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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. Also, from my early days in the game, just seeing others having the same troubles I was took away the lure of the "Rage Quit" button. Lots of us grogs tend to lose sight of things like starvation or wildlife or domestication or bees or prospecting or other challenges like, "What the heck am I supposed to be doing now!" that seem so formidable early on. I was a lot like @Never Jhonsen -- long time lurker.
  2. Possibly. But like @ifoz says, it's based off Wilderness Survival defaults, 5000 block respawn, 150% creature strength, no map or coordinates, faster hunger, 10 HP, etc. It really is just WS, but without the lore.
  3. Could be. It's a little bit light colored, but brightness might not be at defaults, or .recordingmode.
  4. Too much so, IMO. Particularly if you give yourself a delay before monsters. Focus on cave diving and finding traders, and you can be in a much better position than if you had focused on progression. If you play with map, it's especially sweet, as it doesn't require the time and effort of creating landmarks.
  5. Something strange is going on. Bonemeal should give back 30% P. Five bonemeal should get you to 150% from completely depleted. Even barren soil starts with 5%. Mods? Or has something changed recently? I use bonemeal all the time on onions.
  6. Sandstone, shale, granite, peridotite, chert?
  7. Oh, I see what happened. I tried the very first version. Between then and a couple versions later, the "climb" key was remapped. I never tried it after that first time. It didn't really do anything I wanted to do, and, worse, either is cheating in the storyline, or, if I disable it, have the habit ingrained and make mistakes.
  8. Sawblades and the like are pretty close to the same thing as a miniboss.
  9. I would guess not. There's not a record of what happened that you can just "Undo" until you get to where you wanted to be. The database is updated in real time. Maybe if that was still in cache and had not yet been written to disk, and the game crashed, but I've yet to see a case where a normal termination failed to do so.
  10. I agree it's inexplicable. Fire should not have been able to go down those 3 or 4 fingers into the lake, even if grass did spawn in the gravel in the meantime. I don't know of any other reported cases, though I wasn't looking specifically for this last time I looked through the Issues. You could check that and see if there's anything helpful. https://github.com/anegostudios/VintageStory-Issues/issues At the very least, if it's a bug, I'd think its going to be very difficult to replicate. Since you know what you had, I think I'd just /gm 2 it, give yourself the right number of seeds, and call it a day.
  11. Welcome to the forums, @Starlight_wolf I don't know of a command to do that. Not that there may not be one, just I don't use things like that. You can get a searchable command handbook in-game by typing .chb
  12. Giant squids! Kraken! Sharks with frickin' laser beams attached to their heads! That pretty little boat should take damage, just like your armor does.
  13. Something similar happened to me once, and near as I can figure, it was probably lightning, since it also cleared out the nearby grass and fences. It must have started raining because the cleared area was touching brush. But I was gone exploring for more than a day. And that should not be a problem for you if you had a one gap filled with water between your fields. What version are you playing? Mods? Rabbits eat crops, but if you were near spawn, they wouldn't have had time to destroy 55. Not with a bear standing guard.
  14. Usually on the order of 40-50 hrs. At that point, I've accomplished pretty much everything I want to do, and it's just waiting around or piling up resources I'll never use.
  15. I tried Verticality, but it messed up my running away. If I mis-timed my jump and stubbed my toe, it would go into the routine of trying to climb the silly block, and I'd get munched on by the shiver chasing me. It really needs to be something like sprinting or slow-walk, where it only is active when you are deliberately invoking it. The movement I was getting kind of reminded me of the late '80s game, Prince of Persia. Both in the movement itself, and how it reacted if you missed your jump.
  16. Do keep in mind that n00bs play the game, too. Once you figure out the game systems it's a piece of cake. But lots of n00bs are having trouble getting through the first winter, or even making it through June. Hunger rate only cranks to 200%, and that's a bonus in early game anyway, but food spoilage goes to 400%. When meat and berries last a day in your cellar, and veggies barely make it to the next harvest, and grain won't make it through the winter, it does add somewhat to the challenge. Plus, think of all that wonderful, wonderful compost.
  17. IME, this is a sign of an imminent crash. Maybe imminent is a little strong; I've seen it take a half hour. But your best bet is exiting out and restarting your server. The behavior is pretty uncertain. Say you converted your canes into reed baskets. If you let it crash, after restarting, sometimes you will end up with more baskets than you crafted, sometimes less or even none.
  18. Probably going to be pretty limited. Even bog-standard healing has drifted away from "magical" to "quasi-magical". I don't think the plan is to make herbalism a better boost than the class system, or there's not much of a reason to choose any class over any other. Maybe one of the better early game classes, knowing you can get the bonuses from the late game classes through herbs? I don't see that happening.
  19. There's certainly some truth to that, but a man's gotta know his limitations. I do a lousy job chiseling, and I don't enjoy it, so that's not an option. I'm way too Type A to twiddle my thumbs doing nothing waiting for sheep to domesticate. Similar with orchards. I'll get a decent one going, maybe 100 trees or more, but I don't have the patience to do nothing while waiting to see if they vernalized. Why would anyone want a farm greater than around 800 TP? Or a stack of steel ingots taller than a redwood? Sometimes as many as a dozen helve hammers? I'd just rather start again and play the fun parts. It's either that or switch to a different game, which I have been doing a lot of lately.
  20. Dunno. I never mine out an iron deposit all at once. I'm much more of a JIT kind of guy. But even a 5k main line would be 10k ingots, or 625 loads through the cementation furnace. And a truly insane amount of charcoal. I can put up with a lot of grindy tedium, but, nope, just nope. Not without at least a much easier to source and better blasting and shoring systems, Bessemer processing, and rolling mills. Which puts us well beyond what I think is the intended scope
  21. Right, @Maelstrom, when it costs a full ingot to make a knife, I don't want to even think about how much it's going to cost to run rails a few thousand blocks. Or how long it will take to beat them out, even with helve hammers. [EDIT] I'm afraid rails might just have to be scavenged, which is going to put Homo Sapiens mode (at least as presently defined) at a serious disadvantage.
  22. This is probably true if you go into the game with a construction megaproject already in mind, like a pink marble Colosseum with cinnabar accents, where the challenge is finding enough of the rare stones. Maybe even a Colosseum of local stone, if you intend to do a lot of chiseling. That can take almost as much time as you want to give. But progress in general? While I don't do much in the way of animal husbandry unless it's handed to me on a platter, or learn whether my orchard took, or build a home with more than utilitarian chiseling, I sometimes have to be imaginative to find a way to make the game last much past 50 hours. Including full steel armor and equipment and more machinery than you can shake a stick at. Yes, 50 hours might seem a lot to work around with a family and a job, but, really, it's just a couple hours of unwinding before bedtime for a month or so. And if you are lucky, the wife and kids will want to play, too.
  23. Hadn't occurred to me until just now, but this may also a downside to StepUp. I just run parallel to the step while waiting for the bandage to finish applying before I jump, but StepUp would probably reset the timer.
  24. Check it out, @FlareUKCS. I think bears are more prone to making noise, but I have not really paid attention to the wolves. They can't be used for armor, which would also be cool, and in so many colors... Maybe some day. Then I'll hunt down the various colors. No idea about hyenas. Haven't been anywhere nearly that far south yet. Yet. I still need the sun bear and panda armor. Got the rest. @Guimoute, it adds a progress bar to the middle of the screen as you apply the poultice. I'd believe this bar counts up about the same amount of time as it took to heal before, but it resets if you jump or if you step down a block. I think it also stopped when I tried to active block, which is not terribly surprising, I guess. It works the same as it ever did if you are just running across a flat plain. Once it is applied, then the healing starts. Seems to take a little longer to heal than it did to apply. All told, healing takes maybe 2.5-3x as long? So long as you don't change Z.
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