a helmet, to just grind up some recourses to make lamellar, and maybe hopefully find other ore (namely for building) while I’m at it, or just blood sweat and teir some make some brigandine with iron I already have. I can make chain armor, which makes more senses for my needs, but like I said, I’m going to use all my linen for a boat, and hopefully a tiny windmill, pls my flax is still growing. Also, after making metal for a distillery in a previous world, I’d rather do not do triple the work of that, then turn it into chains, rather then just double that work for brigandine, and get to spend that time spend making the incomplete base less ass (that recent Victorian green house post is motivating) Summery Is it worth making metal armor without a windmill with iron, or just be lazy and prospect for stuff for bronze and make lamellar (which may grant me knowledge of other useful/decorative ore)
-
I hope the next update will start fleshing out the early/mid-game experience
Slam replied to Aklone's topic in Discussion
Yeah, stone to copper, and copper to bronze is much harder then bronze to iron, mainly because most of the tools required to processes iron is before bronze, and your likely to find a good reading of iron while looking for much rarer tin. Still doesn’t stop me from grinding black bronze though, I love the look of it. -
Maybe ponds and lakes can have a limited amount of fish, where overfishing can rid it of all of the fish, fishing in same spot makes fish bait less in that area or the entire lake or pond. You could even release fish into water for making your own lakes/ponds of fish, and adding new fish to an existing pond could cause the existing fish to be wiped out because of the lack of natural predators. I see a lot of potential depth, and potential for aquarium, man made lakes with fish, and maybe some roe.