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Everything posted by Nicodemus
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I linked these new versions in my 1st post
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I think it's already really good too, that's why I take the liberty of being a bit picky
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I understand but I think you can try to make them a bit less simple in order to look good also in large sizes, because Tyron spoke about merch too
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I really like the second one! Except maybe the flowers on top which look a little too much like they were drawn by a child ^^'
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As @Benjo pointed out, my previous suggestion was far too similar to Factorio's icon. Here's another try. I've also simplified the design to make it look more like a logo.
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You mean Factorio's icon? Could you take a screenshot of it please? Edit: found it. You're right. Maybe mixing the gear with a clock might help.
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Dude if you want to use AI, at least try to prompt for a logo, not an illustration.
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In my opinion, a game logo should look good even when scaled down, and neither the old nor the new version does that. But if I had to choose, I’d keep the old one because I think the new one looks too much like an “AI” design. Edit: why not use a simple rusty gear with moss and maybe mushrooms on top? Edit: I've always had something like this in mind: Edit: @Benjo pointed out it's way too similar to Factorio's icon, and he's right. I made another try adding a clock here: New way better version by @Zorkman here: And tweaks of mine:
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Well the Discord shows the changes in the preview versions in detail, but doesn't say what's to be finished. But yeah, obviously they'll keep the story stuff secret. Edit: I realize now I posted that in 'Questions', when I wanted to post it in "Suggestions" x) Dunno if I close here and repost there...
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OK but if it's indeed mainly the story that remains to be finished, it would be nice to know for sure ^^ Just to help us wait
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As the title says, would it be possible to list the remaining tasks to be finished for major updates, like 1.20, in Devlog/News? Or perhaps the team fears that 'trolls' could cry if they're too specific about the schedule. Which I could totally understand.
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Hi, I'd like to create a role that can have the "freemove" and "gamemode" privileges but only in a specific area. I suppose I should use a role a bit like "limitedcrplayer" but I'm not sure: what do "permitted areas" mean?
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French translation for 3.2.0 version. fr.json
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I realise now that some of my lines of text were too long, so here's the correction! fr.json
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Hi! French translation for 2.9.1 incoming! ^^ Thanks a lot for this (still) wonderful mod ;) fr.json
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Hi! I really like this paper crafting method, nice job! Any plans to add the ability to write in books?
- 18 replies
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- survival
- multiplayer
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(and 3 more)
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Well now on the panels linked to smithing, the items are duplicated.
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Hi, I just put Workbench expansion and Simple HUD Clock back (thx a lot btw ^^) on my server and now I got this :
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Sorry, my english is really not perfect. I corrected my message. I didn't want to look pushy
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Even if you can see the sun... With the basic settings, 24h in the game pass in almost 24min... So saying you can't be surprised by the night in VS is... quite interesting IMO.
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It needs an update for 1.17 (1.17.1 now)
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Hi ! If I understand correctly, when you select "approaches" for the storms, the UI is just shown when a storm is coming ? Because for me the "storm approaches" is always shown, but without any timer. Edit : whoops, nvm, it seems it was because I tested the mod in exploration, not in survival, sorry !
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no animals were harmed Primitive Survival
Nicodemus replied to Spear and Fang's topic in Mod Releases
If it can explain a little bit, my friend is really not a computer lover ^^ And he's using a potato one ^^ /fixmapping applyall didn't do anything, and it seems that those blocks are olivine bits. I think I'll just destroy them when I see any more. Thanks again