Xandu
Vintarian-
Posts
487 -
Joined
-
Last visited
-
Days Won
20
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by Xandu
-
This sounds like a synchronisation issue. I will look into it. This looks like an issue with an invalid player position. Is it possible that a player was on a location he should not been? Did that happen once or more often?
- 1430 replies
-
Hi, The base game has issues with recipes that only consists out of fluids at the moment. So there isn't much i can do about this.
- 1430 replies
-
The extra folder is on purpose to not spam a lot of files into the ModConfig folder and to get a better overview of which files belong to the mod. Do not remove the write privilege. The mod needs this. If the mod overrides a value something is usually wrong with the value or it could not be loaded properly. Changing the line "expMult": 1.0 to "expMult": 5.0 in the file xleveling.json worked perfectly fine for me.
- 1430 replies
-
You are right. But there look very similar and it seems to be the same issue. But from the report it does seem to be a vanilla problem. It still could be triggered by a mod. But i don't see why it should be caused by xskills. I looked into the method that crashed and could not find anything that could be messed up by xskills. I could still be wrong but investigating this could cost a lot of time.
- 1430 replies
-
Thats two times the same bug report. Have you tried to load the game without the mods? This doesn't seem to be related to xskills to me at the moment.
- 1430 replies
-
Yeah there will probably be a rebalance of some abilities in the future. When i have ideas how i can do it. You don't have to be sorry about anything.I am always happy about bug reports. I haven't really played the game myself for a year or so. I just try to keep the mods up to date. So i heavily rely on bug reports from other people. Of course i test the stuff i develop. But after a huge update i just don't have the time to test everything again. The actual code doesn't really matter. The process should be transparent so that the player could figure out what influences the quality without looking at the code. Ok. So it could be caused by this items. I maily focus on vanilla stuff so at the moment only sticks are exculded from these calculations. I could also add other items, but i don't want to add many items. What do you want to do? The mod uses the method BlockSmeltedContainerPatch.OnHeldInteractStepPrefix and BlockSmeltedContainerPatch.OnHeldInteractStepPostfix to modify the metal casting process. The mod does not override the vanilla method. So as long as you don't override the vanilla one as well they should work fine together. I alsI also uploaded an update mainly to fix the mushroom issue and some other small ones and to add the french translation by @Cendar: -added french translation by Cendar -the geologist info text is now always printed into the info section of the chat -improved handling of the "strong back" inventory slots -shift click should now work a little bit more like expected -fixed an issue with some translations -fixed mushrooms not being cookable -fixed a bug with ground storage and items with quality -the quality of all items in the stack is now the average quality of all items -fixed getting to many ores from blowing up ores with bombs
- 1430 replies
-
- 1
-
-
Hi, thank you for your great feedback. That was a lot to read. That's the whole point of the Master Smith ability. I think about of nerving it a little bit. But notice that usually not all players can get this ability and it could take a long time. So the other abilities can still be a advantage for these players. The experience from Helve Hammers is on purpose. But you will only get a reduced amount of experience. Yeah i wanted the quality to be a little bit less random like for the food quality but i haven't found quite as many factors that could influence the quality. The improvements might be small. But you can apply it to every smithable item. But this is always a personal opinion. There are always people that think an ability is op while others think it could need a buff. The thing with the quality of the plates will be fixed with next update. Do you have some special kind of sticks? Sticks already are excluded from quality calculations. So they should not reduce the overall quality. I will consider changing some things for the geologist ability. I think there was once a discussion about whether it should work with plates or not. The conclusion was that smithing plates and breaking them down is to much of an expense to use it as an exploit. So the general opinion was to enabling it as duplicatable. Thanks to your post i made a few test and found out that there was another bug that was already fixed once but something seems to have broken it again. Blowing up ores with bombs was giving you to much ores in general. This will be fixed.
- 1430 replies
-
- 1
-
-
Uploaded a small patch that should prohibit such an issue even when i would like to know why this happened in the first place.
-
I know. i already fixed it internally. A fix will be included in the next update. The name of the mushrooms were changed and mushrooms need a little bit of extra treatment.
- 1430 replies
-
Which other mods do you have installed?
-
Hey thank you for tagging me. After a lot of testing i finally found the issue. I accidentally was calling the Lang.Get method in the StartPre phase. This seems to have caused this issue.
-
Hi. I updated Xandu's Inventory Tweaks for Version 1.16 and added some features.
-
I have seen someone else somewhere mentioning this. I will look into this.
- 1430 replies
-
- 1
-
-
It's seems to be broken. Probably through the changed fluid mechanics.
- 1430 replies
-
The way the mod is implemented in harmony should disable most other harmony patches. So with the mod the xskills function that caused the crash shouldn't even be called. Which would also disable most of the metalworking abilities since there are mostly implemented with this function.
- 1430 replies
-
The Happy Meal ability should just use ingredients that are already used in the recipes. So somewhere in the recipe it seems to be an ingredient as l33tmaan already mentioned. I assume that it is not a big deal in vanilla since no item with the actual name in the base game exists but it seems like the mod is adding an item with this exact name.
- 1430 replies
-
Even when i have installed the mod (https://mods.vintagestory.at/show/mod/1910) the game does not crash for me. Instead the mod just breaks a lot of the abilities. Do you have any other mod that does things with anvils that could cause this?
- 1430 replies
-
Hi, i uploaded a small update. It should primarily fix the survival skill experience bug. I was accidentally resetting a time counter to zero before i used it to calculate the experience you should get. -fixed not getting experience for the survival skill -hopefully fixed an issue with the firepit block entity this time. i am still not able to reproduce it so i can't really test it.
- 1430 replies
-
Ok. I will look into the survival skill. Yeah you can only learn one of these abilities. But requirements are defined in: xskills_v0.6.6/assets/xskills/skills/[skillname].json. You can change these files which is not recommended because you have to do it for every version. But json patching should also work. You can deactivate the ability in the configuration files if you don't want to use it. Thanks for your appreciation.
- 1430 replies
-
Are you using the v0.6.5 or the v0.6.6 version?
- 1430 replies
-
For me everything works fine. Do you have any other mods that does things with anvils? What did you smith?
- 1430 replies
-
Are you sure? It should work the same for everyone. Maybe the players just died and lost their experience?
- 1430 replies
-
Wouldn't you destroy the roots without a knife? Or was this changed?
- 1430 replies
-
Hey, I uploaded a small patch that hopefully helps large servers to reduce the performance cost of the mod. I also fixed a few small issues i encountered on the way. -reduced the number of updates some abilities made per second (from once per tick to once per second) -this hopefully helps large servers that have performance issues -the caveman ability no longer influences your temporal stability if you are above sea level -changed the description of the fast forward ability slightly -fixed a calculation error in the fast forward ability
- 1430 replies
-
- 1
-
-
Technically only the server and your client know which skills you have other players don't. That's the reason why they don't see you glow. But the server should handle you as somebody with a light source in your hand.
- 1430 replies