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hstone32

Vintarian
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Everything posted by hstone32

  1. Maybe not in terms of long-term supply. But have you never ran out of food whilst on an expedition? Your fortunes have turned, and the heavy damage you've been taking recently has caused you to burn through your 3 crocks of hefty meat and vegetable stew, and you're still 8k from home.
  2. Seeing as this post has been necro'd, I thought I'd add another detail I forgot at first. One might argue that there isn't really enough reason for hypothermia protection, because it isn't that difficult to build a campfire and warm up every so often. However, the cold actually poses another danger I don't really see talked about a whole lot: a 50% spike in hunger rate. Even while next to a campfire, you're more likely to starve. Hot chocolate, therefore, could be the only protection against a hunger rate increase whilst being outside in winter. It would be an important factor of stretching out your winter food reserves out longer, unless you're ok with spending the entire season indoors.
  3. Systems, systems, and more systems. Herbology, taming, fabrication, chemistry, settlement, electrcity, fishing, invention, archeology, temporal mechanics, astronomy, irrigation, locomotives, et cetera, and et cetera... this game has awoken the grind beast within me, and it's hungry for more.
  4. Whaaaaaat? You don't like condecending, overproduced tik toks as a medium for community engagement?
  5. The commanding heights of western economies all say that the one and only purpose of college is to provide students with the skills demanded by our economies. Thus students go into college believing in some unspoken agreement that the college will provide them with a lucrative career in return for their tuition. If they finish their degree but do not recieve the promised career, they become resentful, thinking they've been cheated. That is why they get that chip on their shoulder. As for me, I'm in a clear minority when it comes to my view of college. I take after Plato's view: that it is to be a repository of all of society's wisdom, institutionally organized to prepare members of society to advance humanity's eternal search for truth. That's more important to me than a career, but I'll take it as a bonus if offered.
  6. It used to be consoles were designed from the ground up with their own tailor-made architecures, and games were made to take advantage of real-time scheduling and whatever other hardware processes the console designers included (it's the reason why retro emulation will never be flawless). Security was never an issue back then. nowdays, console designers just bum off of intel/ARM and amd/nvidia. Consoles today are basically just worse desktop computers.
  7. Traveled a kilometer in every direction in search of clay. After I finally found it, I soon discovered there was a clay patch 50m from my shelter the whole time. spent 2 entire days sailing to a bauxite desert searching for fire clay, only finding a tiny patch. On the way home, discovered an exposed bitumen vein less than a k from my house, under which was a massive fire clay deposit. i'm convinced the game does not generate clay until after you've wasted a certain amount of hours searching for it. Than it's everywhere.
  8. Hypothermia damage isn't the only risk encountered in cold winters. I'm suprised that it seems no one has noticed that being out in the cold also adds a 50% spike to your hunger rate. I think if any foods or drinks get added that prevent hypothermia, they should also temporarily suspend the hunger debuf. currently hot climates don't inflict that same penalty. Should they in the future?
  9. I keep seeing people say they're having problems installing vintage story natively on Linux, but they aren't saying why or what's going wrong. Is it .net 7? I thought the instructions on the wiki were pretty comprehensive on how to get that installed. How are people having problems installing it?
  10. Fingers crossed for stable soon. I want to update to 1.21 before finishing chapter 1 on my play through. Should probably see about helping with bugs, but I've always had a hard time with C#/.net.
  11. Use a chissel to break down cast items into metal bits, which can then be melted down like ore.
  12. I'm afraid I don't have much time to help you out, my day is just ending. I'll just tell you that I am using pop!_OS. It pretty much set up everything for me. Pretty much any instruction meant for Ubuntu also apply to Pop!_OS. To install natively, I just carefully followed the instructions on the wiki, taking particular care with following the section on .NET: https://wiki.vintagestory.at/Installing_the_game_on_Linux edit: I also didn't bother with most of the lines in the "Launching the game" section, because there's an install script that does all that for you. Once you have all the per-requisites taken care of, simply extracting the archive to anywhere and running the install.sh script will take care of everything. Remember that you need to set a script as executable first as follows: chmod +x install.sh After that, the game should be visible to your distro's application launcher.
  13. Yeah, don't quote me on that. I just have noticed differences in performance between native and flatpak games when on different gpu driver versions between the two.
  14. Are you running vs natively or as a flatpak? If flatpak, are the flatpak versions of amd drivers installed also? I prefer not to touch flatpaks myself, so I'm not really sure on this, but I think flatpak games must have flatpak versions of gpu drivers installed, possibly as system wide.
  15. are you certain that when launching the game, it is being launched using your graphics hardware instead of cpu graphics? My distro came with graphics driver switching and hybrid gpu\cpu graphics. Usually it's pretty good at detecting what is or is not a game, but it's been getting confused by VS as of late.
  16. I'd assume that, because the word "diameter" is not used, that 'width' here is referring to radius.
  17. Oh, of course. While I may not agree with dropping items, I do believe there should be a punishment for death. It's part of the reason I moved to the distant far north from my spawn point.
  18. well a cursory glance at the etymology of the two words shows that 'bronze' is of persian origin, and 'brass' is of old english, ambiguously referring to some kind of mixture. When the French invaded, the two words got used interchangably due to their similar spelling and phonetics.
  19. You know... I kinda just decided that loosing items on death doesn't really add anything to my enjoyment of the game. I no longer feel any shame playing wit keep inventory on death active.
  20. Huh. So that's what that slider does. Good to know. I guess if you slide it high enough, the lakes become large enough to join with oceans, and peninsulas get swallowed up. I'll keep that in mind if I ever want to do a pirate themed playthrough.
  21. Just ignore it. Some certain types have decided to make "colonial" their big bad boogeyman word. They'll find a different fixation in a year or two.
  22. I've yet to try playing a first-person game on the steam deck. I always hated analog sticks for camera control, but haven't tried it on the dual track pads. How well does it translate? Does it take any sort of adjustment or learning curve? What I'm most concerned about, however, are the key-combo inputs, such as ctrl + shift + right click. this game is pretty heavy on key combos, which I imagine feel much more awkward on a handheld controller than on a keyboard. Have you managed to make it work? Have you had to resort to writting macros?
  23. Can we say that will always remain the case? There are only 2/8 story chapters implemented so far and they each seem to be focussed on uncovering the ancient Falxian wonders of the old world. (no spoilers please, I still haven't finished chapter 1). How do we know that future chapters won't add more fantastical elements?
  24. I feel like there are a number of assumptions being made here that developing any additional projects are going to negatively impact VS development. This is an example of a mindset I have started calling "pie-think," which is when you think of all tasks as being consolidated as a finite allocation of resources, like slices of a pie. Those under this mindset believe that any effort put into a task must come at an equal effort cost to other tasks. Thing is in real life, we all tend to have limitations on the amount of effort or resources we can dedicate to a single tasks at a time, as well as interactions between tasks that are difficult to predict. This means that if we ever only focus on one task, we often end up accomplishing less overall than if we worked on multiple concurrently. There's a career out there for efficiency analysts, whose job it is to discover what number of concurrent tasks is the optimal number for total resource usage. I may not know anything about business, but I've seen plenty of examples as an engineering student of how implementing concurrency ends up increasing total output rather than remaining consolidated. I have learned that the principle of concurrency has applications everywhere in life. I'm not inclined to think that Anego can't develop multiple things concurrently, and I believe we aren't the most likely people to know at what degree of concurrency too high for Anego specifically. That's up to Anego's management to decide. So far, I have been pleased with the choices they have made.
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