Thorfinn
Vintarian-
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Everything posted by Thorfinn
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That's what I meant. The rules for the Resonance Archive are completely different than the base game. Sure, the rules are enforced by claims, so that's the same, but the gameplay itself becomes something different. It's a little too Adventure-y for my tastes ("put bird in cage", that is, once you know the "trick", it's just going through the motions), and introduces boss battles, which I'm also not convinced is a good direction, but whatever else you might say about it, it is something different than piling voxels upon each other. The introduction of the pit kiln, for example, was categorically different than a reskin. [EDIT] I don't really know what the long-term vision for the game is. As I read the roadmap a few months ago, I did not anticipate a more or less linear, scripted event like the RA as it exists. I was expecting something more like the rest of the game where there are any number of ways of approaching the same problem, and you simply figure out what works best for your playstyle and game skills. As an example, I was thrilled with the hype back when Bard's Tale II was being developed. Parts of the game that had to be dealt with in real time. Which did not turn out to be as good as I'd hoped, precisely because it was just a scripted event. Learn the pattern and Bob's your uncle. Replayability suffered. Or when Hexen implemented mandatory platformer jumping, and was no longer sufficiently like Heretic (or Doom) to be a LAN party hit. [/EDIT]
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I'd have to look but I think that's the message you (used to) get when you are actually inside the ladder. Which it looks like you might be. Usually happens when you place a ladder into an air block you currently occupy. Try backing away from the ladder as far as you can and see if it stops. You might even have to knock out a couple blocks on the side opposite the ladder to get sufficiently clear. IIRC, you can also remove the ladder sections you are on, back away from the ladder, then descend a few blocks and replace the ladder where your character is not. [EDIT] To clarify, I think it happens when you are standing too close to the wall the ladder is on and use the feature of ladders automatically adding to the tops/bottoms of existing ladders. Those ladder sections don't seem to get the same kind of collision checks. [/EDIT]
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What does "variety" mean apart from a different sized hit box, a few differences in attribute parameters, and the model/animation? A reskin, in other words? I'm still not sure what I think of the Resonance Archive, but whatever one thinks, it was not simply a reskin of an existing game entity.
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The most common gold ingot is about 3" x 1.5" x 0.75" and is 1 kg. That's a common size for pretty much any casting material, lead on up, largely because it's convenient and easy to figure out how many you need for any given mold. The biggest gold ingot is 400 troy ounce, somewhere around 25#, is only about 10" x 4" x 2" and has a spot of just under 80 large.
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I assume you are playing vanilla, no mods? Weird. Never seen stuff last that long. I'm often hoping stuff will still be there when I get back, but no. I've got the game on machines much less powerful than that, without problems. You aren't having issues with your hard drive, are you? Plenty of free space? If you have isolated it to the video card, though, you can hover over each of the settings and a popup will show how much impact each typically has on FPS. If you crank the Max FPS, what kinds of numbers are you seeing? More importantly, are there spikes, and if so, how frequent and how bad? Do they correspond to anything you can see an indicator of, like being synced to the hard drive LED, or if you know how to have a resource monitor stay on top, does it show corresponding spikes on any of your hardware?
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Probably true. On the other hand, part of the game (or, really, of most games) is doing the best you can with what the RNG gives. Most of my games end with level 1 refractory bricks, level 2 at best, and no halite, let alone sylvite. Maybe I'd like a slate roof, but if I didn't find slate, no big deal. Some other seraph in a future game will get the slate roof. In my early days of VS, I was often finishing up in copper -- you can make a quite functional farmstead using nothing above copper. For the most part, all you get for going beyond that is you collect resources a little faster. Who cares if you didn't get bronze if you have a barn full of happy, fat animals, productive fields, and more dairy and eggs than you can eat?
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I went through too many prospecting picks thinking ore veins were chunk-based. I mean, they are, sort of, but they aren't. The prospecting mod confuses a lot of people. It is useful, but you have to keep in mind what it's telling you. A better implementation of the mod would be a heatmap of not squares, but circles of either different size or different color intensity depending on the probability of that ore in that particular sample. You should only need the pro-pick to find the approximate highest ore likelihood, unless you are using the radius search. Then, yeah, you could chew through a lot of them even if you are doing something more than just blindly checking within high-probability deposits. Knowing something about the disc generation and radius of ore veins makes it much easier. Things like surface cassiterite are easy to miss. It's possible (though unlikely) for mining shafts every 6 blocks to miss the disc entirely. It's even possible to miss trying every 5, but extremely unlikely if you keep shafts on one axis in a line, and offset each line so it's mineshafts are between the ones on the other line. Still, I find every 9 works fine, with adjacent rows 9 apart, offset by 5. Either there really is nothing there, or you are guaranteed to find it sinking another shaft in the middle of each triangle. But that's not pro-picks, rather copper picks you are going through. Things like iron are much easier. Mineshafts every 30 or so are plenty, even overkill. Yeah, one could sneak through, but you will catch 90% of them. And once you find one, that's all you need to go through the current game content. @Streetwind wrote up a good treatment of ore-finding somewhere. Maybe in the Guides section of the forum. If you are playing Survival, you can almost always find tin as surface nuggets if you explore enough of the map in igneous surface strata. Even a single nugget points out where you can find enough tin to jump into iron. You are correct that there are minerals that cannot be detected, like halite, but nothing that is necessary to any playthrough. Worst case, your cementation furnace goes through more refactory bricks than it would if you had found olivine, or you have to preserve meats in the form of sealed crocks of stew. Neither wrecks the game experience. I think it enhances the experience, each game having it's own character depending one what resources are found.
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OK, thanks. I was told that there was no way to get (I forget which) 3.2 Gen 2 or maybe 3.1 Gen 2x2 or something like that into a new box without it being USB-C. Never really looked into it too much -- the devices I had that were capable of 10 and 20 Gb/s were USB-C anyway. I just had my tech guy order whatever he thought I needed, and it was USB-C for the fast stuff, A for the rest.
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Right. 13x13xN where N<8 seems to work fine. Just leave the center block out, place your firepit in that hole, cover it with dirt, and Bob's your uncle. The reason for 7 blocks of firewood is that in order to start the firepit the seventh block below the top of the completed charcoal pit, you have to be able to see it, which means you are standing 7 blocks below the top. You have a lot more patience than I have. Other than bragging rights, I can't think why I'd ever do anything like that. In a "normal" game, I rarely use a pit larger than 1 inventory's worth of wood. Chop down trees until there's wood left on the ground, split it all, then dig down and as big around as I need until the firewood is all gone, enough for about 300 charcoal. I find I never use more than a couple dozen similarly sized charcoal pits in a real game. I just run out of uses for all that steel and start a new game. It's not like I even wear the steel armor. It just collects dust on an armor thingie. [EDIT] Steel crate? A mod, I'm guessing? [/EDIT]
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Oh, I was trying to put the 13x13x13 charcoal pit notch on my bedpost. I generally just make smallish pits, up to about what you show but usually much smaller, where I can just place the grass on top and it's just 1 block to close things off, because, as mentioned above, I really don't need 12,000+ charcoal. I'm just going to leave that right where it is, build my blacksmith shop next to it, and shovel it out as needed instead of taking it all home and finding somewhere north of 5 trunks to store it all. That and clearcutting an entire redwood forest to make charcoal I'm never going to use more than a small fraction of seems a bit... excessive? As I understand it, the firepit has to be at the absolute center of a pile of firewood, because only those blocks within 6 of the firepit will count. Is that not true? And the fewest open firewood I could come up to light the firepit with is the 7 (not 8 ) blocks vertically one horizontal tile from the center. But that still requires waiting the time to place 7 blocks of firewood (56 28 individual "place" animations with Ctrl) plus 1 animation to place the dirt on top. Which I did not accomplish in the requisite 30 seconds. The alternative I came up with was the rope ladder, which would require just climbing out, the 1 "remove", then remove the 1 hay block holding up 7 blocks of firewood, let gravity slam the firewood home, then seal it up with the 1 block of dirt, which, for whatever reason, took me too long. Shouldn't have. I didn't think it took too long at the time. Yet no charcoal. So I obviously messed something up, but have no idea what.
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Yes. Press "C" to open your character, grab either twine or linen, and left-click on the clothes you want to repair. Twine recovers 1, linen recovers 5, IIRC.
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Pretty much anything other than black coal is a waste of time. Charcoal does everything but make blasting powder, and does it better. And you can live without ore bombs. Really, you can.
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@AlfredWallace, Auto Walk / Auto Run. Haven't used it myself, but I do know people who do. Or did, anyway.
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True, that was my first attempt. But even stacking 4 at a go (ctrl), it takes too long to get up 8 blocks, switch to dirt, and seal it up, unless maybe you get the right number of firewood the first try, and don't have to add or subtract a row of firewood. Mess that up and you lose all that effort. I failed at that. So the pre-stacked was my second idea. I didn't get that done in time, either. There must be a way to do it. Maybe it's just practice, practice, practice?
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I didn't know you could change your password. I thought you had to issue a support ticket to get someone on the team to change it for you. It's been a while since I went through that. You are using the email account you bought the game under? You've tried the various passwords you have been through? The login is NOT the logon for the forum, BTW. So the user name would not be steppg, but something like steppg@isp.com If google translate did this right, I hope the translation didn't insult your mother or something like that...
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Why is my speed at 80% when im not wearing armour
Thorfinn replied to sawyered101's topic in Questions
Yeah, you are going to have to come up with more information to diagnose the issue. I recognize Primitive Survival, and, I think Primitive Tools. We use PS about half the time, haven't used the other in ages. You aren't using an alchemy mod of some sort, are you? Or maybe one of the weight mods? There also may well be weird interactions between mods. Maybe your modlist would trigger someone's memory. I don't recall ever seeing my unarmored speed at 80%, but I've never looked, nor did I ever notice being slowed. -
Not to be pedantic, but the screenshot shows 54 recipes, not 56. That is, every vanilla clayforming recipe was duplicated. @BeefGrease she said it was from the Workbench mod. Probably been fixed since then. @Rhonen is very good about patching issues in his mods.
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I've always wondered about how to handle the 30 second limit after lighting the fire at the center. Or am I misunderstanding the rule? Doesn't all the firewood have to be within 7 of the firepit? Closest I've figured out was leaving the vertical right next to the pit open to the top, put a rope ladder so it can be removed from the top, then have the right size stack of firewood (8 blocks) atop a block of packed earth directly over the hole to the center of the pit. After lighting the fire, climb up, remove the ladder, dig the packed earth so the firewood falls down into the hole, put the packed earth to seal. Seems I SHOULD be able to do that in 30 seconds, but I'm 0/2 now, and making that much firewood is too much work to fulfill my need to perform "a really futile and stupid gesture on somebody's part!" (Animal House, for those not familiar.) Now that I think on it, I ought to be able to do a mock-up with as few as 10 stacks of firewood and practice on that...
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I don't know. They only see flowers 5 Z below the hive. But you say they will swarm to a skep further than that? I've never tried that. Not sure what circumstances that would be useful, even.
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Don't know if I'm quite following you, @Lacrimarum, but I think I'm more or less on the same page. It sounds to me as if your vision does not change the ability to create farms, at least the 8-around-1 type, or quenching basins for smithing, right? Since the destination is not flowing, it does not deplete. But if you dig the adjacent block, what happens? Do you now have 2 blocks, each half full, like Terraria, so you need to maintain information about how deep each block is? Or do you have a partially depleted placed block with a flowing block in the newly dug tile? Does the flowing block further deplete the placed, or is it stable in this new configuration until you dig another block for it to flow into? When you hit the magic number (4?) of blocks flowing out of the placed block, does the whole shebang go dry or what? At the very least, getting rid of movable source blocks would stop that form of griefing
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It usually takes a day or two to register, for some reason, then will give the message about less than a day. I've seen it take into June, when I spent the entire time close enough to be loaded. I kind of wonder if maybe the nighttime temperature dropped below the minimum or something that stalled it out. Just spend the time making charcoal pits. You are going to need it. [EDIT] Two years is crazy. Is that straight vanilla or do you have some potential mod interference? Have you been staying close enough so the block doesn't get unloaded? Oh, and while I'm thinking about it, I'm not convinced the Wiki is still correct. The distance flowers can be from the hive is different, but I think the number reported by Block Info is what is used in calculating production time. However I think the skep must now be much closer. Someone reported 3, someone else reported success at a distance of 4, but keep it as close as you reasonably can. [/EDIT]
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I'm getting more of a steampunk vibe...
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There needs to be some use for them, and it probably shouldn't be locked away too deep. Something like a brass dowsing rod built with a temporal gear that can detect broken translocators at some limited range? 16? 32? Since it doesn't give you a direction, you would need to burn a second gear to triangulate? Either that or just start digging...
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If you look at other uses of the gear they are not very impressive, and shows there is not a lot of energy contained therein. A decent set of Gen 3 goggles can run 40+ hours on 2 AA batteries, though some of the more power-hungry are closer to 8 hours on 4 AAs. Best case, Temporal Gears aren't drastically more powerful than a few AA batteries. A better interpretation of constant inertia is frictionless, not perpetual energy device.
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