Xandu
Vintarian-
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Everything posted by Xandu
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I have already thought about this. But you can't probably do much without adding xlib as a dependency to your mod.
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Do you have any issues with all these mods? I am just curious since some people seem to have trouble with some of the mods features with so many mods. The maximum tier of the metal recovery ability (not the mod) gives you 1 metal bit for every 2 splits. A metal ingot contains 42 voxels. So if you use the 'split' on all voxels you would receive 21 metal bits. You can use these 21 bits to smelt a complete new ingot. And i use the same metal bits for both abilities: metal recovery and salvager. Thats the reason why you need 21 bits to smelt one ingot. The bits where you need 20 are from the metal recovery mod.
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Have you tried to disable all other mods and test it on a test world? If someone can tell me a conflict with a specific mod I may be able to fix it. But at the moment I just don't have the time to test every mod by msyelf to find a conflict.
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I added a list to the mod description where you can see how you can gather experience for the skills. I don't really know what you mean with 'the specifics on Professions Vs. Skills in general'. You can see ingame which ability you can learn with which skill. So i would say you can see there which skill gives you which advantages.
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Yeah i think there could be a problem when the fire pit is unloaded and then later loaded again. I probably need to make changes to how the whole cooking skill works to fix this. How did you manage to break this function? Does this occur in special situations? Does this happen more than once? This is strange. The update to 0.5 should not impact the experience gain. I will take a look into it.
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The green arrow sometimes act a little bit weird. The food should be cooked after a little while. If it does not work at all i may should take another look at it. Xlib is technically designed for this to work. You should even be able to add abilities to existing skills. It should work all fine as long as it does not conflict with existing abilities in some form. But i havn't tested it yet since nobody else has added new skills or abilities as long as i know.
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Which other mod? Would be interesting to know. Maybe i can fix it.
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This is strange. This shouldn't happen. I may understand something wrong. But as i understand it this does not happen for me. So i cannot reproduce this. Did you have done something special on your side? Any other mods that do things with the hot bar or specific game settings?
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You can adjust the values in the mods json files and i think json patches shold work, too. You can find the file here: xskills/assets/xskills/patches/combat.json
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I uploaded a fix for this endless loop. I also added a 'take all items hotkey'.
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It seems there is a problem with food.
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Are you sure you have the newest versions: 1.14.10 of the game and both xlib 0.5.0 and xskills 0.5.0? For me it seems to work now. Even on a server. Make sure that the server is also up to date. The "Unlearn skills aren't working properly" was a server error.
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You will get experience from cooking meals in pots. Not from cooking single items. I want to change this when i have more time to work on it.
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Do you use any other mods or made changes to the game files? I think this can happen when you have only xlib without any skills. You also need the xskills mod( https://mods.vintagestory.at/show/mod/247) so that you have some implmented skills. I thought i already fixed this.
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I uploaded a small update that should fix the unlearn points problem. Also changed the experience gain when you blow up ores and stones with bombs. I reworked the durability abilities. You will now only get one durability back even if multiple blocks were broken. This is to prevent modded tools that are able to break multiple blocks at once to become unbreakable. This seems to be a version issue. Try to use the newest version of the mod(0.5.0) with the newest version of the game 1.14.10.
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Thank you for your suggestions. But this seems to be much harder to implement then the things i have done so far. I put it on my to do list and maybe add a it later. This one is on my todo list now, too.
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Hey, thank you for your suggestions. I add them to my list. My food related abilities list already has some entries. So at the moment it is more a matter of time.
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Do you all running the same and current version of the mods (0.5.0-PR3) on the clients and the server? It sounds like a server-client synchronization issue. I could not reproduce this on my test world. I found the issue. It will be fixed with the next update.
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It seems like i have to some tests with bombs.
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Do you play single player or on a server? Cause sometimes things seems to broke on multiplayer servers and i do not know why this could happen. Just want to know whether this could be one of these things. A blacklist seems a little bit laborious. I try to find another way to fix this.
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Can you please tell me which recipe(with ingredients) you mean exactly? Cause i just cooked something with fish and it worked perfectly fine.
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I changed the name of X Tool Switch to Xandus Inventory Tweaks and added the ability to change the number of items for some bulk item operations. I also uploaded the mod to the moddb.
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Hey, I uploaded a new version. Primarily to a fix a compatibility issue with QPTech. But i also added two new abilities and improved the ability unlearn system a little bit. I also added the abilities and skills guide to the handbook in the game for all languages. API: -Added OnTierChanged method to the Ability class. By default it just calls the OnPlayerAbilityTierChanged delegate if it exists. -Added the StatAbility class which is an easy way to create an ability that modifies a player stat. -You can now add the attribute "unlearnPoints" to every consumable item to make it give unlearnPoints. So you not have to rely on this weird mead stuff. Changes: -Added the sniper ability to the combat skill. -Added the light footed ability to the husbandry skill. -Added a handbook page with some general information for Skills and abilities to all languages. -The 'unlearn button is now localized.' Fixes: -Placing modded firepits will no longer crash the game.
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I want to add things like this to the ingame handbook. I am currently working on this.
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Hi. I think this is a great idea. But at the moment i do not want to add things to the farming skill, because there will probably some changes to farming with the 1.15 update and i want to look how this tuns out before i add things that do not work anymore with the next game update or are implmented as a vanilla feature.
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