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Akiro the Necromancer

Very supportive Vintarian
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Everything posted by Akiro the Necromancer

  1. Been working the the 1.22.3 Dinosaur fork modder to make dinosaurs part of this server. We also have Dragons now, although they are very rare.
  2. Day 2 - 4 of us playing now, village starting to take shape. Still looking for more players, so come say hi if you want to see what its like in the jungle.
  3. Added, Land Claim and Group GUI - https://mods.vintagestory.at/landclaimingandgroupinggui Active on next restart
  4. MODLIST ACulinaryArtillery: Expands cooking mechanics with expanded food preparation styles and new kitchen tools. Alchemy: Introduces a detailed chemical brewing and potion-making system into survival mechanics. animalcages: Allows you to safely trap, cage, and transport small livestock and wild animals. armoryfork: Adds new tiers, variations, and balance tweaks to craftable armor sets. attackfish: Makes aquatic life dangerous by adding aggressive, biting fish to bodies of water. AutoActionMod: Automates repetitive tasks like continuous block breaking or tool usage. BetterJungles: Overhauls jungle biomes with unique generation, and flora, fauna and weather tweaked to suit the setting. BetterRuins: Spawns highly detailed, expansive, and dangerous structures to discover and loot across the world. BetterTraders: Reworks the merchant system to offer fairer pricing, better stock variety, and more rewarding progression. blacksmithname: Customizes and tracks the unique crafter identities forged into custom tools and weapons. bugisbait: Introduces fishing mechanics where caught insects serve as functional bait. CarryOn: Allows you to pick up, carry, and move full chests, barrels, and large blocks by hand. CaveSpawning: Alters cave ecosystems by introducing dynamic underground creature spawning pools. chiselwiz: Expands the micro-blocking chisel tool with advanced shapes, cloning, and construction options. combatoverhaulfork: Reworks fighting mechanics, weapon hitboxes, swing speeds, and damage scaling. ExpandedFoods: Drastically broadens the cooking system with new recipes, mixing mechanics, and dynamic meal stats. fairfish: Tweaks fishing mechanics to adjust success rates and fish behavior based on water depth. fishtrader: Adds dedicated merchants focused entirely on buying and selling rare aquatic goods. FishyBucket: Lets you use a bucket to scoop up, move, and relocate live fish between bodies of water. FotSA-Caninae: Introduces diverse, wild, and domestic canine species with unique behaviors to the ecosystem. FotSA-Capreolinae: Adds diverse deer and antelope species to the ecosystem with custom AI behaviors and drop resources. FotSA-Machairodontinae: Populates your world with dangerous, extinct saber-toothed cats that hunt aggressively. FotSA-Pantherinae: Introduces large apex predators like panthers, leopards, and jaguars to specific wild biomes. giantlilies: Generates massive, solid lily pads on water surfaces that can support player weight for navigation. hydrateordiedrate: Introduces a core thirst survival mechanic, requiring you to find, purify, and manage clean drinking water. japanesearchitecture: Adds interactive, traditional Japanese building blocks, sliding doors, and specialized roof mechanics. krpgenchantment: Implements a magical progression system allowing you to apply functional attribute enchantments to your gear. MobsRadar: Provides a survival utility to detect, track, and avoid nearby hostile creatures in deep caves or thick forests. MorePiles: Expands stock-piling capabilities, letting you visually stack and organize more resource types on the ground. ndlflowergrowth: Dynamically alters how wild flora spreads and populates landscapes over time based on seasons. NoticeBoard: Introduces interactive bulletin boards to manage tasks, trading requests, or community goals. NubAutoWalker: Automates the forward-movement control loop to reduce fatigue during long-distance map exploration. primitivesurvival: Expands the early game with primitive traps, specialized fishing lines, alternative cooking tools, and raw survival gear. RareDenseOres: Generates highly concentrated, ultra-rich ore veins that yield massive resource payouts if discovered. rivers: Overhauls world generation to carve out complex, continuous, and navigable river systems across biomes. rpvoicechat: Integrates a dynamic positional and distance-based voice communication system for multiplayer immersion. SoundsOfNature: Enhances the environmental soundscape with acoustic audio cues that alert you to local wildlife presence. StoneQuarryRepacked: Reworks stone-cutting mechanics, allowing you to realistically split, manage, and haul massive stone blocks. unchisel: Allows you to revert micro-chiseled blocks back into their original full-block states to recover resources. xSkills Fork: Introduces an RPG-style leveling and class system with unlockable perks for mining, farming, and combat. xSkills Gilded: Expands upon the core xSkills system with endgame progression tiers and powerful synergy abilities.
  5. New 20 player MRP survival server launched today! Modlist will be in the next comment. Hot, humid and wet jungle world, with also deserts and savannas. Custom world gen to give large flat areas with occasional high plateaus. Focus is on survival RP, but forming villages and trading is encouraged. Shop mods added soon. Screenshots not great as I don't have a good computer, but you're welcome to submit your own. Discord link is in the BetterJungles mod description. BetterJungles mod page - here Jungle World Survival (BetterJungles) Connection Info 37.153.157.36:27512 No whitelist.
  6. Why both or neither? Brown bears are bigger and faster. Git gud.
  7. Hey, yes, that's right, soon I am going to launch a multiplayer server but I wanted to build a community of people that are interested in that first before I go to the effort and expense. That's why I posted it here, I have a Discord already for mod discussion, here I am looking for people that would be interested in a multiplayer server.
  8. Bamboo fences do not align properly with themselves or other objects at the corner, please fix it! Thanks
  9. Hey people, So I created a mod and modlist to improve the Jungle Survival experience. I do have plans to make a multiplayer server after 1.22 is in full release, but for now I created this thread for people to share their experiences with the modpack. https://mods.vintagestory.at/betterjungles
  10. Ok! Found a good world and spawn point. Great island, very cool ruins around that I've seen so far! Have fun and good luck o7 Edit- Anyway, I'm a bit burned out after all this and I've got a date this weekend. If you like the world gen, let me know, if you don't let me know. I will import the spawn town if people are happy with it.
  11. UPDATE Server and mods successfully upgraded to 1.21.1, now just looking for a good world seed and spawn point.
  12. OK, bad news and good news, bad news - previous world was corrupted beyond repair and even pulling files from older back-ups couldn't fix the issues. Good News - We can take the opportunity to update to 1.21.1 which has multiplayer improvements, and most of the mods we were using already support it. An older version of the spawn town is saved in world edit. Also it seems that most modders are focusing on the 1.21.1 version as ts overall a better version, so we were unlikely to get the fixes we needed for the mods we had issues with in the previous version. Additionally, now everyone that joined after midsummer will be able to grow flax before winter. I will announce here when the new world is ready, if you join before then it may be in a test world and any progress might be lost.
  13. Thanks, am making improvements all the time, hope you can come by.
  14. UPDATE Adding a miners shop to Deadman's Bluff that's buying and selling low-mid tier ores and gems - mid level players need a more reliable source of gears and overall we need more gears in the economy. If I get around to it today I will also be adding potions and Temporal gears to be bought and sold at the Wizards Tower, and a Gacha Machine in the Tavern.
  15. New Discord link - https://discord.gg/ANdn5FZR
  16. UPDATE Big day today, (no, not Expanded foods yet) but the elephant mod updated, which is going to be one of the last animal mods we add, aside from a few sea creatures. https://mods.vintagestory.at/elephantidae#tab-description - Elephants https://mods.vintagestory.at/spheniscidae -Penguins https://mods.vintagestory.at/chelonioidea - Turtles https://mods.vintagestory.at/viverridae#tab-files - Small Mammals https://mods.vintagestory.at/dinornithidae - Flightless Birds https://mods.vintagestory.at/iniidae - River Dolphins https://mods.vintagestory.at/saltandsands - Sea Life BIG! - https://mods.vintagestory.at/tprunes#tab-description - Teleportation Runes
  17. 72 mods on our multiplayer server currently ^_^, 1.21
  18. UPDATE Added Flee Exhaustion mod - https://mods.vintagestory.at/show/mod/22038 Wounded animals can no longer outrun you.
  19. Me waiting for my favorite cooking simulator to update
  20. If anyone got log in authentication issues today, the fix is to logout of your VS client (not just close it), and log back in again. Edit - (authentication now turned off temporarily, so you won't be able to find the server unless you already have it saved. Will change that back once people who don't use forums know about the issue)
  21. Yea, I agree. Already are some oceanic fish added with other mods, but there's a few more I'm waiting to update. You can buy flax in the spawn town, although I intentionally made it very expensive.
  22. Morning! Today's Updates - Player Graves - https://mods.vintagestory.at/playercorpse Ornamental fish - https://mods.vintagestory.at/ornamentalfish Yes, I want a fish pond in my lake castle
  23. Ok, the RP Proximity voice mod seems to be working better now (before we could hear our own voices with some delay which made it unuseable). Also added proximity text chat mod. You will need to remap keybind for the chisel tools (P) so you can access the VC menu.
  24. Made some changes, should be discoverable now with the link. And yes, only in-game text for now, but I should definitely make more use of discord so we can reserve the in-game chat for RP stuff, but of course you can join a call in discord if you want to chat with someone in game We can try proximity chat again soon, I will have a look and see if they fixed the bugs. Down a Bismuth mine right now
  25. 20/09/25 UPDATES So I have been debating adding a canoe seller on the dock for people that want to set off for new land, but have decided against it. A canoe is not hard to build, you get 20 gears as a starter kit (although we had issues with the kits, so message me if you didn't get it and I will give it to you directly) - with those gears you can get a saw from the blacksmith to make a bucket for the pitch glue (which you need for the canoe). You would then also need about 2 stacks of berries to survive at sea. All of this would take you a couple of days to achieve. I will add bottles of water for sale at the tavern so you can use those together with non-hydrating food if you want to spend your gears on that instead (a saw will cost you 10 gears so you will have 10 left over). A few new animals added today (still waiting for a lot of the sea creatures), most of them eat you but there's a few friendly ones. Also added animal cages in case you want to make a zoo Also, for some reasons cave-ins disabled itself and nothing I do will re-enable it, but its fine, we have enough challenges already. https://mods.vintagestory.at/rpgoverlay https://mods.vintagestory.at/animalcages https://mods.vintagestory.at/caninae https://mods.vintagestory.at/machairodontinae https://mods.vintagestory.at/sirenia https://mods.vintagestory.at/casuariidae https://mods.vintagestory.at/rhinocerotidae https://mods.vintagestory.at/manidae That's it for now, we have auroux with the Medieval Mod, and I'm still waiting on Elephants/Mammoth. (Currently incompatible with butchery mod but I spoke with the modder and he says they're working on it)
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