Thorfinn
Vintarian-
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Everything posted by Thorfinn
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TheMadGod. Boy, that takes me back. Ssendam? Sorry I don't have an answer to your Linux question.
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At a guess, you need to play around with .\assets\survival\entities\land\hooved\elk-tamed.json Its more involved than other creatures, probably for good reason. I'm guessing it's not as simple as just changing maxTurnAnglePerSec: 180 you will probably have to tweak the several instances of easeInSpeed: 3, easeOutSpeed: 10, Either that or get used to the real-life fact that faster movement necessarily entails slower cornering...
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He's, uh...probably pining for the fjords.
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Wait. You are allowed to use something other than dirt to build with? When did that change?
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This part is exhilarating! Spawn way up on some hillside, and have to sprint down slope guessing where a survivable drop will be based only on what typical mapgen does. Get done with that, I have to go smoke a cigarette. Or I would if I smoked. Nothing else in the game ever approaches that, because the rest of the game, you control where you are.
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That's a very similar render error to the one someone posted yesterday that he ran into exploring a BetterRuins structure. This is a little disturbing in that you are running 1.20.4. @Maelstrom reported that he rolled back to something like 1.20.1 and that resolved his issue. Offhand, I don't see any mods that I would suspect might throw that kind of an error, but then again, I don't use anywhere near that many mods. If I were to take a guess, since it appears to be some error thrown in rendering shadows, it might have something to do with the shadows and helve hammer error the team has already isolated. I think I'd try shutting off shadows, and if that doesn't work, disable your helve hammer mod and try that. [EDIT] Next, disable any nearby helve hammers, like by removing a single axle section. Again, I don't know. Not an error I've run into. Just what I'd do to isolate it, knowing what I've read in patch notes and know from modding. Welcome to the forums, BTW, @MonkeyManRogue
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Hmmm. Pretty sure in the case of lumber, I was switching from axe to axe. I don't think cracks show up in trees if you are not using an axe, but I could be mistaken.
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Are you thinking quasi-realistic or fantastical? Do your belay points have to be close enough that drops are survivable, or merely that they keep you from bouncing off the rocks below? Either is doable. Someone recently posted a similar idea of freeclimbing using a mechanism involving grip strength, but there wasn't really enough to go on, and when asked, said, sure, you should add some form of protection that keeps you from freeclimbing in certain locations. Got anything fleshed out a little better?
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I believe you are right. I have not looked at the code, because I don't want to spoil it, but the two times I've been there, they were different, moreso than the RA is different, which, I think, is purely in terms of clutter and lootgen. I've seen indications of procedural generation in ruins. Some of them no longer appear to be strictly schematics, and neither are they cut-n-paste jobs. Depending on your gaming background, I do not believe what I'm noticing are properly geomorphs or dungeonmorphs, but something different.
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How do i re-texture things
Thorfinn replied to Slimypeople48's topic in [Legacy] Mods & Mod Development
I'd think by far the easiest way to be able to locate crops is to add the line lightHsv: [7, 3, 18], so that crops emit as much light as a regular lantern. Not sure I'd bump that last number any higher than 21, the brightness of the paper lantern. Not sure what the game does above that. -
Dunno, @Bumber. I only noticed it recently, as in 1.20 recently. I can tap away at a block of clay, then realize I'm hitting it with a stick, scroll to the shovel, and all the cracks go away. Same with chopping down the massive trees. "Ah, crap, I'm starting all over!" Might be because of that exploit. If you tossed the bronze axe so it wasn't in your inventory, all the durability would be lost in your stone axes.
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Hey, speaking of which, I wonder if you could use that "feature" you talked about earlier to make that less of a timing issue. If you had a ladder in hand, could you hold down R-Click while facing straight down so it would get the ladder section installed in time to take no damage?
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With a little practice, you can Bugs Bunny falls like that. If it's far enough to be lethal, I can generally get my mouselook facing the right direction. Once I realized that, all those holes that litter the landscape became a lot less worrisome. [EDIT] I still don't do it deliberately. I aspire to be able to toss a torch to the bottom of a pit, jump down to explore, then nerdpole or ladder my way back out, but, permadeath...
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Is there a way to send files to a zip file but retain the path? The case in point is MyMod.zip. If I edit a file somewhere in recipes\stone is there a way outside of command line to add that changed file to the zip in a lower order directory while retaining the path, so if I want to make future changes, all I have to do is Extract all files? I'm trying to walk someone through this, but I've never bothered to find a way to do it from just the GUI. Thanks!
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Sweet. Did you time the jump right?
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Oh, OK. Kinda similar to what happens in a landslide, where you end up inside a block or blocks? Or maybe that's something different. If I accidentally collapse some dirt and fall into a deep, deep hole, I can usually time a jump so I take no damage, or only a little.
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No problem. You will just have to log in again if you last used the other computer. Welcome to the forums!
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I don't believe so. The first 3 usually open on the right margin, the next 3 on the left margin. Beyond that, I don't recall, because I usually remember which I need to open better than that, but maybe a second row on the left side, just inside the first column?
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Huh. Have they slowed them? I could have sworn they were catching me on the pre-releases, but maybe that was because I was stopping too soon, being used to "fast" things like wolves only taking a short sprint to outrun. Guess that would explain why I can evade them. [EDIT] Well, that's good news. I've been clearing the bushes for visibility, but leaving many of the branchy blocks for the obstacles they present to anything that doesn't jump.
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I knew that taking the floor out was always safe, but I guess I never really thought about the implications of that. I'm not understanding the bit about hitting caves. If you are only ever removing the floor (mining from top to bottom) why would rocks be falling on you? Am I just not picturing what you are saying?
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Oh. That may well be it. Because of the way I mine, I've got a bunch of 3 wide corridors, with unmined rock and/or ore for the walls. It's only if that method starts playing out that I bother trying to shore stuff up by putting fenceposts down the center of the corridor, then mine out wider. Once I start seeing 70%s, I dig alcoves into the walls and fill them with fences and/or slabs. (Two slabs facing opposite directions makes a 1 wide passage through, that I assumed was safe, since there are no empty blocks.) Since that's only deep ores, the collapse would not be evident from the surface. Maybe also why I thought I had cleared out all the ore that didn't involve a ceiling block, yet I find blocks I would have sworn I would have taken. What's currently the floor used to be the ceiling.
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Interesting. I see them go to 100% unstable, but not fall. If they go 100% without a support, they fall like right now. Am I just getting out too fast, and they fall after I'm gone? I'd think I'd see sinkholes on the surface, but maybe not?
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Not that I know of, but since they are already ground storable, it looks to be reasonably easy to add them to toolracks. You could either read some of the tool JSONs to see how it's done (Hint: look for "toolrackTransform") or just look at how DanaCraluminum's Rackable Firestarter mod did it. Cool idea!
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Welcome to the forums, @Zombine3996 We've pretty much all done it. Those who haven't probably saw it happen to someone on Youtube. Sorry about the house. Even more that you no longer have a means of giving shivers the slip.
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Looks cool. Wouldn't they look a little goofy freestanding, though?