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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. The hard drive on one of my machines just died, and since it's not going to be able to go to Win11 anyway, thinking of trying Linux again. This computer doesn't have to do a whole lot, other than games. It's reasonably decent, I guess. Around 65 FPS on Absolute Maximum, with a spike down to the low 40s every minute or so. But VS is not the only game I'd like to have on here. When I last tried Ubuntu, I wasn't able to get many of the Windows games to fire up through Wine, but I understand there's now a whole lot more out there. So what distro do you use? Do you need to add things like Bottles or a game manager of some sort? Most of the games I'd want to put on it are from GOG. Or should I just bite the bullet and update my perfectly good motherboard?
  2. I've never seen it for myself, but I've been told there's a mod called something like Immersive Corpse Drop that does that.
  3. It's been a while, but I think the rule is that either all the slabs have to be on the inside surface of the room, or the outside surface. You can't mix/match. Or at least when I tried it, it was no longer a room. So I switched back to full blocks, like the others advise, and never looked back.
  4. I thought so too, until winter comes around. I had not thought that through enough...
  5. I'd be more than happy with just line maps. Those worked fine for land and coastal navigation for eons before the compass and later a sufficiently accurate clock was invented. The game still lacks a convenient means of reckoning distance, apart from the single voxel resolution distance. A huge step up would be auto-shooting landmarks (put your crosshairs on some terrain feature, right click, and it puts a bearing line (and maybe a small screenshot of the terrain feature) on the map from your arbitrary selected location on the line map. A "floaty waypoints" on the HUD would be great for finding another location on your line map. The accuracy of the map is completely up to how accurately you travel the bearing line you defined.
  6. Command handbook is .chb I never play with map enabled (and shut it off if it is enabled) so I'm not going to be much help on the white squares. I take it they are roughly 1 chunk (32x32) in the middle of explored territory?
  7. Excellent suggestion! Do the various grass covers exist in creative, or do you just have to wait? Regardless, also fly up and see what it looks like from above. Things are a lot easier to find looking from 20 or 30 blocks up.
  8. What happens if you set that rate to 0? That's an example of something that would probably have to be set to a small number, not 0. I don't have the game installed on this machine, but I'm pretty sure the file you are looking for is serverconfig.json. Create a game and turn down the settings as low as they go, enter and exit the world, then tweak the numbers and see which can be 0, and which must be small. Though, seriously, in the amount of time it takes to do that, you could get good enough at the game not to care about the spoil rate. Particularly at the lowest settings.
  9. FWIW, if you are good at moving, regular old stone spears and no armor is an easier fight, not the least of which is that healing gives max. As @Zane Mordien says, plate is a death sentence eventually. Since you are good at movement, this battle should be pretty easy if you don't let people psyche you out. Particularly if you prep with bronze spears and gambeson. What probably isn't obvious enough is that you are free to bring as many storage containers as you like and build a shelter just outside of the entrance, Doesn't really matter whether they let you put stuff back where you got it because you can haul anything you want back to your own storage bins. Worst case, you might "burn" through a few more of the resource you won't use up, anyway. Don't think of it as rubble that you can't smash. Rather think of it as anything in and around the trader wagons. The solution to the puzzle is not just breaking things, but rather in working within the constraints of the puzzle. I agree the solution is linear The RA could have been improved if it were much larger, with many more "side quests." Though you would not know which were "side quests" until after the fact. I'm not sure the linearity could have been avoided, though there could have been multiple paths to the IE. But lore-wise, I think it still needs to be gated through the battle with the IE. Sorry you didn't have much fun. My first few tries were similarly frustrating because it was the absolute first time in the game that I'd encountered restrictions like this in "required" gameplay. I'd never been required to expand beyond my comfort zone of tactics that worked in the rest of the game.
  10. Awesome sauce, @Emblazing! Welcome to the forums.
  11. I was one such. I made at least one "nerf the wolves" suggestion. Amen. Like I said above, I whined about wolves (and other things) before bothering to find out how easy it was to adjust the game for the skill level I was at that point. Sure glad they didn't listen to me...
  12. Or just eat a snack now and then. Kinda like everyone does irl...
  13. That was the one I had in mind, too, @Tom Cantine. No, @Kyle Sterns, I'm not sure. That's why l suggested you use a text editor and see which can be set to 0.
  14. There has to be some minimum or some settings would give a divide by zero error. You can probably use a text editor to set them to 0 and see which crash the game.
  15. 0-5, unless I'm doing something special like a dinosaur run. It's pretty common for servers to run a dozen or more.
  16. Why is voicing his opinion "gatekeeping"? I get that you think wolves are OP. I thought so too, when I first started playing. Now, not only do I play Wilderness (the hardest default setting) but anymore I adjust the settings up because they are no longer a challenge. Even though they could one-shot me, it's been a long time since it happened, unless I'm being deliberately incautious. This is a bit weird, though. People keep wanting more options in world creation, then don't use the ones that are already there. Turn them down to 25% damage. You can nearly double your HP. You can increase your run speed. There is so much you can do to make the game playable at your skill level.
  17. Fished up that Onyx vid. Pretty sure that's all chiseled, then the transition covered with a beam. Look at where the actual blocks are highlighted. That's a giveaway that you are looking at a chiseled block.
  18. Like @LadyWYT said, there's only the first quarter or so of the storyline in place. You should probably have something productive left to do in your homestead. All the other gameplay loops are long since completed, including steel. What I'm saying is that I'm not sure it's a good idea to speed that gameplay loop, too. Gives you something to do after Chapter 2. Those who cannot stand the default pace are perfectly free to adjust it however they like.
  19. Used to be you could build a catwalk and milk them from there. So that's why all my dates ended so badly...
  20. In single-player. The context of this thread was originally multi-player, and there are lots of players who pick up nuggets but never dig out the surface vein. I think those are just lost. Once upon a time, I think there was a dowsing rod mod, but that might just be my imagination.
  21. I'd think the smallest one might find practical to use is 1x2, so you can get the trough in with her.
  22. I'm no chisel expert, but I've done very similar with many other blocks. Not quite the same thing, no, as the underside of the shingle "slopes" while the chiseling is horizontal "steps", but its pretty close, isn't it? Even if it's too jarring, you can always dress up the transition with a beam.
  23. I rarely prospect for copper. Maybe once I'm iron, because it doesn't require as much charcoal as iron. Even on WS defaults, I find there's plenty of surface copper if I just run around enough.
  24. Surface ores? Yeah, that can happen. Very occasionally a cave will chop away all the ore, leaving you a small fraction of the ore body, but usually only surface deposits are that poor.
  25. You can also nearly disable the rift's spawning with 9 torches, 16 if you want to guarantee it.
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