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Han_Salo

Vintarian
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About Han_Salo

  • Birthday 03/17/2002

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  1. В этом явно будет участвовать темпоральная шестеренка или обозначением начала шторма может быть покраснение шестеренки игрока, и чем краснее тем сильнее шторм
  2. One good mod already fix this, but you right https://mods.vintagestory.at/advancedsmithing
  3. to the hunter's skills can be added a greater chance of catching prey
  4. You're right, VS is making great strides in maintaining atmosphere and balance. And the game story is just wonderful. I'm working on translating the game into Crowdin and translating these stories I was surprised
  5. This is great! I wish you good luck with mod creating
  6. Yes, it may be difficult, but it will be effective. Difficulty will be compensated by walking speed. TyronX noted in Roadmap that it would like to change the classic 3x3 craft grid to something more interesting. In my opinion, this is it Moreover, this way of creating roads is much more interesting than just crafting
  7. So… How to redo the mechanics of road construction as in Rome. -= Step 1 ============= Remove some dirt from block by shovel with shift+right click Optional layer by layer -=Step 2 ============== Add layer of road filler (gravel mixed with sand and dirt) and to ram (give me your ideas) -= Step 3 =============== Add stones (thick polygonal dies of basalt or limestone) -= Step 4 ============= Fill space between stones with road filler
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