-
Posts
206 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by hstone32
-
Huh. I was wondering how raw redmeat spoilage times were reaching double digits.
-
When Microsoft took over, Herobrine found he was no longer the scariest thing about the game. He came here looking for greener pastures.
-
Seems signatures don't show on mobile. Just as well. The new phone I've ordered isn't capable of using a web browser.
-
Just feels... inadequate compared to modpacks that involve TFC+
hstone32 replied to cAshewTheAce's topic in Discussion
Well, I mean it is in alpha. According to Tyrone, the game currently has only 2/8 of the planned content, a great deal of which was added not too long ago this very year. You gotta admit, there's a lot here already for jurt 2/8 content, and the dev pace only seems to be picking up. Minecraft modpacks have 2 advantages in this context: they are at liberty to re-use as much code and assets from other mods as they wish, and they have a pre-built engine to run on. A buggy, unoptomized engine written in a truly awful runtime enviroment, but an engine nonetheless. I was attracted to Vintage Story because it started from scratch completely. In contrast, Vintage story has 2 opposite advantages over minecraft: they are free to develop however and whatever they wish without being affected by any design decision by Microsoft, and it runs on a smooth game engine that can handle all the content so much better. but at the end of the day, it's a matter of preference I suppose. As for me, VS fulfills what I've long been looking for, and not finding in minecraft modding. Edit: thought I'd also add that Vintage Story's Steel is modded Minecraft's chaos shards. I'm 120 hours in on my current world, and still only on iron. Progression isn't slow and tedious, just so much deeper than you'd think. -
Oof. Hate to break it too you, but that's pretty normal. Maybe not for clay, but you will find yourself spending lots of time searching for stuff all throughout the game. I hesitate to give you my advice, because it might be considered a spoiler. I'll just say that because most resources generate in a geolocal distribution, the thing that works for me is traveling to very far distant areas where the distributions are different. If you keep exploring, you might find a certain something that makes traveling to distant locations much easier.
-
The clay is precicely 150 meters from your house, but It's invisible until you have met a randomly generated quota of wasted time looking for it. This mechanic is to prepare you for when it gets repeated at a grander scale for tin, and then again for ilmonite and chromite /j
-
What do you guys think about the recent Bluesky posts from the devs?
hstone32 replied to Facethief's topic in Discussion
Ah geez. The're giving dev updates over social media now? After all the work I put in to completely eliminate all my social media usage? -
HELP! Can't get Anvil out of mold. What do I do?
hstone32 replied to SrFrodoSwaggins's topic in Questions
it's a new thing. Before the last major update, you could right click to take it out. Now, the mold must be broken. If you're still unsure, try making a creative world and trying it there. -
What is the source for that quote?
-
Why did you post this in two different sections? Anyways, I'll just go ahead and paste my response to someone else who asked about the consequences of hytale: As far as fantasy creatures, aren't the rust monsters fantasy? Aren't you, the player a fantastical creature? Vintage Story already is fantasy, even if not mainstream fantasy. What you're describing sounds like something better meant for a mod rather than an a game mode. As a matter of fact, I believe there are indeed mods that add orcs and goblins and dragons and such.
-
no surface area with positive temporal stability
hstone32 replied to MokraMrkva's topic in Questions
This makes me wonder something. Is it possible to re-calculate stability zones in your world? Like with a command? I'm assuming that the game uses the world seed to decide an area's stability, but what if you could pass in a different seed into just the stability calculator, while keeping the world seed the same? -
@Teh Pizza Lady and @LadyWYT, you two seem to be an endless fountain of amusing anecdotes. Makes me wish you two had a youtube channel so I could watch the wacky adventures you have together.
-
Game didn't quite live up to "Uncompromising Wilderness Survival"
hstone32 replied to jerjerje's topic in Discussion
I think you might be lost, friend. The humorous story thread is that way. Actually, nevermind. All threads can do with a little humor. -
I don't care when it comes, so long as they don't slow down to the snail's pace the other block game is at. It's like all their updates must be carefully vetted and fine-tuned to ensure each update is simultaneously as shallow and as advertisable as possible. I guess that design process must take as long as 6-8 month to accomplish.
-
Ooh! Is that new music? I find it hilarious that he fishes up an old boot. That trope originates from way back when there were no waste disposal services, so everybody threw their trash in the lakes and rivers. somehow, after 2 apocalypses and space-time distortions mixing everything up, we are still finding old boots in random ponds all over the world.
-
Iron bloom didnt spawn with enough voxels to finish the thing
hstone32 replied to NastyFlytrap's topic in Discussion
Considering this whole topic is apparently contentious (though I really don't understand how people would get up in arms over this of all things), this sounds to me like a good compromise. I suspect that those who feel cheated would no longer feel that way if there was some in-game confirmation that it is indeed a feature, not a bug that the devs are so rudely ignoring. -
They may have bought back ownership and announced a restarted development, but I don't see how that would impact project glint unless it comes out that the former hytale devs who got onboarded at Anego decided to leave and rejoin hytale. more than one voxel adventure game can exist at the same time. I realize that they very well might compete against each other sales-wise, but that's ok. Only puplic companies are so afraid of competition that they would cancel their products, and Anego is not a public company. That's my hope, at least.
-
Whenever I see this topic (for some reason, potatos and tomatoes always go together) I always think of this song https://www.youtube.com/watch?v=WKbJLCZsIOA
-
So are pumpkins, casava, peanuts, pineapple and peppers though
-
Iron bloom didnt spawn with enough voxels to finish the thing
hstone32 replied to NastyFlytrap's topic in Discussion
Maybe it's just me, but I don't feel like there's too huge a difference in progression from your first iron ingot, to the helve hammer. As a matter of fact, the only reason I refined my first two iron ingots by hand was because I wanted my helve hammer to be made of iron instead of bronze. come to think of it though, isn't copper heavier than iron? Maybe I should have used bronze... -
Hey guys. I saw this weird goo on a rock the other day, and now my fingers are turning black. Should I be worried?
-
Game didn't quite live up to "Uncompromising Wilderness Survival"
hstone32 replied to jerjerje's topic in Discussion
I feel like a lot of this is relative. If you stick around these forums long enough, you'll see a number of people come on here to complain that the game is too uncompromising. While there are many valid and applicable criticisms, a lot of people's complaints boil down to "I knew this game was harder than minecraft, but I didn't think it would be this much harder." Those people likely didn't come from the modding scene like many of us have, and so have never been exposed to the common tropes and design principles of hardcore survival modpacks that made it in to this game. I don't think I've played enough survival-crafting games to give a broader perspective of where Vintage Story sits relative to other entries of the genre. It does seem to me though, that VS does have a stronger empassis on the reality and demands of wilderness survival, wheras those other games derive their challenge from other things like combat or locating necessary resources. I find that the progression curve in VS doesn't often rely upon arbitrary milestones to unlock progress, but it happens organically: when you first start the game every waking moment is focussed on survival; you don't have any time for mining, farming, husbandry, mechanical power, story content, etc. As you progress, your ability to feed and protect yourself increases, which allows you to dedicate more time to those other activities. Survival doesn't get trivialized, it's just your capacity to focus on more things increase. -
Why on earth does the 1st boss have so much health?
hstone32 replied to Facethief's topic in Discussion
This reminds me. Is the archive supposed to contain completed tomes? Maybe I'm bad at looting, but I could only find 100% of one. The otheriare sitting at around 70-90% -
Iron bloom didnt spawn with enough voxels to finish the thing
hstone32 replied to NastyFlytrap's topic in Discussion
Have you seen the size of your typical iron vein? What's a lost ingot every now and then? There's plenty, plenty more where it came from. -
RE: 1.22 - Berry bush rework (i.e. add greater mechanical depth to them)
hstone32 replied to Phantom72's topic in Suggestions
yeah, weird how we can't propagate berries. I know of some places in the world where preventing berry bushes is the real challenge of gardening. you'll know if a place has been neglected for a year or two if it's being engulfed by the ever encroaching wall of blackberry briars. obviously, since VS is meant to be post-apocalyptic, the devs must have decided against making the players deal with an additional berry apocalypse.