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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. *Here's my opinion.* *We shouldn't be talking about this.* Fine. Your passive-aggressive approach speaks volumes. If you really wanted to just drop it, you would have.
  2. There were members of the Supreme Court who were members of the KKK at the same time Lovecraft was around. We had a former high officer of the KKK ("Kleagle", I think) who was known as the "Conscience of the Senate" who died in office in 2010. Or look at Birth of a Nation. The first film shown in the White House, to Wilson and his family, explicitly shows the Klan in a positive light. Or at least not a negative light. Definitely contemporary with Lovecraft. Shoot, the Tuskegee Airmen thing was WWII, several years after Lovecraft was dead. I'm not saying it's a good thing, just that it's not the kind of outlier you are trying to paint it to be.
  3. But doing it the other way around is peachy-keen? Make the argument, THEN say you don't want to discuss it? And not just the other way around, but also dragging in the condemnation ("shitty") into your offer to drop it?
  4. Agreed, this board isn't really intended for that kind of discussion, and I did overlook it until people kept piling on. Lovecraft just was late to move on. He typified a perfectly mainstream morality of a century or two before. As, I'd point out, you (second person plural) typify a perfectly mainstream morality of today. If there are no moral absolutes, your descendants a century or two hence will likely abhor you for the moral monster you represent to them. I concur that whatever personal views he may have had are not reflected in the game. Where I disagree is that I don't think it was reflected in his writing, either, other than to people trying to come up with a reason to... never mind.
  5. Even if you are not concerned about it.... Why not just roll back to the backup save you made of your world before updating to 1.20.12, @Syrdiman?
  6. What would a map gen preview do that the various /wgen commands do not?
  7. Is it really that hard to accept that modern sensibilities do not map well into the past? If the evolving moral system is valid, remember that future generations probably judge us as harshly as you do your ancestors. Over what? Who knows? We have the moral system we have now, not the one a century hence.
  8. There are dozens of mods that provide a way to craft sticks. I've changed things on my server to give a 50% chance of a regular old leaf block dropping a stick, too, because some were too impatient to wait for the shears.
  9. Or, and I'm just spitballin' here, that looks like an ideal spot for a sand bar.
  10. Your wife does stuff like that, too?
  11. Welcome, @Nellizen I agree. It's indecent to have all those armor stands running around in their altogether.
  12. Welcome to the forums, @Dragness I don't personally use it, but I've heard good things about Wolf Taming.
  13. Even at black bronze, they are just way OP. And the black is inherently limited by scarcity. From a balance POV, I'd think letting iron spears do tin-bronze damage, and met iron and steel do black-bronze wouldn't be awful, though it would need to be playtested for a while to find out. Of course, then all the threads would be about removing the nerfs on iron and steel spears... [EDIT] Of course, this means bronze spears would probably have to be a half point less. There is already little enough point in making a falx until quite late in the game, unless you can't hit the broad side of a barn with a spear.
  14. The wolves aren't bad. They are just misunderstood.
  15. I play with music turned on, though fairly low, and I agree there is some of it that is a little inappropriate for a horror title. I've always rationalized what you are referring to as Mario Party music as being representative of what the world was, and is becoming again. Doesn't matter the reason. But I think the nighttime tracks need something more creepy or sinister. I've never played with the .OGGs, so I'm watching this space.
  16. The mod Millwright recently added a vertical windmill. Not like that one, no, but the mod itself is very well done, both for the person seeking aesthetics and the person seeking performance. [EDIT] I was just checking to make sure you could just search for "Millwright" and find it, and see someone made an expansion to Millwright that adds the helical mills in your picture. https://mods.vintagestory.at/millwright https://mods.vintagestory.at/show/mod/25085
  17. And I take it the uplift setting wasn't enough? What you could do is open up .\assets\survival\worldgen\landforms.json in your favorite text editor, and find all the landforms you want more of, and increase the frequency and see what it does. For example, the landform starting at line 266 is { "code": "superflatrarebumps", "comment": "very flat lands with occasional bumps", "hexcolor": "#79E02E", "weight": 8, "terrainOctaves": [ 0, 0, 0, 0.2, 0.3, 0, 1, 0.25, 0], "terrainOctaveThresholds": [ 0, 0, 0, 0, 0, 0,0.4, 0.1, 0], "terrainYKeyPositions": [0, 0.425, 0.45, 0.56, 0.6], "terrainYKeyThresholds": [1, 1, 0.4, 0.3, 0] }, Change the weight to 16, and it should make that particular landform twice as common. Repeat for all the flattish terrain you want more common. Alternatively, you could make the really ugly landforms less common. If you want to do more than that, fiddling with the octaves , positions and thresholds, you need to learn about Perlin noise. It's not that hard. It's just more than suits a forum thread, and the 'tubes have all kinds of vids about it.
  18. Yes, I'm pretty sure we all understood what you were asking for. After a quick check, turns out it's not as easy as I thought. Don't know if this was changed or if I'm just remembering it wrong, or thinking of another game, but starting climate is a text field in serverconfig.json. It is not in the patches directory. And it accepts only things like "icy", "temperate", "hot", etc. So, no, that would require C# coding. Maybe it would be easy enough to add an extra option, maybe you'd have to reallocate an existing one. Depends on how it's written. Based on how other options, like playstyle, are coded, my guess is adding a new one is non-trivial.
  19. Except that, as I understand it, worldspawn is based on origin. If you do a hot start, it doesn't say you are 10k S of 0, does it? It's approximately 0,110,0?
  20. Just you wait. I can make a special trip to the shop, then wonder why I'm holding this pair of pliers...
  21. It would probably go well in a display case...
  22. Start a standard game with everything defaults EXCEPT change the start location. Check .\assets\survival\patches and look at the file generated there. I've never bothered to do this because, frankly, I have no interest in setting origin at the equator as I play without coordinates, so they could be anything, but my guess is you could tweak a couple numbers in that file and bundle it up as a mod. That's how the game moves origin around. [EDIT] Never mind. On looking into it, this won't work. Must have been a different game I was thinking of.
  23. If you want to make it so you don't have to light up your pens, I think it's probably reasonable to allow the drifters to attack them if there is no player in range, but to target players as soon as they are. From the game descriptions of origins of the drifters, that seems perfectly in character.
  24. I don't know why it's important to me, because I never domesticate them, but for some reason I feel an obligation to protect the herbivores from the predators. Usually that means a couple bear skins and 6-8 wolf skins, plus whatever they happened to have killed. And every time I turn around, there are more wolves to kill.
  25. Huh. I've always taken the "No news is good news" view. If it didn't give me some flashing red error box, or a BSOD, all is well.
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