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Sparkle Kitti

Vintarian
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Everything posted by Sparkle Kitti

  1. How it light level distance measured? If I have a torch on top of a single raised block, What's the light level on the ground around the block? I can see it being somewhere from 1-3 depending on how it's counted.
  2. I feel like I've had then spawn at my feet. But it's likely I just didn't notice them till I turned around because they're too quiet.
  3. I was reading a very long and very complex discussion about food decay until my eyes glazed. One thing that I was thinking would be nice to have in the game would be a compost bin to put spoiling food into. This could have lots of slots to solve that issue that was brought up in the discussion, or weight based, or maybe once an item is added it changes to a new item that still retains it's spoilage level but can still be in just one stack. As each item changes to rot, the stack of decaying items would decrease and the rot stack would increase. Honestly I have no idea how much of a challenge this would be to code. The other feature of the compost bin, or pile now that I think of it, would be to speed the process of decay. Making it a pile rather than a container could add lots of other cool mechanics, items, or mobs I imagine. Think pitchforks and rats maybe.
  4. Is there a list of the forum ranks somewhere? Inquiring minds want to know.
  5. Is there normally a "safe zone" around you where they wont spawn like in other games, *cough*Minecraft*cough*?
  6. If I can ever reset my password, it keeps timing out when I try, my name is SparkleKitti. Really it's the same everywhere just sometimes with a space. Except YouTube. I got locked out of my account and had to add pdx at the end to the new account
  7. I'd personally prefer a different approach than "conquest". I love story, which I understand why there won't be a huge amount, and solving puzzles/mysteries. I really like your ideas, only I'd want one thing to be tweaked from what you said. Instead of random urges out of nowhere, I'd like to see more in world interaction to trigger them. Finding a book, or item, triggers the players' curiosity. One of my biggest disappointments in gaming is when you find stuff in world, mainly books, that do not encourage some activity in the world. I'm really not sure what the journal in the game is for if it's not for future planned quest-like content. I really hope so.
  8. Is there a command list someewheere?
  9. Ok, got it working! Could you give an example here of how you would use the light level command to prevent drifters from spawning?
  10. The concept that I've always loved for this would be finding in-game items that give you "lore" that unlocks recipes in an NEI like system. What I like to imagine when playing games/modpacks like this where you start with only stone age technology and you have to work your way into more futuristic tech is that you are the last (that you know of) person in a world long since destroyed and so all technology has been lost. When I first played TFC I wanted to build a starting area at bedrock level where the player(s) wake up from cryogenic sleep to find that much of the shelter has been destroyed and your memory has been lost from being frozen so long. There would be journals that you would find to explain this and a general idea of what happened to the world just before you are teleported to the surface, but everything else you would find through playing. Sadly, the way TFC time worked and my lack of knowledge using command blocks made this not an option for me.
  11. or 1.12.5 now? I can't seem to get it to function at all. It shows as a loaded mod, but when i try "P" nothing happens, and the commands are not recognized. Is there instructions for installing it anywhere?
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