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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. Thorfinn

    Firearms

    It just turns VS into an arms race. Even CO does that, particularly when combined with XSkills. You need to add even more nasty foes to balance out the mid or late game hand cannons, or battle becomes trivial. There's a reason there are not better spears in the game. It's because even at one per slot, steel spears would totally dominate, well, everything.
  2. So very this! Once it "clicks" that surface ore and deep ore are two different things, and the implications that has for propick readings, most stuff becomes second nature. This does not include micro-ores like chromite or cinnabar, though. A good share of the drudgery comes from the 'tubes. They make a lot of creating some kind of grid, and it doesn't seem to occur to any of them that while they are demonstrating how to do this, they are using iron or better shovel, which is far removed from a flint or even copper shovel. If you are still knapping your shovel, you are vastly better off just going from outcrop to outcrop or cave entrance to cave entrance, particularly if you are using the map, which does all the record-keeping for you.
  3. Oh, gawds, no! Have you seen what happened to other games that decided to support console, or even just controllers? Either they are simplified to the point that it's something you can do on a console, or, even worse, the UI transmogrified into bumper menus. Things that used to be simple as moving a mouse cursor become painful, as the pointer "snaps" to the next thing the game thinks it should, regardless of your actual intent, or where you think you have the mouse pointed. And the keyboard is just as bad or worse, there being only so many buttons one has on a controller, so simple things like opening the map turns from simply pressing "M" into ordeals of selecting the shortcut having the option you want, then scrolling (or A/D) over to the map icon. Welcome to the forums, @TheFireDONUT1, but, please, seek out crossovers from console, not to console.
  4. Glass didn't used to let you see anything. It didn't glow like the cementation furnace. It was just either a stack of wood or a slightly smaller stack of charcoal. Another common mistake is not building a firepit on top and lighting that, but rather just starting the logs on fire.
  5. I think the last brown I died to was in 1.19. Might have been one of the 1.20 prereleases, when I was a little distracted trying to figure out the new rusties. I rarely fight them, either, because by the time I realize they are in the same territory as my wild animals, they have usually killed off all the females, so why bother? Unless you meet him on a flat, featureless plain, (and if you did, why did you not notice him?), they are really easy to escape from, either running uphill, dodging or jumping bushes or tree trunks. Bear pathing is terrible. But it does take a little practice.
  6. Right. Killing deer and such in one hit doesn't bother me (though it is hardly realistic) but it just does weird things to the balance. Currently, I think recurve and steel takes 3 hits, unless you are a hunter and the idea is to make the crossbow able to one-shot? Which would also one-shot a tainted drifter? Sounds a tad munchkin.
  7. And maybe to the fish mods, including PS, which create fish from nothing. My thoughts, too. Rather than mapgen completely defining a set of chunks out to view distance, it would need to do at least the first couple octaves of Perlin out to continental range, then fill in the rest of the octaves as it comes into view distance. This would allow a rough figure for a drainage basin, so if you spawned at a sea level delta, you have an estimate of how big the river should be at that point. It also means as the world gets explored, the weather on the remaining fraction of the drainage basin needs to adjust. If you have already accounted for 90% of the water at the delta in the first 50% of the basin, the rest is going to have to be much more arid than normal. It's a total rethink of mapgen. Anything below the surface is just TBD. Kind of like the armchair understanding of quantum -- the ore "exists" as a probability field only, until you explore a cave or do a propick. It's the observing it runs oregen, and, in this metaphor, collapses the probability field.
  8. @Gazz, I saw that once in 1.20. Not yet in 1.21. A few times in 1.19 and before, but I played a whole lot more of 1.19 and before. But I'm pretty sure it was (almost?) always after a temporal storm, specifically one in which I let my stability get too low. Like others said, you probably have a mod issue. [EDIT] I t's plausible mine were mod issues, too. I don't remember if those were vanilla runs or not.
  9. "Anyone else skeeved out by locusts?" No, but a little by your avatar. Beetlejuice, right?
  10. Truth. If all one wants is a "dig here", if that's the mod I'm thinking of, it's pretty easy to triangulate and get exactly that. You can figure out exactly where the ore body is. Assuming there's only the one "closest" ore body, which is not a bad assumption if you are talking iron. By taking a few more samples, say, a dozen or so, getting "hotter, colder" data, it's pretty much a gimmee.
  11. Welcome to the forums, @LuchokPlay Pretty sure you can still light torches from other torches and fire sources. It's just a little time consuming. Hold it against the lit torch for about as long as it takes to make them in a firepit. I guess if you had absolutely nothing else to do, like holing up during a temporal storm or something. Firepit UI, I'd have to see that in play. The picture I'm getting is... not good.
  12. Stability. Sanity is Call of Cthuhlu. I've seen it glitch rarely. I think it's always been after a temporal storm when I've been highly selective on targets. Yes, I should have probably taken down something here and there to raise my stability, but I was running around keeping my eyes peeled for the big 'uns and couldn't be bothered.
  13. The Amityville Horror and several other movies warned of the dangers of building on Indian burial grounds. This is kind of the same thing. Except presumably the tenants of your on-line town didn't get killed for the negligence of the developer of the community. I get it, @Forks. You got the quick overview, thought, this would be a great game for an on-line community, and found what seemed to be a fantastic place for a town. But you've got to do the due diligence. Unstable regions are not that uncommon. You have to have encountered them if you've spent any time in the game. I do have a suggestion, though. Scope out your world and find a good place for your town. Then just move the buildings. It's pretty easy -- forummer @ArtGnat has a short youtube on it.
  14. 16G is pretty barebones anymore. You sprung for the SSD. Why not the relative pittance for system RAM? MB won't allow it or something?
  15. It adds something. It's just a different something than you are used to in other survival/builder games. It's another thing to check before deciding whether this is a good place to settle. Kind of like IRL. Don't settle next to people who have a Harley or play polka music way too loudly at 2AM if it bothers you. Or move. There are a massive number of places very similar to the one you chose, for whatever reason you chose it. Find one.
  16. I like Wilderness settings pretty well. No surface tin, very rare surface copper, nerfed propick, among other things to increase the challenge. If anything, I'd prefer traders and cracked vessels to be lower frequency, and do set tool durability lower, pushing me to get off my duff and find better metals.
  17. I'm a bit surprised it's not there. There had to be a reason to hardcode it, I just have not figured out what that reason is.
  18. I don't think I've ever made cheese. But it's a great reason to settle near the right trader. Decorative blocks is rare. Generally only if I want to a highlights wall, made with blocks like malachite and lapis and cinnabar and anything else pretty enough to want to look at.
  19. I have a lot in common with @CastIronFabric -- I'm quite good at combat, I just don't enjoy it. If I wanted a combat game, I'd play a combat game. Most combat is a losing proposition -- at the very least, durability, and you rarely get anything in return. If the string drop were higher, I'd be tempted to never grow flax. I think I could probably fill my linen needs that way in a few high rift nights, and save the time I'd spend gardening. You can be out at night, it's just that you have to plan ahead. Look at where the rifts are, and plan out several potential options in case your preferred position gets overrun or a new rift spawns.
  20. This also happened to me in an MP server a month ago or so. What happened in that instance is that my existing inventory, including handbaskets and flint knife and flint and grass was causing a conflict with the dead pile. Rather than leaving it behind, the excess in the dead pile simply vanished. Instead of my 4 leather backpacks, I was left with two handbaskets and two leather backpacks and whatever would fill them. So, of course I had to play around with death for a while and see what's up. Best plan I figured out by far is to stand on a couple block elevation and throw everything in inventory, including baskets and off-hand where it doesn't get auto-picked-up Yes, even your flint, which should auto-stack because the sum of the two stacks is less than 64, but sometimes does, sometimes does not. Then go pick up your dead pile. Then go into your n00b pile and see what gets picked up. At least the stuff in this one remains intact, and you can choose between the items in your inventory, leaving behind the more damaged of tools, the least fresh of your food, etc.
  21. Pretty sure it's because most people don't use the /time commands, so don't have any idea what the difference is. Personally, I've never used them. I've used /gm on occasion, and /prune a little more often, but not enough to be able to remember how to use it without looking it up.
  22. They do telegraph their attacks. It's just that it's very fast -- usually about 1/2 of a second, some around 1/3 of a second. That's inside a lot of people's OODA, without a lot of practice. You have to learn to recognize the very beginning of the animation, and react then.
  23. I have more of a "que será será" approach to VS. To the best of my knowledge, chromite is (currently) only used to make larger backpacks, which, frankly, I don't care enough about to bother with adding to the "to do" list. I've only gone consciously searching for chromite a couple times, and prospecting was pretty much pointless. The last game I remember finding it while caving was in a low reading. Though I'm usually done caving by June or July. By then I've found pretty much everything I need to finish the game content.
  24. IMO, if you are caving on a calm or low day, and you get chased out by critters, you need to pick up the pace. Dilly-dallying around will get you killed. There's no point to exploring every nook and cranny -- they are procedurally generated, so you might as well leave and roll your RNG in a cave that isn't filled with critters. This time, not dawdling. If you find ores you want to mine, sure, wall yourself off and go to town, but realize that most likely, you are also going to have to tunnel to the surface, because they will spawn right outside your walls. Don't bears roar? No, not all the time, at least I don't think they do, but often enough. I have not looked at the tutorial in ages. Doesn't it do copper nuggets? Or is that something you have to pick up in the handbook?
  25. Sage advice. Plus, if you bring in a full inventory of logs, and split it all right away, half of it ends up on the floor. (More can, if you think about it a bit.) Standing amidst your mess, it automagically refills the slot you are using to do your stacking. When you are out of wood, build all the walls of the kiln, and find a place to kindle the fire. No muss, no fuss.
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