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Everything posted by Nicodemus
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With players maybe, but not from the game itself
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Real solid work indeed, thanks. I agree the silver and dark edge versions don't do better. Still a little annoyed by something but don't know what... But yeah, thanks for all the tests
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@DarkGold On second thought, I think it would be logical that the edges of the clock were in light gray, like metallic (not yellow/gold because of the clock's hands), to keep the rusty parts separate, because the rest doesn't look rusty, so no real reason to put that in brown imo. And then you could pick a dark gray for behind the gear (not sure at all ^^), or maybe then if you go back to white it would look better than before... dunno ^^
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Nice idea! I prefer the darker branch version. But I think the white background behind the temporal gear gives the feeling it kinda levitates. Another color would help to counter that.
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Sorry but I don't see how you can say that a clock is a poor represation of temporality/time... which is the central theme of the game's lore. You're not the first to say that, but I really don't get it. It seems perfectly logical to me. And we don't need an 'actual tree with a clock' in the game (others were complaining that it didn't make sense) when the logo is meant to reflect the game's central themes...
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I linked these new versions in my 1st post
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I think it's already really good too, that's why I take the liberty of being a bit picky
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I understand but I think you can try to make them a bit less simple in order to look good also in large sizes, because Tyron spoke about merch too
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I really like the second one! Except maybe the flowers on top which look a little too much like they were drawn by a child ^^'
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As @Benjo pointed out, my previous suggestion was far too similar to Factorio's icon. Here's another try. I've also simplified the design to make it look more like a logo.
- 300 replies
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You mean Factorio's icon? Could you take a screenshot of it please? Edit: found it. You're right. Maybe mixing the gear with a clock might help.
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Dude if you want to use AI, at least try to prompt for a logo, not an illustration.
- 300 replies
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In my opinion, a game logo should look good even when scaled down, and neither the old nor the new version does that. But if I had to choose, I’d keep the old one because I think the new one looks too much like an “AI” design. Edit: why not use a simple rusty gear with moss and maybe mushrooms on top? Edit: I've always had something like this in mind: Edit: @Benjo pointed out it's way too similar to Factorio's icon, and he's right. I made another try adding a clock here: New way better version by @Zorkman here: And tweaks of mine:
- 300 replies
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Well the Discord shows the changes in the preview versions in detail, but doesn't say what's to be finished. But yeah, obviously they'll keep the story stuff secret. Edit: I realize now I posted that in 'Questions', when I wanted to post it in "Suggestions" x) Dunno if I close here and repost there...
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OK but if it's indeed mainly the story that remains to be finished, it would be nice to know for sure ^^ Just to help us wait
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As the title says, would it be possible to list the remaining tasks to be finished for major updates, like 1.20, in Devlog/News? Or perhaps the team fears that 'trolls' could cry if they're too specific about the schedule. Which I could totally understand.
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Hi, I'd like to create a role that can have the "freemove" and "gamemode" privileges but only in a specific area. I suppose I should use a role a bit like "limitedcrplayer" but I'm not sure: what do "permitted areas" mean?
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French translation for 3.2.0 version. fr.json
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I realise now that some of my lines of text were too long, so here's the correction! fr.json
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Hi! French translation for 2.9.1 incoming! ^^ Thanks a lot for this (still) wonderful mod ;) fr.json
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Hi! I really like this paper crafting method, nice job! Any plans to add the ability to write in books?
- 18 replies
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- survival
- multiplayer
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Well now on the panels linked to smithing, the items are duplicated.