Found a bug with making cold pasta. Whenever you make the cold pasta recipe with one of the liquid additions (foodoil, lard, cottage cheese, etc) and go to take food out of the cooking pot with a bowl, it multiplies the saturation of whatever the liquid addition was by 10. This could be a math error since you are supposed to add .1 liters of the liquid and it is referencing it at 1 liter when grabbed by a bowl. This could affect other recipes with similar liquid additions. Going to test further.
RP-wise I look at it in the same way the mod was described, as you do actions, you get better at doing that action. In the husbandry skill you can gain bonuses to meat, leather, and bone from harvesting. If you find a dead creature in the wild, you spend time and durability harvesting the carcass, yet gain no experience from it.
I tried to implement experience gain from harvesting carcasses and breaking the bones after the harvest, but for some reason my characters don't gain experience. After a lot of troubleshooting and looking at the example for creating a skill, does the mod have the potential to process a gain for this action? Thank you.
Have a player that crashes whenever they try to open the mixing bowl after making rye pasta. I was able to make the same pasta in the same way in the same bowl with no issue. Tried refreshing their mods and wiping the player, but still the same crash. Here is the link to the crash report: https://pastebin.com/MJQrtgCm
Thank you!
Yeh, it's when their food goes down after pooping, they get stuck trying to walk to food. I push them to the trough and as soon as they eat, they start moving as normal. Also, my chickens weren't laying eggs. After I removed the mod, the animals started working fine, eating, breeding, growing up, etc.
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