Thorfinn
Vintarian-
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Everything posted by Thorfinn
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That's not really much of a gate. Copper chisels are not difficult to have by the middle of May. If you are not trying to jump straight to bronze, late day 2 or sometime day 3 is not unreasonable. Gating it behind iron, yeah, that would take a lucky start.
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Chaucer, towards the end of the 1300s: [EDIT] Beowulf is only 300 or so years older:
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Have fun.
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I think farming will get some adjustment, but maybe not anything like this. Look at the crops JSONs. From a code standpoint, rye and spelt and rice are identical with different textures and a couple parameter tweaks. I'd expect all crops to be consolidated into a single JSON much like the way goats are done. Want to add a new crop? Add a couple lines of text, come up with a set of crop textures, and that's it. I suspect they are gathering ideas to incorporate into the game. More uses for hoe or shovel harvesting root crops or tubers, for example. Pests and blights? Doubtful. Much is made of it being "uncompromising", but entirely too little of "game". It's supposed to be enjoyable. So far, only a few hundred want that kind of "fun" enough to bother clicking a single time. [EDIT] Hey, if you are skimming ideas, maybe include the wildspawn characteristics in that same file, and pull them from those parameters rather than having to also tweak worldgen? That single source of data would also come in handy for a hypothetical respawn of wild crops each spring, making multi-year multiplayer servers viable.
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So, just spitballing, you need, 20 oakum, which is flax treated with beeswax, and 30 pitch, which you get by cooking down resin, 4:1.
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Not possible to overstate this. They caution that people NOT use existing worlds, and expect that you will progress far enough to test all the new flobbits. That means people who enjoy flying through the early game, and have done a fairly good job fine-tuning their "speedruns". Who laugh at the wolves and bears and rusties. That's why the bowtorn and shivers were so "overtuned". The people who were doing the playtesting just adapted. It took several nerf releases to bring them in line with the broader sample of those who only play stable. Self-selection in pre-releases pretty much guarantees "overtuning".
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You could if you have enough duct tape. Yes, that and making TP. Bonemeal is the bottleneck. You will wipe out the better part of a chest making enough TP to bother with. 'Course, after your first flax harvest, you have a couple full windmills, your sailboat and gambeson. So why bother with TP again? It's not like you ever need to even fill all the farmland you already have. I don't have any problem with using bones for, well, pretty much everything. It would have to be a pretty significant boost to overcome the opportunity cost.
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@LadyWYT, @Foe Hammer, exactly my point. Particularly on an engine which is deliberately designed to do that with. I'm just not understanding the negativity.
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We'll see. A texture pack, a handful of entities, and a few items, and you would have to squint pretty hard to see you are playing VS. "What do you mean, VS? VS doesn't have orcs with hand axes!"
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True. Sailboats and story travel distance. So it's not exactly uncompromising...
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Windmills should take damage if allowed to spin too quickly
Thorfinn replied to Teh Pizza Lady's topic in Suggestions
OK. Still, most of the winter, I see gale force winds on my mill. The times when the mill is really worth having, when the hammers are really flying, I'd have to shut down. -
That's what they want you to think.
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Round here, there are people who eat possum and coon. No, not me. It's kind of a regional thing, but there's kind of a fuzzy line -- if you are more livestock-based, ranch, more growing plants-based, farm.
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I grew up on a ranch. Coyote and prairie dogs and such got skinned and tossed in the hog pen and chicken coop. But that shocked people on my 1.19 server, so I took it back out.
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Oh, rest assured, it did. $20 doesn't go very far when you start writing paychecks. Or paying the unbelievably high bandwidth of ModDB. I do sympathize with players who have these fears. Somewhat, anyway. And it doesn't just happen in games. It is way too commonplace in tech sector. You've been conditioned to be cynical. And conditioned to think of games as just games, not systems. Those who can't or won't avail themselves of the opportunity to learn how flexible this framework is are putting themselves in the situation that they have to just trust. And that is understandably difficult.
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Of the ones I know, Bushmeat Recipe is my favorite. It doesn't set out to do everything. Just let you cook bushmeat in a pot. I usually just despawn it. But someday, I'd like to think you will be able to domesticate wolves.
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He did die in prison. I distinctly remember the riots.
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Windmills should take damage if allowed to spin too quickly
Thorfinn replied to Teh Pizza Lady's topic in Suggestions
I think the brake should be just a dampener, then. Winds can go from strong breeze to gale in a second or two. I suppose you could leave "C" open every time you are near your mill, but it doesn't update instantaneously, either. If something doesn't automatically ride herd on the mill, it probably isn't worth building. It will be destroying itself every time you try to use it. And if all it means is you always add a brake in the drive train, and have basically the current mill functionality, what was the point? -
Yeah. I saw that back in, I don't know, 1.14, and thought, "OMG!" I'm just waiting to hear Tyron talk about how he intends to deal with the engine. He's plainly OK with spinning off ex-Hytalers who create a new game. What about others who develop games using his engine? What terms? I mean, I'm an old guy. I can just die. Or maybe I can have a last fling, get a bunch of people together to make a game. I've not been as excited as I've been since the Hytale announcement in a long, friggin' time.
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Maybe, but there is a huge amount of fear out of ignorance. Not meant as an insult. Just that almost no one understands the extent of the API. Hell, I don't. Just today, I heard that there might be an easier way to add entries to the language files. To several approximations, NO ONE goes to this extent to make the game customizable. I think if people had any clue how much control they have over their game experience, they would be absolutely floored.
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I have not looked at the code (it's another thing I'd rather not *know*) but I have the same impression -- there definitely seems to be a "rainy season".
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I hope not. That would be so disappointing.
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I worked with some HP personnel at a skunkworks out of Vandenburg. '89 or so? I'll figure out exactly when if it's possible.
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Incidentally, if you don't add an entry to the guides explaining how to add a recipe, including the names and descriptions, I'm going to have to. This game has gone on long enough with people not understanding just how easy it is to make the game their own.