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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. More than acceptable. Though I have to have windows. Badly enough that I will sacrifice one or two of my precious inventory spaces to pick up quartz bits from the very beginning of the game.
  2. Just found out crocks are also worth crating. Yeah, its only 20 at a time since they don't stack, but nothing is better space-wise, which is important if you are cooking/baking in your cellar. And, seriously, how many crocks of meals do you need to get you through the winter? Particularly when you can bake more veggie pies any time you want. The berry pies you made with the last of the fall's berries will store for over 3 months, so you won't need that many of the meat stew with veggies and berries crocks and none of the jam you put up.
  3. The issue is not the greater number of mouths to feed. Wouldn't surprise me in the least if one player could stockpile enough veggies and grain to feed 100 through the first winter, particularly if those 100 were doing anything useful, like foraging for seeds or cooking or making crocks. It's the fact that the clock is running whenever any one player is on, even if he is just burning up all the summer months chiseling, instead of harvesting and planting the crops.as they mature. There's just no good way to deal with that except to limit the server to only running a few hours at a time, when all the players can be there.
  4. There is a mod that does both of these. I guess. Never tried it, because food is never an issue on wilderness settings, but y'all are not alone. https://mods.vintagestory.at/show/mod/12080
  5. Huh. No, I didn't know that's how it worked. I even already had the glass that time.
  6. That happens after critters forage them, I think. Break them and set them back down and you will see the times you are used to.
  7. Tried something like that this last playthrough. Not planning to use it, no, but just to have it ready for some other seraph who wants to move in when I move on. Picking every berry I found and put them in baskets in the sun to hasten spoilage. Had 4 barrels of compost going by the end of the month. By mid-summer, I had basically a farm of barrels going. Fall didn't last as long as I thought it would so not one of the terra preta plots produced anything. If I did the math right, I was farming 704 tiles of medium fertility soil. That was enough to fill 25? storage vessels, after having filled a couple trunks with prepared food, pies and crocks. It just seems kind of pointless. Grow way too much food so you can make terra preta so you can grow even more way too much food. But you are probably right. Could have doubled my tilled tiles, half of them terra preta, had I done the dough trick.
  8. I don't know how hypothermia is modeled in-game. Tried but failed to understand it. Hypothermia seems more common early spring and late fall when you throw your clothes in a pile on the bank and wade in in just your underwear, so wet clothing must count for something? I would have thought putting on dry clothes would fix things, but at least a few versions ago, the seraph remained wet for about as long either way. I say "about" because conditions can never be duplicated in game, just approximated. I have a sneaking suspicion wind is also factored in.
  9. I'm pretty sure that was his point, @Bumber. I forget what the seraph's tolerance is, 10C, maybe, but above that the game does not do hypothermia. And if you have, say, 10C of clothing adjustment, the 0C water has no cooling effect, while the -16C air does. The problem isn't really the heat calculations per se, but just the way hypothermia is figured. The heat flux system works pretty well in the horizontal plane, though it makes elevation effect (0.6C per m) way to strong to be realistic, but means you can have glaciers on top of mountains.
  10. I think that's how it works now. Someone in another thread talked about how he found he didn't need any clothes at all above a certain temperature, then when it hit that temp, he would slowly chill off, but put on even something good for 0.5C, and he's immune to cold until the temp drops that 0.5C. Cold weather in the game isn't all that cold. Around here, 0C is flannel shirt weather, maybe a leather vest if there's a crisp wind. The chaps don't come out until -10 or so, and only got the chore coat out for a brief stint last year, when it never got above -28C for 13 days running. Wouldn't be trying any of that after swimming through a lake, though...
  11. Cool. I won the draw to be one of the community beta testers for Age of Kings. Still have the Beta CD around somewhere. Stumbled across the release CDs we bought the other day, and might have talked the wife into giving it another go. Fun times.
  12. Certainly it could be done that way, though that would not be much more realistic. If you just averaged around the 26, because of the difference in heat capacity between water/seraph and air (air is about a quarter that of water), your simplified model would have the seraph be a major heat source, particularly if he's not moving. For every degree your seraph's temperature dropped, the air temperature of those 26 blocks would increase about 1/6th of a degree. And, obviously, fire is going to end up with completely unrealistic effect on the surroundings. 1m away from your copper crucible would be a delta T of around 50C, so 70-some C at room temperature? Gonna need some longer tongs. The model used in the game works quite well for creating ice on the top of lakes. It works well for metal working and clay firing. It just doesn't do all that well at modeling submerged bodies. I get that temperature doesn't have to be recalculated all that often, but still, a 1k view distance is a parallelpiped, 2k * 2k * 320 or whatever you set your world height to, so a little over a billion such control volumes. Even if you recalculated only every 10 game minutes (10 seconds), that is fairly intense. For very little improvement in reality. And that is probably not how it is actually done. I think for anything more than a few meters around the seraph, I'd just leave it at a continuous function in three dimensions, and evaluate that function only when it matters.
  13. IRL, yes. Just didn't realize that was true in the game, too. Thinking on it a bit, it does explain why ice in the game forms as it does, some sort of weighted average of it's neighbors. Heat capacity must be involved to some degree because snow stays on the ground before ice forms. Right. Heat transfer is a flux quantity. But it's not as quick to model as a weighted average of itself and it's 26 immediate neighbors. When we are talking iterating that over view distances of thousands of blocks, that's bad enough with a straightforward formula. let alone if you start introducing several real number exponents. If anyone is interested, here is an incredibly simplified way of estimating heat transfer in the special case of turbulent flow (which is generally the case) in a smooth tube (which, obviously, this is not.)
  14. Huh. Not getting that to work. Unused components in the grid will return to open trunks if there's a stack there, but I can't for the life of me get them to return to the crates. If the trunks don't have that component, when I "X" out of the inventory/crafting screen, they go into my hotbar or inventory, depending. Have not run into a single case where they went back to the crates.
  15. It's a big deal. There are a lot of cold weather circumstances, especially in Snowball worlds, where it would be awesome to take a shortcut through the lake, but I've always thought that was a bad idea. Thinking back on it, maybe that's why I came out OK the times I had to jump in the sea and dive under the polar bears.
  16. LOL. Oh, garbage! Finished up the RA, decided to go back one last time to see if there was anything else I wanted to bring home in all the lootables, and fumble-fingered, falling to my death. So while I'm pretty sure I would have "won" the last game by at least a month had I not been greedy for no point, the answer turns out to be, yeah, I could as well have restarted. It was touch and go, though. I had burned through most of my poultices and all of my bandages. The answer to the question I asked in another thread is, yes, it is possible to kill the boss with nothing more than obsidian spears plus what you find inside, wearing nothing more than gambeson. Still don't know if you can do it with flint, but I suspect you can. But that also means you can move the RA up significantly, so rather than bringing food with, you can potentially live off the land, from what you collect getting there.
  17. D&D, must have been '77, because what drew me in was the art on the cover of the just released Monster Manual. There were a few people who ran Basic so that got me started, and as the DMG and PH got released, got absolutely hooked. Enough that I coded a dungeon master assistant (Appendix A, C, J maybe) complete with all the attack rolls (including pummeling and overbearing) and psionics in character graphics so it was easier to run if there were only 3 or 4 of us. On a state-of-the-art Commodore Superpet with 32k, so involved lots of page swapping. Later, Bard's Tale (C-64), Commander Keen (PC), Might and Magic(PC), and then Wolfenstein, Doom, Warcraft II, Heretic, AoE and similar ended any pretense of a real life.
  18. Wow. Good catch. Never noticed it.
  19. What settings did you change? I don't believe you can fix it if you started with too small of a world. If you fiddled with realistic climate, or whatever that setting is, then you will be able to find pockets of different climates as you head east and west, too.
  20. Yes, though that would drastically affect propagation rates. One or two pine trees would give a stack of cones, which, if they function as presently do, is an entire woodlot, but a lot less effort, and if only 1 or 2 of that stack sprouted to keep the rates similar to present balance, would just be a hassle to players. It's nice to know that if you do get a purpleheart sapling, you will end up with a purpleheart tree in a suitable location of your choosing.
  21. The only practical purpose the numbers serve is that they can give an indication of which direction the "center" of the ore is. It's often easy to use the numbers from 2 Decent readings to go on to find a High or better reading. You could do it with just the adjectives, but you'd have to find where it changes to figure out if you were headed in the right direction or not.
  22. I've switched over to mostly flax grain for flour. Why? Because food at that point is mostly pie. Meat pie, veggie pie and fruit pie, and all share the grain component. Keeping all bars filled is much easier when you don't have grain being so much of your satiety. Flax pies without the top crust still supply more grain than I'd like, but other than switching over to some fraction of meat stews and full veggie stews, I don't know how else to reduce the grain fraction of your diet. That said, yeah, it's pretty easy to overdo it and end up with a half dozen storage vessels of flax grain before you come to your senses and start throwing it away. [EDIT] Far and away the biggest disadvantage of chickens is they produce on their schedule, not yours. It's easy to get meat put up within an hour or two of slaughter, which happens when you decide it happens, but chickens you have to be there every day. [/EDIT]
  23. Anyway, I'm pretty sure this is pretty far afield of the OP. My goals are usually pretty basic. Steel plate armor, all steel tools, meteoric plate armor and falx (because they look cool) plus complete RA and peg all nutrition bars within a year. Obviously that entails a lot of sub-goals and mileposts along the way, but those are the end points.
  24. It is hard to know how their "lives" go when they are not observed by a seraph because they are not being observed by a seraph. They might be infighting when we aren't there, and that piece of twine goes from one to another. Oh, maybe they can be observed. Do they infight in creative mode? May not be definitive, but if they do infight, I'd say it's likely they are not peacefully coexisting. How about wolves and foxes and bears? Do they still kill animals in creative?
  25. I have no background in that other game, so can't speak to it. If it was a problem, it seems it would have been fixable with a slight tweak to despawn rules, but don't have any basis for that opinion other than your description. That said, by modern moral standards, your character isn't a stellar role model. Here you have these drifters and locusts and sawblades and bells just living their "lives" in the dark places, and you barge in and kill them and take their stuff, then denude the cave of resources so you can make more and better tools to continue your reign of terror. You could choose to live a peaceful, pastoral early Copper Age lifestyle, but instead choose one of violence and domination. Agreed. I do agree with @LadyWYT that's its just a game, it's not reality. Accept it on it's own terms. Seraphs aren't even real. They don't have purple hair or instrument voices. "They" are just a bunch of 1s and 0s, with a deceivingly good 2D representation so as to more easily interface with your imagination. If you put them in an equally imaginary box, they don't care.
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