Thorfinn
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Everything posted by Thorfinn
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OpenTK needs .NET7 to communicate to OpenGL. Reload your .NET7. Link and instructions on the Client Downloads page.
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What Animal Would you most like to see added and why?
Thorfinn replied to Josiah Gibbonson's topic in Discussion
Duck-billed platypus, because, hey, the only game with monotremes. -
STRANGE multiplayer issue. Crashout on login, affects ONE person.
Thorfinn replied to SaltyRat's topic in Discussion
Unfortunately, not much there that gives it away. Often one of the *-crash logs will tell more. But since it's just the one player, my guess would be that he's running a different version of one of those mods, or had an install issue. The only mods in that list that I have any experience with at all so far in 1.20.7 are MoreAnimals, XInvTweaks and Golden Combs, and those seem to be working for everyone. -
Just enable sleeping through storms. There is already a Jonas tech Rift Ward. It burns through a temporal gear every couple weeks, is one of the more expensive Jonas tech devices, and all it does is prevent rifts from appearing in a pretty small radius. 25, maybe. Been a while, so that may have changed, or I might be misremembering it, but my impression was that it was gawdawful expensive for what it did.
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They are a little scarce on the ground aren't they? High rift activity, one finally came up to throw a rock at me, 2 bowtorns, one drifter, total. Don't know where the rifts were, but I could hear one, and wasn't visited again. By morning it was calm and never did find where the rifts were. It was May 2, I think, so maybe it's been gradually ramped up?
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Saw above a log above a log, I think. Isn't it in the handbook?
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That's almost always my first lantern. It won't stack, though, so at some point, that one stays home and the stack of glass ones goes on tour.
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I'm kind of new to compost. First time I looked into it, I was totally underwhelmed. How much rot do you get from hides? Enough to make them worthwhile lugging back?
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True. In more remote areas, I like to leave the wolves alone until August or so. Pretty common to get a couple from them.
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Why Monster spawns drive me nuts, and how to fix the problem
Thorfinn replied to Josiah Gibbonson's topic in Suggestions
Remember, they can spawn within 25 tiles (IIRC) of a rift. A 50 tile diameter is pretty honkin' big. Heck, even 25 is greater than wolf or bear detection range. -
No, I meant 4 blocks for the quern, not 5.
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Settings option to change default gui elements movable behaviour
Thorfinn replied to KnewOne's topic in Suggestions
Welcome to the forums, @KnewOne Personally, I'd rather have a button that cycled through "cascade", "tiled" and "default". Mostly I'd leave it set to default, but as the game progresses, trunks, especially, having more than 6 open at any time is a problem on default. Would be nice if I could cascade them, click on the title bar of the one named "Machinery", transfer what I want to inventory, click on the bar titled "Ingots", transfer, etc. An even better feature would be if double click on a chest opened all chests in range and in view, rather than making me hold down Alt and click on each one individually. -
And 4 hard stone blocks, right, @Maelstrom?
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You start with a pond and fill in all the boxes that you want to become greenhouse.
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What is the roadmap plan for health/infection/satiation?
Thorfinn replied to Broccoli Clock's topic in Questions
It's been posted several times but... Tedious health meters in survival games Plus, the easy way of fixing things when your meters go crazy is to jump off a cliff, or go for a swim and "forget" to surface to take a breath or challenge a grizzly to arm wrestle. But if you are going to lose some boon you've built up, might want to rethink that. Thing is, nutrition already has buffs. You hardly need a debuff for scurvy, unless you are actually a camp mom who is in charge of cooking and crafting and has no need of HP, or whatever. If 2.5 HP isn't enough incentive, I'd rather see the buff increased than a debuff added, if that makes sense. Otherwise, survival game logic creeps in and it's better to respawn than try to fix it. [EDIT] Making poultices heal over time was another solution in search of a problem, IMO. When you get to the first boss battle, you can't simply retreat to give your bandages time to do their work. A solution that was more realistic, yes, but which drastically affected the dynamics of the game design itself. -
Looking for Group? I loved that webcomic. Ended a bit abruptly for my tastes, but alas, all good things etc.
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I'm the wrong one to ask. I have never in my life made a hunter's backpack. I've always skipped straight from baskets to linen sacks.
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I rarely turn them into pelts. Only if I have no other source of warm clothes. Fat is too valuable to use that way. They get turned into leather. At least until I start throwing them away and letting them despawn.
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My guess is that you either did not install .NET7, or it didn't install properly. That's how OpenTK talks to OpenGL Did you follow the instructions on the download page?
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Why Monster spawns drive me nuts, and how to fix the problem
Thorfinn replied to Josiah Gibbonson's topic in Suggestions
One of my favorite features of Dana Tweaks. I don't know about drastic changes to AI -- making them more challenging that way will overwhelm most new players, and a not insignificant fraction of the player base in general. That's one reason that I think the new guys are a huge improvement -- combined arms, each of which is not too much on its own, but in concert can be quite dangerous. [EDIT] How about setting the rifts to invisible? Popping in from some other dimension is only a problem if its in some way tied to the physical presence of a rift, right? So not being able to see it...? -
Very cool idea. How would you work localizations?
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Why Monster spawns drive me nuts, and how to fix the problem
Thorfinn replied to Josiah Gibbonson's topic in Suggestions
Not even sure that's the reason. But if you could just go out and slap down a 5x5 fence around the rift and pick the buggers off as they emerge through the rift, that's a whole 'nother level of cheese. I get that you want something that seems more realistic, @Josiah Gibbonson. I agree to some extent. I just think that making spawning more controllable is going the wrong direction if one wants to retain any of the horror. As jaded as I am over them now, I remember huddling in the dark after I ran out of firewood, in a tiny mud hut that first night, absolutely convinced that they were going to break through the walls at any moment. While slowly starving to death. Changing things to take that experience away from new players is nothing I support. -
Why Monster spawns drive me nuts, and how to fix the problem
Thorfinn replied to Josiah Gibbonson's topic in Suggestions
Because things that go bump in the night go bump in the... night?