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Brady_The

Very supportive Vintarian
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Everything posted by Brady_The

  1. Go to https://account.vintagestory.at/profile and adjust the in-game display.
  2. No.Those are individual block settings. Those of tallgrass (which is the internal name of grass) and fern, to be precise, just as example.
  3. That should be doable. Have a look at combustibleProps(byType). Patching would take care of maintaining and delivering the changes.
  4. Ctrl+A, Ctrl+C, Ctrl+V are desperately (yes) needed.
  5. It probably should be. Maybe not a full in-game browser straight away, but the whole modding aspect, being so prominent in the game, should receive some love and work. The way mod handling/management is currently implemented is far removed from being user-friendly.
  6. I've never paid too much attention to the antlers, so I wouldn't be able to tell the difference, but judging from the deer file it looks like the growth time has more than doubled. That might be the reason. At least that seems to be the only difference.
  7. Use a more stable area, like the ground or a flat wall. Or use some support beams to stabilize the area.
  8. Check if this fixes anything: It might not. Maybe there is more than one bag bug floating around.
  9. You should be good by copying the whole %appdata%\VintagestoryData folder on your old system and pasting it onto your new system. sounds a bit like you just copied parts of the folder. Which would explain the missing bed'o'nails block and could explain your missing backpacks.
  10. Most probably will, but the one poor bugger that doesn't will appreciate this.
  11. A link to the moddb page would be nice.
  12. You craft both. You can find the recipes in the handbook.
  13. If I had to guess, I would say the default installation path is C:\Program Files (x86)\Vintagestory\
  14. Existing strings in the language files don't necessarily point towards an existing or working block/item in-game. Might be a left-over, a future-proof, or simply generated. There are two ways I use to look up a code. Either via Creative Inventory or the games files (made much easier with a search utility like Everything).
  15. Check [1.20 VintageStory Installation path]\assets\survival\itemtypes\wearable for a sub-folder called "bag". If that subfolder does not exist, go up one folder (itemtypes), cut the folder "bag", go back into the folder "wearable" and paste the folder "bag". See if that fixes things.
  16. Do the hunter bags (or any backpacks for that matter) work in that new world, or do they create no inventory slots either? Are you using mods on your old world on your old laptop? Are those mods installed and activated on your new laptop? Are you using the same game version on your new laptop?
  17. There are two mods that come to mind. https://mods.vintagestory.at/show/mod/9705 https://mods.vintagestory.at/show/mod/14300 They don't exactly seem to modify content in a way you would like to, but it might still be worth a look.
  18. Unfortunately not. For my purpose I would need the bot to be Human. They also seem to be not supporting the emotes I would like them to play (basically anything Balanced-, Formal-, Rowdy-, Lazy-). Thanks, though.
  19. Lose the "-dry" and you are good.
  20. The length of the antlers depends on the time of the elk in your possession. The longer you have him, the longer the antlers grow each year. Sadly shed antlers cannot picked up yet.
  21. As the title might suggest, I am looking for a way to force an entity, such as a trader, to perform an animation in-game. Preferably something akin to stopanim, but I wouldn't mind a bit more work if it'd deliver. Cheers.
  22. Until then https://mods.vintagestory.at/simplefootstepsredux should take care of this problem.
  23. In 1.20 spider spider webs will be combustible, so you can be a regular Indiana Jones, clearing layers and layers of web with a torch.
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