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Professor Dragon

Very supportive Vintarian
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Everything posted by Professor Dragon

  1. Interestingly, there is no keyboard command for the sails it looks like. It would be a great Suggestion (See that thread) to add one in. You need to right click the "Halyard cleat" to raise and lower the sails, while sitting in the starboard rear seat. I'm not sure why yours is not working. You're not even getting the tool tip showing. Maybe try removing your chests and trying without those. There have been a number of issues reported with sailboats, but on a quick search, I haven't found a match. You could try searching through here: https://github.com/search?q=repo%3Aanegostudios%2FVintageStory-Issues+sailboat&type=issues EDIT: I did a more thorough search, and did not find anything. Do you have mods? You're not stuck on a one block sandbar by any chance? EDIT. I tried all chests and a figure head and it still worked for me. v1.21.5. If still not working for you after double-checking all of the above, then maybe log an issue via the Issue Tracker. You could also try a small creative world, creating a boat there, and confirming behaviour - just in case it is something glitchy with that one particular boat in your world. Professor Dragon.
  2. Same as Minecraft. The ability to carry hundreds thousands of tonnes of materials easily. Given that the Elk's legs don't snap and the rafts and boats don't sink, maybe the Seraph is somehow nullifying the effects of mass when it is carried on their person. It certainly hasn't amped up their sword or punching ability.
  3. No. Maybe you can contact the Developers through Support, but at the moment this is NOT a feature. Prerequisites / Limitations There is currently no process in place to allow for uploading of worlds Features Ability to configure and download your world Support directly from the developers, through our support ticket system Professor Dragon.
  4. I have created a VS Issue Tracker report here: Sailboat does not launch correctly - resettles on land I have added comments and images from this thread. However, please add any relevant information as a Comment to that thread. (I recommend creating a GitHub account to use for Vintage Story at some point - it's useful ) Professor Dragon.
  5. Thanks for that. I've also just tried it in Creative again v1.21.5 and the same issue for me. Used Oak, not Redwood Used Creative only Built facing East as per video Tried building both on a rammed earth block platform one deep with water underneath, and on a platform which was solid all the way under. No difference. The issue is that although the boat "launches", it immediately settles back onto the platform (sinks into it). The progress bar that then comes up is to build a SECOND sailboat, which will do the same thing. Leading to a nested doll set of boats on the building platform. This is odd, because I'm sitting in a boat that I thought that I'd built on the current version, but may have been the last one... I don't have any mods that I think should be having an impact. I checked the logs folder, and don't see anything that looks relevant. RECOMMENDATION Log an issue through VS Issue Tracker, put the link here, and I'll add my comments to it. Thanks, Professor Dragon.
  6. I haven't really got my head around your scenario - it seems like you have a full client install, but that the rest of the logs are not informative (?). But also that you are able to enter the game, and play the game. And the crash/hang happens on the "Save and Exit". I'd expect there to be something in the client-crash.log, client-crash.txt, client* etc logs. 1) If this particular game is being hosted by another server, then first thing would be to log a support ticket with them. They'll have access to server side logging and know more about the client settings they provide, and the common scenarios encountered. 2) The alternative and/or is to log it via the Vintage Story Issue Tracker. They will want the full log set. 3) You could try installing to a different drive or location. Having a quick look at your log, your computer is similar - but better! - to mine. It should be able to run VS fine. Your client-main.txt ends suddenly. Yours goes: 31.10.2025 18:23:40 [Notification] Will search the following paths for mods: 31.10.2025 18:23:40 [Notification] %appdata%\Vintagestory\Mods 31.10.2025 18:23:40 [Notification] %appdata%\VintagestoryData\Mods 31.10.2025 18:23:44 [Notification] Window was resized to 0 0? Window probably got minimized. Will not rebuild frame buffers Mine goes: 1.11.2025 17:48:39 [Notification] Will search the following paths for mods: 1.11.2025 17:48:39 [Notification] D:\Vintage_Story\Vintage_Story\Mods 1.11.2025 17:48:39 [Notification] %appdata%\VintagestoryData\Mods 1.11.2025 17:48:39 [Notification] Found 16 mods (0 disabled) 1.11.2025 17:48:39 [Notification] Mods, sorted by dependency: buzzybees, moreicons, RelightTorches, . . . And then runs on for some time doing things. I am on a single player server though, not hosted. What you are seeing might be normal in a hosted enviroment (???). 4) You could try searching on the last message in your log against other web results. 5) What type of Graphics settings are you running - full screen or windowed? Try swapping and seeing if that helps. - - - - FYI, if I "Pause" and "Unpause" the game, I get this in the same log: 1.11.2025 17:49:18 [Notification] Client pause state is now on 1.11.2025 17:49:34 [Notification] Client pause state is now off If I "Save and Exit" the game then I get: 1.11.2025 17:49:50 [Notification] Destroying game session, waiting up to 200ms for client threads to exit 1.11.2025 17:49:51 [Notification] Stopping single player server 1.11.2025 17:49:54 [Notification] Exiting current game to main menu, reason: leave world button pressed On reflection, I'd recommend: * Searching on the last message in the log. * Logging a Support ticket with either the server host and/or the VS Issue Tracker with a full log set. Other than that, I'd just be guessing at this point without a lot to go on - sorry. Could be a bad file hidden somewhere as you suspected, but might also be nothing to do with VS and something like a graphics driver, o/s glitch or corrupt disk area (run "scannow /sfc" to check) or something else. Thanks, Professor Dragon.
  7. You're welcome. Thorfinn is the person who put me onto the code location and gave me my first tips on searching it. Professor Dragon.
  8. Nice - it definitely is a statement piece. The statement being "Look, I'm so primitive and rugged that I hewed this out of a whole log with an axe, rather than use a saw on planks." I like it. Professor Dragon.
  9. Your game data is all stored in the save file. Unless there were some very specific mods, there shouldn't be an issue. The world should at least load, even if errors. You say it is hosted? Are you able to run Vintage Story on your own computer? Does a test world work? Your log files might have more information. When you try to load into a game, it will have a button for the server logs. Here's a thread which shows how to get them: Professor Dragon.
  10. I'm pretty proud of having finally found Chromite, which has enabled me to make Sturdy Leather, and hence Sturdy Leather backpacks. (Admire them). That took a while, but the extra slots should make everything so much easier. I just did a large build (by my standards) and it is a perpetual shuffle moving resources. Now, having got that ulterior motive nicely snuck in, in plain site, here's "Professor Dragon's Standard Loadout." Discussion point: I am assuming that everyone has their favourite layout? This is my typical "day to day, ready for anything" kit. The shield tucks in next to the lantern when not in use, and the rest of the space is for food or whatever is needed. Some points. Everything in my Inventory and Hotbar is always in the same position. If there is an empty spot, at least I know that something should be there, even if I take a little while to figure out "There should be torches there." I reset everything after each "activity" - whatever that may be. For example, I knew that I had left my shears somewhere after doing my reset and finding a gap. I might not have spotted that otherwise. Reed baskets are invaluable. Use them for overflow when out harvesting. Use them for "special projects" such as a windmill or farm or mine or whatever. You dump all the parts you have in them, and that way if you are interrupted and come back five real weeks later, at least you can see what you were working on - and have at least some of the items at hand. Also have a permanent light source (preferably several in a stack) and I find torches handy. I'm a "fully equipped" type of person. So there is a full range of tools there. Most stacks will go a few below their limit. Eg 60 rather than 64. This lets you clean up without having odd blocks. Hotbar Slot 8 is key for me. It always has food ready to go. Hotbar Slot 9 is usually "free" for whatever. It is my "pick up, put down" slot. Hotbar Slot 0 is kept for swapping with the offhand. Not shown is a raft and oar, which come in for big trips. Also linen and logs. Much bigger trips get a cookpot and storage vessel. My main base has organised chests to back this up. This loadout always stays, UNLESS I'm doing something super specific such as a large build or mining trip. Then I'll unload all of this into its own chest/reed baskets and put in a the new specific loadout. Any common items go into their same slots. I probably don't need the spear, but it's a remnant of my early days, and you might always run out of arrows, right? Professor Dragon.
  11. Oh right, got you. You want to know the details of what the privileges do, not just which Roles contain which Privileges. I'm up to speed, now! Uh, I don't know. I've had a quick look around but have not found anything. If anyone else knows, feel free to chip in. Most of them are fairly self explanatory I would think, such as "build." You could try doing a text search against the code here: https://github.com/anegostudios For example, my initial search against this brings up entries such as this: https://github.com/anegostudios/vsapi/blob/7a623149c858d44f5a570f734eae14ca9a6e5d0a/Server/API/IPlayerDataManager.cs#L74 /// Set given role for given player. Role must exist in the serverconfig.json. For a list of roles, read sapi.Config.Roles Now, I've got no idea what that is referring to or whether it helps. (Sorry!) No doubt someone with code experience could chase this down a lot quicker. Or someone who already manages a server EDIT Found it. https://apidocs.vintagestory.at/api/Vintagestory.API.Server.Privilege.html This is from an older post: Paging @Thorfinn in case they wish to add anything. Professor Dragon.
  12. To be fair, it is pretty well hidden. It could well be part of a helve hammer, as far as most of us would know. What's that window, BTW? Nice. And yes, it's happened to all of us. I couldn't find my steel shears that I put down somewhere, so I made some more, and only found the original weeks later. I try to stay fairly organised. There's too much to keep track of otherwise.
  13. To add on to what Thorfinn explained. * For beginner bases, keep the rooms a LOT smaller - only a few tiles bigger than a single oil lamp in the middle. Unless you like running around relighting torches every two days. * Light sources on the wiki here: https://wiki.vintagestory.at/Light_sources * For when you start serious base building with bigger rooms, I highly recommend a light level checker mod. Yes, they may be a bit "cheaty", but honestly, not too much. You do your building, put the lights in, flick the mod on and see if there is a red square or too you missed, fix it up and turn it off again. Otherwise, you're forever counting taxi-cab square spaces to lights, and that gets old fast. Eg Easy Light Levels - works on the current version v1.21.5. * Finally, there is this 10 minute (ish) video on light levels which is a pretty good overview. The main image actually captures your situation perfectly.
  14. Oh yeah, that's not good. Try running in "Repair Mode" first - see this page. https://wiki.vintagestory.at/Repairing_a_corrupt_savegame_or_worldmap Professor Dragon.
  15. Yes, it's the serverconfig.json file. It contains a list of Roles and what they do, as per the example on that page. Professor Dragon.
  16. Ta dah! Chromite found using the in-game Prospecting system. (Propick Node Search = 6) I can finally make Sturdy Leather, and hence backpacks worthy of my quests. Professor Dragon.
  17. Hello @th3w4rd3n, I should have thought to check the Issue Tracker earlier . . . There is actually a similar issue there. Nadinya villagers randomised trade #5469 "Nadinyan villagers either dont trade or have randomized trade giving things like uranium chunks or creative items such as moving water." You should add your comments to that thread. Professor Dragon.
  18. That is such a nice set of rooms. You could easily have put this in the "Builds" thread. I particularly like the banister rail - although the roof is amazing, and I'm wondering just how you stacked that big book like that . . . so much inspiration here. Thanks
  19. I don't know if the information from this post in 2021 is still true, but it likely is: Assuming it is true, all you can do is set the time forward with commands . . . by more than 506 days. This will, of course, have big impacts on your world. All your stored food for one will likely rot, or at least lose a lot of its freshness. Saplings will grow etc etc. Still, time moving forward - apart from that - is not usually a problem. Sure, your game year will be in the future, but what of it? I'd almost be inclined if I were you to: Backup your current world. Take a copy of the world Remove the likely offending mods Work on the copy, not the original world Regenerate the structures which house the above traders. Creative Mode, of course. See if they get the right trades in. In which case, happy dance. Apply the same to your world. It's a bit of a "hammer to a walnut" approach, but it should work. And/or contact the mod authors. The thing is, if it has happened once, what if it happens again? It won't matter if they restock if they are still selling you . . . Uranium??? Who are these guys??? You could also try an Issue Tracker request, but maybe make it the same question you asked here "Is there/can I have a command to restock a Trader?" Professor Dragon.
  20. You . . . you can do that? ! ? <Mind blown.gif> Thanks @Valsalan! (Very nice little interior, BTW.) That certainly is an option, and a great one as well. I am going to give that a try! Maybe I'll have a red cushion? Hmmm . . . Chiselling is a bit "end game" though, when all you want is a nice chair and table set to place inside your basic up-and-coming house. So I still would like to support @Danny97 in requesting that a basic chair be added to the game, rather than the stools - that are called chairs - that are currently there.
  21. I admit to having similar thoughts. There are stools out-of-the-box in the game, but a chair? No - that's too hard! I went on a quick search, and of course, there are mods that address this. Eg Just Chairs. On the general topic, chairs are actually one of the toughest design challenges there are. They are often a final project for students doing courses like this, both because most of the best chairs have already been invented, but also because of the severe design constraints that are imposed. Humans come in many shapes, sizes and weights which your standard chair most accommodate. All angles are in three dimensions. All materials need to withstand sharp, odd forces and movement. There are often curves. Even though the basic premise of a chair goes back to the Ancient Egyptians (at least), what you and I might think of as a chair didn't actually become common until surprisingly late, until after the Industrial Revolution if I'm reading Wikipedia correctly, after the 1830s. Although as usual, the Renaissance kicked things off a bit. https://en.wikipedia.org/wiki/Chair So interestingly, at least VS is "historically" accurate. I second this! More intractable furniture. But a chair is an obvious one. It would be nice to move around sailboats also. Professor Dragon
  22. There's a what, now? Where?!? That sounds like the thread I should be hanging out in full time. EDIT Found it! TIP Put a "Reaction" against threads you like, in areas of the forum that you don't frequent as often, and with the default Forum settings they'll pop up in your "Notifications" when there is a new post there.
  23. That's a great question! Regular trees (pine, oak, maple, birch etc) grow to their full size in one step and do not get bigger nor change after that. Fruit trees (apples, pears, peaches etc) go through several growth stages. Even though I was pretty sure, I went into a Creative world to confirm my understanding on the current version v1.21.5. I experimented both by speeding time up and by advancing years. Both confirmed that trees behave in the way described above.\ The moral of the story is, if you're trying to get "the perfect tree" to put outside your house, you may need to chop and replant it several times. There are, of course, also mods that change this tree growth behaviour. Professor Dragon.
  24. That is very unusual. See if you can find an Agriculture Trader. They sell flax seeds and food, but you'll need a few gears.
  25. I think they are the four weather regions on the block surrounding the player. I have had a search around and can't find a good explanation. The best post I've found is this one, where we can see that the ".weather" command USED to also include things which MIGHT be co-ordinates (?) such as the "@975/976" (???). So the command has changed in five years The help gives no further command options for ".weather". So they are not something you can plug into that command. The command "/weather" has a lot of options, but nothing that clearly matches up to the "tl tr bl br" annotation. I'm not sure what to read into that. Maybe, it as you say, as simple as "Top Right", but "tr" is used in other commands such as World Edit for something completely different. And the original language of the authors is not English, so who knows what it is abbrieviating? I went into Creative and tried issuing different weather commands and . . . yup, the results of ".weather" change as well. So, yeah. I think you might be a trail blazer here if you want to go and find out exactly what that information is telling us! I'd start by screenshotting the result where you are, and then fly (Creative) North, South, East and West and check that. Professor Dragon. EDIT Actually, reading that other thread further, it looks like the Mechanical Power page has been edited. It was referring to possibly four adjoining regions for windspeed.
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