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Everything posted by Fistandantilus
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How does one convert a world from say 1.21.0 to 1.21.1? I don't wanna start over again so soon
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I am having trouble with GitHub allowing me to use my Gmail to login for some reason, is there any other alternative to report a bug? I'm sure its a temporary issue but id like to report while the irons hot so to speak, lol, I've had the last few things I've crafted just disappear, some pelts, fat, and reed baskets, as soon as I crafted them, just gone. for now I've closed the game and will try it after reloading in, and hunting more fat to replace the deleted fat. Edit: I included the details of what i was reporting in case some good Samaritan might feel like reporting it to GitHub for me, feel free
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I love the idea of more animals, as well as useful materials or pets, my only concern is the lag, I receive a significant amount during high rift periods after the last update and I worry that more variety of animals could up spawns too much, however, a spawn cap also seems limiting. I have wondered about including seagulls before near large saltwater generations.
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I have been experiencing more lag spikes in medium or higher rift activity than before, noticeably. i assume the underground is just filling with nonsense.
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is it possible to relocate such bones? i now fully intend to restore this holy crypt to its rightful order, and then fill it with skeletons lol, I've never been so hyped for a building project since fishing ponds.
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I feel like this must have been brought up before, but what about pausing time when making map markers? I like to type out for instance "clothing trader Bedwyr" or "Luxuries Trader Piccolino" or " acacia lobster mushroom patch" but I often get smacked while typing.
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I'm glad overheating is not a thing as of right now ☺
Fistandantilus replied to Fistandantilus's topic in Discussion
I’m not exactly sure how to check, I’m still pretty new to vanilla. Is there a hotkey for that kind of info? I’ve got another batch going in soon, so I can get you the exact answer later today! -
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My buddy is rather stone-headed. I will just have to wait to try and convince him until he has forgotten that he is committed to whatever ideal he is portraying atm. It is a very small hill to die on in my opinion, lol.
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This only continues to affirm my belief that in the end this game will never be in the same situation as titles like "the Crew". Thanks for sharing that I don't know why that didint pop up in my research of Anego, I probably just missed it.
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Hmmm, I trust Tyron and his stance against DRM. To me, Anigo just seemed like a practical way to get the game out during early access, not the final goal. But here is something to consider. If Anigo ever started banning players on their own, do you really think Tyron and the dev team would allow that? It would go against the whole philosophy Tyron has built around the game publicly, and I would expect him to step in, either by changing distribution platforms or providing a DRM free option. I get where you are coming from, and I am not saying you are wrong, just sharing ideas. To me, Anigo feels more like a temporary tool for early access than any sort of long-term control system.
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I'm disappointed by the bottom and top roof shapes
Fistandantilus replied to Johnny Blood's topic in Questions
I imagine what your intending is a sort of peaked roof maybe? I mean you could maybe add them on as embellishments but they aren't going to give you that high-ceiling gap you might see in say, a Yurt. I am interested in what you were visualizing. -
I often wish I could pause time while typing out my map markers. It’s a small thing, but I always get paranoid when I’m trying to write something like ‘red wine caps’ or ‘Furniture trader Robert. I am a weirdo that likes to include a bit more information in my markers. Would also be cool if you could pick your preferred humidity along with temperature for your spawn point when generating a world, idk. Just ideas I had yesterday. Edit: I would also like to be able to craft cobble-skull blocks using something like the bony cow skulls I impulsively can't stop collecting ☻
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Ah, well I based my math off that list, so thanks for letting me know, i can give them the benefit of the doubt to a higher degree.
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That’s only about 3.6 percent of the entire Steam catalog, and most of those DRM free games exist because the publisher Insisted it. Steam itself functions as DRM, with the default being that you need the client to launch. The only way a Steam game ends up DRM free is if the publisher or developer ships it that way. Valve doesn’t force additional DRM if the dev doesn’t want it, but they also don’t encourage DRM free distribution. Tyron, on the other hand, has positioned himself on the side of modders and players. The source code is available on GitHub, and unlike Steam’s alignment with publisher DRM, Tyron still holds the rights to Vintage Story. If Anego ever went under, he could decide what to do, and he has indicated before that he would remove the authentication requirement if the game was no longer supported. This is why i included the quote from Kingdom of Heaven at the end, because Its in Tyron that the decision is made.
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So in my opinion, Between this and Tyron’s outlook on DRM, I see Vintage Story as functionally DRM free, especially when set beside platforms like the EA App, Origin, Epic Games, Microsoft Store, and even Steam. Those platforms often include Denuvo on top of their own systems, and Steam itself has a long track record of siding against players in DRM matters. Examples include Steamworks requiring the client to launch games, offline mode being broken or unreliable for years, the lack of refunds before 2015 even when DRM caused problems, Ubisoft’s double-DRM through Steam plus Uplay, Bethesda stacking Steam with Denuvo, Denuvo being allowed to hurt performance on top of Steam’s own DRM, VAC bans locking players out of features with no appeal, and total library loss if your account is banned. With that history in mind, I lean toward trusting Tyron over Steam, since Valve’s priority has consistently been publishers first, not developers or players. What would you do if Anego banned you? There is no supported way to play Vintage Story without going through Anego’s servers. The launcher requires a login before singleplayer will even start, so if your account is banned or the servers are offline you are locked out. You can stay logged in and keep playing as long as the authentication remains valid, but once you need to log in again the barrier is there. This is why the recent outage was such a problem, it showed that every copy of the game is dependent on a single gatekeeper. Steam’s DRM is more complicated, and Valve has often sided with developers by permitting stacked DRM and giving publishers wide control. Still, Steam has given ground when enough players pushed back. Anego on the other hand has only one game, Vintage Story, and the studio’s survival depends on it. Tyron Madlener both created the game and holds the rights, so everything is bound to him personally. If there were ever conflict between Tyron and Anego, the company would lose since the rights are his. That makes the ecosystem more fragile than with larger publishers, but if you trust Tyron, that same personal tie can feel like a strength. Anego is a middle man, in a sense of the word that Steam isn't. I don't think there will ever come a day that Tyron gatekeeps this game.
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Ball and Chain is a fantastic way to put it! I said pretty much everything i typed up above to my buddy, perhaps in a nicer tone, but it did not convince them, even for a free game. He says he has trust issues with platforms other than Steam due to some bad shovel ware viruses he received from an Epic Games Store installation. I told him I felt the point he offered kinda proved my side since your dealing DRM free with the dev, but he didn't get that. sigh and shrug.
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I offered a friend of mine a gift copy of the game, He refused on the basis of this thing I haven't heard. No Steam No Buy. I don’t really see how “no Steam, no buy” is supposed to be an argument. If you’re upset at the inconvenience of clicking a different shortcut, then maybe you just don’t understand how things work. The kicker is that with Vintage Story I actually own my copy. As long as I keep my account access, that copy is mine forever. How many games on Steam can you honestly say the same about, when what you’re really buying there is just a license tied to your account? To me, “no Steam, no buy” doesn’t mean what some people think it does. It’s less about ownership and more about convenience. Steam offers auto updates, cloud saves, and community features, sure. But Vintage Story gives you something Steam rarely does: real, lasting ownership of your game. And that difference matters. DRM FREE. Games locked to a single platform can vanish the moment the company changes its terms, pulls a title from the store, or bans an account. Entire libraries have been lost this way, and once that happens you have no recourse because you never truly owned the product in the first place. Vintage Story sidesteps that risk by giving you control over your copy. It puts the responsibility in your hands, and with that comes the kind of security and permanence that most players don’t even realize they are missing. Ty Tyron and Irena, for not jumping on the predatory bandwagon of reclaiming our purchases from you in ten years. "Your quality shall be known amongst your enemies, for ever you meet them" -Kingdom of Heaven 2005
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wait wait wait, I'm a vanilla player and i spawned next to a river. that connects two lakes. is that rarer world gen than i realized? I also have found i live on an entire plateau of red clay under the sand. just curious about the rivers thing.
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So... I started a new world with a new base... (ignore the bones)
Fistandantilus replied to Mystical_Mew's topic in Builds
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"Tweak: Reduced reef fish flee radius so you can see them closer. Drops reduced to 0, since they're much easier to kill." FULLY AGREED, as I am for all fishing and aquatic styles of self sustainability, this is a huge letdown to me as it indicates the Devs are against that thinking. How is a game based on realism to this extent going to ignore human history regarding our dependance on the ocean? that's extremely non-congruent. Sad sigh.