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hstone32

Vintarian
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Everything posted by hstone32

  1. Did you turn your view distance down? I see him just fine. Of course, the last temporal storm I sat through was while I was in the middle of the ocean, so I had a 360 degree unobstructed view.
  2. I don't like live chat. I think it encourages people to be more impulsive about the things they say. Being impulsive or emotionally reactive is a very quick way to destroy all your social connections.
  3. how was your temporal stability? Was the gear on your hud spinning a lot?
  4. I'm sure you can get something similar to that using the world generation options. In the current version though, we are only given I think just 3 semi-continuous degrees of freedom (landcover, lancover scale, and landform scale). I'm not sure it's possible to guarantee a certain number of land masses, or what the challenges would be to implementing such an option. Maybe if they added an option for adjusting landcover distribution slant, where a value of 100 represents an even distribution of landcover across the whole world, and a value of 10 represents a world where one standard deviation of landcover is distributed over only 10% of the surface of the world.
  5. Warning: incoming borderline schizo rant. I hate smartphones! I hate them so much! I hate how much time I waste on them! I hate all the privacy issues! I hate all the barriers of entry that have created this smartphone oligopoly we suffer in! I hate the exploitative algorithms! I hate the variable-reward notification design, the same principle that makes gambling self-destructive! I hate how we've allowed them to be "required" for modern life! I hate the scrolling, the endless content, the social media integrations, and everything else meant to consume my attention! I hate the mobile-first design everybody's transitioned to! I hate the software running them and their constant bugs and security vulnerabilities! I cannot think of more positives I've gotten from owning smartphones than negatives. I judge them to be a net detriment to the quality of my life. No more smartphones for me. "If thy hand or thy foot offend thee, cut them off." My only online connections from now on will be through my laptop and my desktop. Anyone or anything that "requires" me to have it is just going to have to deal with it.
  6. Have you tested it? I don't think better ruins affects terrain generation, so you should be able to create a new world with the same settings and BR disabled, and teleport to the location of the translocator.
  7. I just built my own first sailboat yesterday. Wish I did it earlier; they're not as expenstve as I thought.
  8. Spices aren't necessary for survival, but history seems to suggest they're the next most important priority. Spices have been hugely important to every stage of human history. Many kingdoms and fortunes were built through the trading of spices. As a player, I want to live out the bronze-age experience of seeking out and trading for rare and exotic spices, but I'm struggling to think of a gameplay mechanic that would justify their inclusion. Other games that have spices in their cooking systems typically go the route of "spices make the food more filling," but that doesn't feel appropriate to VSs design. One idea I had was that instead of being able to add spices to any meal, spices act as necessary key ingredients for certain special meal recipes, like cinnamon for a pumpkin pie (instead of just a vegetable pie made with pumpkins) or allspice for rice and red meat curry. what are your thouhts? What would justify spices in the game?
  9. Rivers, as mentioned, but I'm really hoping for a status effect system also. I can think of so many things that can be built off of status effects. Herbalism is the obvious thing, but there could be other systems, like penalizing players who eat only 1 type of nutrition, or an actual sanity system (instead of everyone mistaking temporal stability for sanity).
  10. Bluberries mostly. All other berries go to compost, and the handful of apple trees I've found aren't ripe yet. Wish blueberries were a little bit rarer and more filling than they are currently. I think I remember seeing Tyron say in a dev update that they plan on expanding the utility of some berries.
  11. Is this bug still in the current version? I haven't seen any dark spots since updating.
  12. The only time I've ever seen ray tracing make any sort of significant difference is in promotional nvidia videos.
  13. I appreciate that, but that's not really the point of what I'm suggesting. Like the op suggested, editing the wiki right now is an "all or nothing" sort of deal. I don't want my edits to be fast-tracked immediately to the final product. I'd rather have them reviewed by my peers first.
  14. Well the link that @Professor Dragon posted is probably your best reference. It gives a list of different configurations. It seems that setting... landcover = 10 Landcover scale = 100 upheaval rate = 30 Landform scale = 100 ... gives a world populated by sparce islands.
  15. Well you know how to set world config options when creating a new world, yes?
  16. Well, I know the landcover scale world option basically just raises the sea level, so that only the highest elevation areas are above water. Don't know how modded genegation might coplicate that though. Try setting the scale to low, generating a world, and post a screenshot.
  17. Thinking I'm going to start ignoring patch notes so that I can be suprised by stuff like that.
  18. Does this imply the addition of "uncommon" racoons?
  19. Maybe they should make the wiki browser read-only, and allow users to push changes via a public repo so that changes could be reviewed in merge requests before getting added.
  20. That depends largely, I believe, on if dotnet can compile natively on that architecture, and if so, the supported version is up to date. Apple is notorious for stubbornly refusing to play ball with anything not made or funded by themselves, up until they are all but forced to embrace it. It wouldn't suprise me if they don't support the runtime enviroment necessary for VS.
  21. I think we should talk about implementing herbalism\status effect system first before we talk about specific tinctures. but if/when those get added, I quite like the idea of there being some risk of poisoning as you suggest. In true VS fashion, I imagine the devs aren't going to let you turn your brain off when brewing tinctures, so many of the recipes risk being deadly if the formula isn't balanced correctly. Players would need to periodically test the brew to make sure it stays balanced.
  22. Are you asking how to domesticate specifically the goats you captured? I don't think you can claim ownership over wild animals. Neither is there a way of domesticating a specific animal; they're born that way. This means you must continue to breed them and gradually, generation by generation, they become friendlier to you. Note that domestication level is always inherited from the dam, not the sire.
  23. Fire tends to do that. My pit kiln area was perpetually illuminated for a while there. I often find light patches in the wild where, I assume, lightning struck at some point. You can fix them by placing a light source on them and removing it.
  24. So I've seen people call temporal stability a "sanity meter" all the time. Why? Did it used to be called sanity at some point in development?
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