Thorfinn
Vintarian-
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Everything posted by Thorfinn
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Experience with using AI to generate texture packs?
Thorfinn replied to Thorfinn's topic in Discussion
I still have no idea what vibe code is. -
Experience with using AI to generate texture packs?
Thorfinn replied to Thorfinn's topic in Discussion
But that's a short-term thing. A phase. If they jump in with both feet, firing all their programmers, and they are wrong, they go broke. It's only if you are wrong that this redounds to their benefit. And either way, it's their money. They can spend it as they like, right? Think of all the business management fads that have taken place over the years, and how many companies have been laid low by falling for the latest one. Creative destruction is a good thing. It weeds out bad ideas. -
Experience with using AI to generate texture packs?
Thorfinn replied to Thorfinn's topic in Discussion
This is the major reason I assumed "AI" was not up to the task at the moment. Those whose job it is to stay at the cutting edge of programming don't see it as a threat to their jobs, but only to grunt work. While the stereotypically more emotional artists and musicians, who maybe don't have your background and knowledge base, fear that it will replace them. -
Experience with using AI to generate texture packs?
Thorfinn replied to Thorfinn's topic in Discussion
Nope. No idea what you are talking about. I went back and reviewed the two Hytale threads, and didn't even find your reply, let alone my response to it. -
So you only have to do that once for each instance?
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I would not call 20 million sales so far "failed". From just 7D2D, I'd think the Hueninks are at or very close to having FU money, so can develop the game they want, rather than chasing the weather vane. I was a little surprised that they decided to re-issue a console version, but read that as an indicator of where they want the game to head.
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Experience with using AI to generate texture packs?
Thorfinn replied to Thorfinn's topic in Discussion
Weirdly enough, at the outset, I was pretty sure it was not up to the task. And obviously it will be plagiarism if you define that sufficiently broadly. Is a bar band doing a cover "plagiarism"? Used to be that didn't bother anyone. Now if a computer is told to make a cover, even if it does a crappy job, people run around like their hair is on fire. People who should know better, since there's no real risk of AI ever being serious competition... I'll have to go back and reread that thread. Not sure what you are talking about. Give me a hint what I'm looking for. Something about Hytale's art style, I'm guessing? -
Experience with using AI to generate texture packs?
Thorfinn replied to Thorfinn's topic in Discussion
I guess I'm in good company, then. The kings of Silicon Valley think it's going to be far more capable than that. If you are right, all this bluster about copyright is just that -- this is just a phase, and once it's proven (again) that AI can't do it, and never could, we'll all have a good laugh at ourselves for being so silly. "Abusive" is exactly the right word. Employees who had been there since the beginning of the company were coming into my office talking about how hostile the workplace had become since a few of the newer hires. I watched the dynamics, and, sure as heck, they were causing problems. This was before all the pronouns and stuff. Can't really imagine how bad that got. But you are right. That's not happening here. Not sure where you got the impression I said it was...? -
True, but IMO, a very minor part. Early RPGs used classes to encourage cooperation. Modern RPGs do it to emphasize differences, to let each player be special. For example, the only reason to ever play a kender is if you want to annoy the other players. Tieflings if you wanted to play up the fiendish aspects, usually with the same effect.
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Experience with using AI to generate texture packs?
Thorfinn replied to Thorfinn's topic in Discussion
Right now it doesn't, no. AI works through imitation. At some point in the future, I'm confident that if it sees enough examples of what tiling is, it will be able to do it. It wasn't for using "correct" terminology. It was for being abusive to co-workers who didn't use the "correct" terminology. -
Oh, I never log out. Didn't even know it was an option.
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Huh. I could have sworn they were not working sometime late winter, January or February, for a while. No one was able to get authorized, and it gave some loopy error, while we could all connect to other similar things like GOG Galaxy and Steam. Maybe they were just being slammed from all the new users? Dunno. But I know I have valid keys, and a solid internet, and was not able to get authenticated. A couple days later, everything was back to normal.
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Care to prove that? It is only in the special case of treating mathematics as something other than a model that you can get there. Granted, it's been a wildly successful model, but there's no way to prove the model is correct at infinity. But that's completely irrelevant to the point I was making, which , from context was iobviously the world of VS, and that, unlike charcoal, there is currently no "sustainable" source of iron, it is finite.
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Oh, that's what you meant. I thought you were talking about when you bounce between versions and/or computers with the same ID. Yes, I'm pretty sure you need that first token. Though I don't see that as unreasonable. Otherwise there wouldn't be much to stop one from handing out a bajillion copies of the game, and development funds drops precipitously. At least this way, there is at least some hope that pirates are at some risk of there being something malignant in the cracked versions they find. I suppose you could change the model to some microtransaction scheme, though that would chase me and I'm sure a lot of other people away. I don't mind logging in again. I'm getting pretty fast at it. But I would not link a credit card to a game, ever.
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You can disable the authentication check on your server, @Adnyeus. I learned that when they were having trouble keeping the auth servers up. Downside is you are now wide open to anyone, including pirated copies, and whitelists no longer work, since you no longer have Anego making sure that the person is who he says he is. Oh, and you don't have to log in for offline play. You just have to be offline.
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OK, but wouldn't that mean the only uncountably finite thing on earth would be photons at rest? Everything else has a quanta mass, so they are similarly finite, and therefore countable. Why even have the term if it has so little (read "zero") applicability?
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Oh, the example the prof gave way back when was the Sahara Desert. He claimed it had uncountably finite grains of sand. I take it that is not correct?
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Oh, definitely. That's what @Katherine K was saying, too, and the whole reason behind the aqueduct discussion. You should be able to create millponds. Overshoot mills should be possible without just digging out everything below the pond level. I just think the source block carryover from Somewhere Else(TM) was a mistake that is kind of hard to recover from. I've seen the FPS death in Dwarf Fortress, so while light aquifer seems like a good idea, it's not very workable in 3D. In 2D, like Terraria, it can work, but it's also easy for that to lag heavily when draining from or to irregularly shaped reservoirs, or even regular shaped ones that extend outside the spawn range. @Katherine K makes a good argument for the porosity mechanic proposed here, but the unintended consequence is that spawning anywhere other than sedimentary rock layers is a serious disadvantage. Even moreso than it already is, because you could remove the top sedimentary stone and have standing water, but it wouldn't work that way in igneous. But with that also comes a serious challenge to mining, like you see if you accidentally dig into the bottom of the aquifer in DF. Someone proposed wells, which sounds like a good idea, too, but requires a sedimentary aquifer. Rain barrels? I don't know what the answer is. The elimination of transferrable source blocks was a step in the right direction, but it nerfed too much that is almost necessary. Your only option for irrigated fields is building into lakes? Or digging irrigation trenches 4 long all the way around the lakeshore? Maybe I need to spend a little time going over that Hardcore Water mod, since I've been told it has been expanded from simply getting rid of transferrable source. Maybe however it addressed things resolves the problems.
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What you proposed was not balance. You don't balance something by making it rare, because even if you set the admin sword at a 1 in a trillion drop rate, that one time it happens at 9:15 of day 1, it has fundamentally altered the balance of the game. I get it that games do that all the time. But the effect is not to balance the item, as to make the consequences of there being an unbalanced item more rare. Same thing with making it more resource intensive. It just changes when a fundamentally unbalanced mechanic manifests. I honestly don't know why there isn't a durability to machinery. From both a verisimilitude POV (we all know mechanical stuff wears out and sometimes just breaks) and a game consistency POV, it seems a no-brainer. You can grind, say, 50 units before you need to repair the quern. Maybe you get double that for soft items like grain. Once you have better materials you can build something that lasts longer. From a game consistency POV, that should apply to all mechanical systems. Windmills, too. Pounder caps. Helve hammers. @traugdor was onto something when he proposed high winds damaging windmills, but the implementation would punish intelligent building of mills. You would intentionally design them with fewer sails and at lower altitude so they would not be subjected to strong winds. But if the gears and sails wore out over time, like it does in real life, it accomplishes the same end, that of using up part of next season's flax and fat and resin, giving you an ongoing, realistic need for resources. Same. I know you are smart enough to follow this. I can't for the life of me understand how it eludes you. Possession of a handgun at age 20 years, 364 days is a felony, at 21 years, fine. Even though we both know there are 14 YO who would be fine with firearms, and 30 YOs who should not be within miles of one. You don't balance out the psycho 30 YOs by raising the age limit or making it more expensive. Whatever that is, it's not balance. A water wheel is not rocket science, and should not be made so. It should be balanced the same way it is in reality -- by making you build the mill in a place that has an appropriate water supply and require recurring maintenance, rather than the obviously unrealistic means of 10 l = 1000 l of infinite water, anywhere you want, even in thin air. Particularly since you would have to invent nonsensical reasons to disallow stacking multiple water wheels on the same shaft, all drawing their power from player-created infinite sources. I know you want to keep your unrealistic ladder for gameplay reasons. And because the same thing happens "naturally" in caves all the time, I can kind of see it. But that does not mean you should be able to turn it into an exploit.
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You are familiar with argumentum ad absurdum, right? This is similar to that; the name escapes me at the moment. I can't even get close enough for the search engine to help. Like ad absurdum, you construct an extreme example and, while it does not necessarily mean the opposing argument is flawed, if one cannot come up with a distinction with a difference between the extreme and the base argument, it likely is. The likelihood increases as the number of extreme cases one cannot logically dispatch. Your argument is that while you do not think it should be Copper Age, it would be appropriate for Steel, or maybe Iron. The extreme parallel I'll pick is rape should be illegal, but it would be appropriate if one is a billionaire. Yours is that a later Age makes it OK, mine is that more money makes it OK. So what's the distinction with a difference between them? Let's say you actually can come up with something. How about if I go with something related to age, just as you are. It is wrong to steal if you are 20, but OK if you are 60.
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Doom. Episode 2, Mission 1. Once you got a plasma rifle, the game was a cakewalk until at least E2M7. Same here. Once you get your first waterwheel, even if it is heavily resource intensive, it becomes the means to build more. Iron is essentially an uncountably finite resource. Charcoal is effectively infinite. Makes waterwheels basically the same as murder -- after the first, all the rest are free. [EDIT] Sure, you could require implausible materials that are very difficult to find, like cinnabar and Jonas assemblies, but the problem is exactly that they are implausible -- everyone knows water wheels never required anything remotely like that, and the whole reason for the idea, verisimilitude, is destroyed. As if a single bucket containing 10 liters of water making an infinite water source 1000 liters in size weren't already straining credulity.
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That doesn't balance it. It just delays the timing of when the system breaks down. The plasma rifle was devastating, way OP, even if it was not available until E2M1, IIRC. Or to borrow from a different game, a very tiny group of 3-4 Heavy Horse Archers could dominate anything else on the field in competent hands. Even though HHA were a late Iron troop. Their range, speed, dodge and damage had no effective counter except to keep the player from getting them in the first place.
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ATM, it does not appear to be in the cards. Waterwheels are, but that does not require anything more than disabling source blocks, which was recently done, at least as an option. You just have to find a place suited to build a waterwheel, rather than bring the water there. I could see a setting which gave you the option of movable source OR waterwheels, not both. Otherwise, you build wherever you please, use a single bucket of water to drive your array of waterwheels, and you have a power source superior to windmills. The other water-related item on the roadmap is "experiment with rivers". Not exactly a strong statement they believe it can be done, at least while maintaining other standards, most likely performance. I'm amazed at all the people still playing on an i3 or less. A good way to kill the game would be to make game that required an i9 with 64Gb and a 3xxx video card.
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Truth. However with granite as a top layer, I believe you can only get igneous stone below it. You need a sedimentary stone or basalt to have an underlying sedimentary layer. And, yes, @KukriKing135. Sorry to be the bearer of bad news on your very first post, but it is possible to have more than that be granite in all directions. I would expect to still be in granite if I traveled only 9k. Since this is your first game, you might want to start a new world until you get a sedimentary layer (or basalt). Either that or go into creative and fly around until you find the shortest path out of granite.