Thorfinn
Vintarian-
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Everything posted by Thorfinn
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I don't play in creative mode, so I'm probably missing something obvious. Under what circumstances would that be handy?
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Yeah, that was the point of the wink. The dry grass is hardly the bottleneck. Probably both. There already are some that probably have that effect. The one that doesn't require fire pit materials to start from room temperature, for example. That one change may well be enough, if it means you only need a dozen pieces of charcoal to make a stack or two of calcined flint. But I would also expect to see mods that add kaolinite, among other uses, porcelain. That's probably what Tyron was going for in the original implementation of fireclay.
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I've never been able to discern a pattern.
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My survival kitchen, early June. Multiplayer, with options I usually do not choose, like excluding dirt gravity. But does include non-movable water source blocks, which is why I'm built into a lake -- so I could have water. Stuff under the slabs counts as cellar. Currently 4 vessels, room for another 3, and if I dig out under the walls, room for 11 more after that. When it becomes necessary, I can place 18 trunks under the vessels and have a total of 18 vessels and 18 trunks in the cellar, all accessible without even opening a door. If I absolutely had to, I think I could stack storage vessels 3-4 deep and still access the trunks. Or replace some of the stacks of vessels with stacks of barrels. I've just never needed that much more cellar. Currently about as basic as it gets.
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Sure there is. Dry grass is a renewable resource, so you can have as many firepits going as you want. Charcoal is a whole lot easier now with the bigger (2x2) trees. It just means you have to knap a whole lot more hard stones into axes to do your firewood crafting. Yeah, steel axes are a lot more durable, but I doubt the opportunity cost makes it worthwhile. I've decided I don't care that much about starting with peat. It only saves about 2-3 charcoal per batch. If I had a lot going on at home, and could remember to go back and add charcoal, it would probably be a good idea, but I usually forget about it and come back to a cold firepit and no calcined flint.
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It doodn't always did that. That was either a 1.18 or 1.19 change. Prior to that, if you wasted time on character generation, you could die on that screen. After a couple such deaths, I realized I don't care what my character looks like enough to do character generation except somewhere safe. And then I realized I didn't care even that much. I haven't gone back to look, but I'm not sure that wolves didn't useta have the same minSpawnDistance that bears have. For all the bitchin' I did about wolves, that wasn't it. It was always the more common complaint that if you walk everywhere you go, you end up face-checking the bushes for wolves. And finding them. Never got into Factorio myself. Not sure why. It's the kind of game I like. Something in the execution, I think. Too cartoony for the depth of the game? Lately I've been spending quality time with Manor Lords and, for Reasons, Ostriv.
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You should be good. If the ruins/structures get more tweaking, and something ends up broken, you can probably still use the command to regenerate the structure. Realistically speaking, about the worst that can happen is you have to redo the part you regenerated.
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Ore blasting bombs damage you if you are too close. I'm guessing they would harm foxes, too. How big of a hole? You should be able to place firepits or pit kilns such that when you set them alight, you set the foxes on fire. Only question is how many it takes to make sure they walk into one in a timely manner.
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Don't be so quick to write off @Rhonen. He's good about keeping stuff updated, though he generally waits for the official release rather than updating for every -pre and RC.
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Oh, that's the Primitive Survival irrigation, isn't it? In the future, please mention what mods you are running. And make a mention of whatever settings you changed from default. Pretty sure sea water does not exist with default settings. Thanks! @Durux has the answer. Sea water, it no good. Good call, @Durux, and welcome to the forums. Too bad this wasn't in Questions -- you could have had credit for an answer in your very first post! Quite an accomplishment!
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The nutrition bonus is much more important in Wilderness., It's pretty quick to get at least the first 10 bonus HP, doubling your HP. You have to be a good measure into your third nutrition bar to survive two wolf bites, but only halfway through the first in Standard. With all 4 easily filled bars mostly filled a Standard character survives 3 bites, while it is never possible for Wilderness. Similarly, a Standard character can survive a brown bear attack straight out of the box, and will ultimately have the HP to survive 2, whole the Wilderness player needs one bar almost filled to survive one attack, and will never have enough HP to survive 2.
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Dunno. Half or maybe 2/3 of the immature wild crops drop a seed. I never harvest carrots ,and usually toss the carrot seeds from cracked vessels, but I did do what I thought a fair test in late 1.19, and planted what came from vessels. I had wild carrots right outside my farm to use as a control. I grew two generations of carrots in medium fertility, and none of the wild carrots did anything. On average, it was way better to harvest them right away for the chance of seeds than waiting. The wild crops never did mature before I died. Late September or so, IIRC. I don't know how one would get enough linen without taking a chance on every wild flax you find.
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I'm not sure what I'm seeing there. Is that some new kind of irrigation ditch, or did you chisel it, or what? Evidently that is not the problem because you have 100% moisture, so it either just rained or you watered with a watering can. Are you sure that's fresh water? Looks like you must have a bucket. If you fill it, what does it say you have in inventory? How long have you waited? Wild crops don't grow at all, so far as I can tell. It will take a few days to see a change in pretty much everything but turnips. I don't believe you see any difference in reeds until they suddenly spring into maturity. Trees go from seeds to saplings fairly quickly, but saplings will keep the same appearance until they suddenly mature into full-grown trees.
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Right. I was just replying to the "almost inapplicable", which appeared to be a reply to your suggestion to avoid contact with the enemy, and that the armor and shield available at the time should be considered a last resort. Both of those are very good ideas. Use crude shield and improvised armor to learn how to evade/elude wolves.
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That's one of the greatest parts about getting older. You learn so many new things every day.
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Nah. Just run on through. Once you figure out the pattern of where the various trees put their branchy leaves, not only does it become not that dissimilar to running on plains or rolling hills, other than sight range is drastically reduced, you know where to bob and weave to scrape baddies off you. Believe it or not, forests and dense brush are your best friends in the early game. Once you have decent armor, sure, might as well clear all that out (or burn it down) if you have nothing else pressing to do because once you accept the speed penalty of armor, you will have little choice but to fight the enemies, rather than just running away. And that assumes you take the time to build vantage points you can see down into the dips and valleys, and that you take the time to use them, so you can avoid brown bears in the first place. Because unless you have flawless timing of your jumping, if you step over a ridgeline and there is one in your face, you are not going to get away from him. And, really, what's the point of fighting them in early game, anyway? They rarely have fat, and bushmeat is kind of a waste unless you simply cannot find any other meat. Let them reproduce so that by June or July, you can harvest more adult wolves that have fat, and you have the lime and oak ready to tan the hides.
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If there is, mark it spoiler.
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Isn't there one? Or have I been on 1.20 so long I forgot what's on older versions?
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Anybody else finding the Temporal Storms too difficult?
Thorfinn replied to Mourning Wood's topic in Discussion
Welcome to the forums, @trashsouls. Just disable the storms. If you don't want the eldritch stuff at all, play in Homo Sapiens mode. Storms are obviously not everyone's cup of tea. -
If you want to bring an old save forward, I think I would probably wait for the official 1.20. You are supposed to be safe migrating an old world into an RC, as opposed to a pre-release which may or may not be OK, but if that world is important to you, I wouldn't chance it. There is a chance that the full release world updater will add the new story chapters, but if you can't wait, they will almost certainly tell you the server-size command to generate that content.. If it's like the RA, it will take the mystery out of finding the place. New chunks will generate with the new stuff. Other than some of the bigger 2x2 trees and new ruins I'm not sure it's going to be all that easy to see the difference on land. The sea life will be a jarring transition, though. Going from basically nothing to milfoil too thick to see through...
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Welcome to the forums, @Vela Soeterbroek The answer for the last several versions bas been, "When it's ready." You can go to the client area and look at the number and dates of the various release candidates to get as good a guess as most of us could give. What bugs or glitches are you finding unplayable? I haven't run into anything gamebreaking. A little odd, sometimes. Skeps that will say they will swarm in in under a day, even though there are no empty skeps available, and will sit that way for a month or more, until I break down and give them one to swarm into. I think it used to go to Harvestable instead of just doing nothing. If I load up the Extra Information mod, it says crazy things like it will be harvestable in -64 hours. And there's always the option to play the latest stable version.
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It just takes a while. The female has to be kept fully fed for a while, then she gets pregnant. Then you can take away the food unless you have another open female in the same pen.
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Welcome to the forums, @Shekels The One! In the handbook, look up the Animal Husbandry guide. [EDIT] Oh, and depending on what information you are looking for, go into Settings, select Interface and turn on things like Block Info and Block Interaction. At least until you know all that. Probably should default to On in Standard.
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Early June here, and lots of bugs. I think I'm roughly the same latitude as default spawn, but 23C at 8PM. Think I'm going to be losing a lot in my garden...
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You are trying to relieve the non-cracked limestone, right? That should be straightforward. If you are trying to get cracked stone, I've found building fences under and around them is about the only way to relieve them without a cave-in. [EDIT] Oh, ladders work, too. Just realized you might not want to turn limestone into fences, there being other uses for it.